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This topic has moved here: Subject: Separatist grunts during Halo 3
  • Subject: Separatist grunts during Halo 3
Subject: Separatist grunts during Halo 3

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

So ive been wondering for a while, during the events of Halo 3 were you only fiight loyalist grunts, what happened to the separatist grunts? Were they in earth? On the Shadow of Intent? Did they go to The Ark?

  • 04.26.2012 1:40 PM PDT

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They all decided that they feared the Brutes more than the Elites.

Real-world reason: killing them was too fun so Bungie flipped it back over again. Which is probably precisely why we're going to be fighting Elites and Grunts again in Halo 4.

  • 04.26.2012 1:51 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: SonicJohn
They all decided that they feared the Brutes more than the Elites.

Real-world reason: killing them was too fun so Bungie flipped it back over again. Which is probably precisely why we're going to be fighting Elites and Grunts again in Halo 4.


It is confirmed that during the great schism the majority of grunts joined the elites during the war, however, you only fight loyalist grunts in Halo 3 because as you say they are too fun to kill

However i am interested in where the separatist grunts where during the events of Halo 3

Personally i would have loved some grunt buddies in the campaign. I would give them awesme weapons like the splazer

[Edited on 04.26.2012 1:55 PM PDT]

  • 04.26.2012 1:54 PM PDT

Friendly Grunts would have made things too confusing for the player. I did miss having Grunts and Hunters as allies, though.

  • 04.27.2012 11:56 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: ShortRoundMcfly
Friendly Grunts would have made things too confusing for the player. I did miss having Grunts and Hunters as allies, though.


I just wish that they would have been distinguished enough so we don't confuse them.

  • 04.28.2012 1:37 AM PDT
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Posted by: ShortRoundMcfly
Friendly Grunts would have made things too confusing for the player. I did miss having Grunts and Hunters as allies, though.


I just wish that they would have been distinguished enough so we don't confuse them.


Enemy Grunts use standard combat armor. Friendly grunts use UNSC armor.

Enemy Lekgolo use the standard armor. Friendly Lekgolo are colored green or gold and lack the exposed mid-sections, but keep the face exposed.

  • 04.28.2012 8:25 AM PDT

Posted by: SonicJohn
They all decided that they feared the Brutes more than the Elites.

Real-world reason: killing them was too fun so Bungie flipped it back over again. Which is probably precisely why we're going to be fighting Elites and Grunts again in Halo 4.

I would still love to have seen some separatists on your side. Maybe a little sidekick named Jerrell? Perhaps Jerrell goes on wacky little adventures when John-117 is off doing his thing.

  • 04.28.2012 9:03 AM PDT
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Separatist Grunts didn't appear because there might have been confusion (yeah right, that's bs) and because H3 was all about dumbing down the story (cinematics robbed us of gameplay and there was poor execution robbing us of immersion: Pelicans that can shoot missiles at enemies behind them, Gravemind/Cortana moments, enemies being killed off in plain sight, weapons falling through the geometry).

Apparently, Bungie was dissatisfied about H2.

Anyways, this led to lackluster campaigns that could never come close to CE or H2 (ODST scratched the surface but didn't manage to reach it). You know why? Because they didn't dare.

Reach wasn't a big change contrary to popular belief. It has the core Halo, only it's been even more dumbed down.

Reach had big plans:

-global battles
-driving a Scarab

And all we get is bs:

-TotS massive tease
-long, unskippable cinematics that, you guessed it, rob us of gameplay
-standard linear room to room battles

[Edited on 04.28.2012 9:24 AM PDT]

  • 04.28.2012 9:15 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Sliding Ghost
Separatist Grunts didn't appear because there might have been confusion (yeah right, that's bs) and because H3 was all about dumbing down the story (cinematics robbed us of gameplay and there was poor execution robbing us of immersion: Pelicans that can shoot missiles at enemies behind them, Gravemind/Cortana moments, enemies being killed off in plain sight, weapons falling through the geometry).

Apparently, Bungie was dissatisfied about H2.

Anyways, this led to lackluster campaigns that could never come close to CE or H2 (ODST scratched the surface but didn't manage to reach it). You know why? Because they didn't dare.

Reach wasn't a big change contrary to popular belief. It has the core Halo, only it's been even more dumbed down.

Reach had big plans:

-global battles
-driving a Scarab

And all we get is bs:

-TotS massive tease
-long, unskippable cinematics that, you guessed it, rob us of gameplay
-standard linear room to room battles


I agree

  • 04.30.2012 8:59 AM PDT