- last post: 01.01.0001 12:00 AM PDT
Ok, i think for one, they should have like, skiffs, and the covies could use the
shadow, or something. two, i know everyone loves peli's, but what about phantoms! they cool, too. And for different characters for multiplayer, have spartan, elite and brute. the spartan would be able to have spartan time thingy, the elite could use inviso, and the brute could have a huge melee attack, and more health (to make up for shield) and you should be able to see your helth. huge battles r an awesome idea, and so is making a atv. I think that should be the only new vehicle, mainly because the humans shouldn't have a counter for every covie vehicle. the campaign should have a better storyline, small cinematics like in h1, and the missions should relate to eachother (i talking about the first levels). i like the idea of armor damage, and the engineers as well. sword is somewhat unbalanced, lunge should be slower.
Weapons
Differencess
Rocket launcher
homing shouldn't be that good, noone get into vehicles anymroe!
Battle rifle + Assault rifle
Been said, but it should be joined for a new assault rifle with
full auto fire, can zoom little, but 3 burst fire in zoom.
No duelwield
Fuel rod
add to multiplayer!!
New weps
Plas shield
No, not the jackal shield, the one you see in the multimap pack cinematics.
elites use, but only honour. overloads with charged plas pistol shots, after they can use normal guns
Plasma cannon (mobile)
type you see on phantoms, pretty powerful, overheat easily.
Honour guard staff
you see them use them in cinematics, why not the game?
normal is slash, melee is thrust
vehicles
seraph
covie bomber, drops wraith plasma bomb things
human skiff
boat, turret on back, only machine gun
spirit
smaller phantom dropship
carries three guys (for the big maps i mentioned)
one pilot, one turreter.
I exhausted, i say more later. bibi