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  • Subject: Bloom or no Bloom?
Subject: Bloom or no Bloom?

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: NiRaC4ntSnip3
The bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.



I lol'd.

How would you know lolBloom doesn't make a difference at close range? You're the guy claiming to stay at med-long ranges.

  • 05.13.2012 6:45 AM PDT

Please...stop getting butthurt when I noscope you from the passenger seat of the vehicle I'm riding in :D


Posted by: da 70 70 hatred
I like bloom.


Is evident by your crap K/d.

Bloom in Reach is (mostly) as simple as this statement:

If you like bloom, most likely you suck at the game and your K/d and W/L are crap and even new to the Halo series. If you dislike bloom, then most likely you don't suck, your K/d and W/L will be (hopefully) subpar minimum, and you are a longtime fan.

It all comes down really that bad kids like bloom because it saves their asses more than it should and benefits them when they can spam and get lucky on people that should've wiped the floor 3 shots ago on them, but the mechanic is so faulty that it ruins gameplay and diminishes the skillgap.

  • 05.13.2012 12:59 PM PDT
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  • Fabled Legendary Member

I understand nothing because my life is a conspiracy.


Posted by: TS Legaia

Posted by: da 70 70 hatred
I like bloom.
So you take luck anyday over a satifying skillfull kill? Good to know where gamers now stand, without reason it seems.


Bloom is not luck; it takes skill to harness since you cannot trigger spam, you need to pace yourself. No bloom takes no skill/luck to use, it's just point and shoot, which would not balance out well with automatic weapons.

  • 05.13.2012 1:55 PM PDT


Posted by: Kira Onime

Posted by: NiRaC4ntSnip3
The bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.



I lol'd.

How would you know lolBloom doesn't make a difference at close range? You're the guy claiming to stay at med-long ranges.


Because not all maps are long range, and maybe the other team is more aggressive up to a point that I'm spawn trapped or something.

[Edited on 05.13.2012 7:51 PM PDT]

  • 05.13.2012 7:51 PM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: NiRaC4ntSnip3

Posted by: Kira Onime

Posted by: NiRaC4ntSnip3
The bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.



I lol'd.

How would you know lolBloom doesn't make a difference at close range? You're the guy claiming to stay at med-long ranges.


Because not all maps are long range, and maybe the other team is more aggressive up to a point that I'm spawn trapped or something.


How does anything you have just said have any link towards "the bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.".

  • 05.13.2012 7:57 PM PDT

~ Videogames are my favorite videogames ~

What if a person doesn't believe in luck. How do you answer that?

  • 05.13.2012 10:05 PM PDT
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Posted by: NiRaC4ntSnip3

[quote]Posted by: TS Legaia
When without bloom at all, there would be no lucky/unlucky side in that aspect of the game.
[quote]Posted by: MR E0S

I hope you realize luck has ALWAYS been a factor and ALWAYS will be.Did you know the DMR isn't a sniper rifle? It still has spread. Spamming shots increases the spread. Spamming makes it harder to hit what you want. Not spamming makes you hit exactly where you want if you don't take spread into account. If you know how to pace your DMR based on distance from an opponent, then you would understand that bloom potentially INCREASES the skill gap, even though the luck factor increases too.
I do realise it, but it should never be in "that aspect".

And yet you can pace your shots all you want and the opponent could spam a little faster and hope for the best and beat you. Even the most ideal pace for that specific distance can be beaten by luck. And in that moment it's not in your hands, but in the hands of the almighty game mechanics, which has randomised the outcome of where the shot will hit.

[Edited on 05.14.2012 3:56 AM PDT]

  • 05.14.2012 3:51 AM PDT

Lol

  • 05.14.2012 9:01 AM PDT

I like the idea behind bloom, and will always vouch for it to be in at least one or two playlists, but ever since i began playing MLG and whatever other gametypes offer ZB consistently, my skills have gone up.
I never used to be able to keep up with my more skilled buddies, but now i can. It cant just be a coincidence; i was forced to perform better and it paid off.
I had to say goodbye to noobing about the map getting kills i shouldnt realistically get, but im better for it. lol

  • 05.14.2012 10:46 AM PDT
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Posted by: lime013

Posted by: TS Legaia

Posted by: da 70 70 hatred
I like bloom.
So you take luck anyday over a satifying skillfull kill? Good to know where gamers now stand, without reason it seems.


Bloom is not luck; it takes skill to harness since you cannot trigger spam, you need to pace yourself. No bloom takes no skill/luck to use, it's just point and shoot, which would not balance out well with automatic weapons.
Your abillity to follow the other player and hit him/her on time is skill. And there was already a way to balance it with automatic weapons and that was the fact that they needed to shoot more bullets to kill.

  • 05.14.2012 10:49 AM PDT

My First account: MC VS ARBITER
My main account: xMCxVSxARBITERx
My new accounts: Legendifier & Melting Fire (I = i)

No bloom = More skill and less luck needed. 95-100% skill and 0-5% luck.

Bloom = A little less skill but in need of luck. Maybe 65-85% skill and 15-35% luck.


As simple as that is how I will put it.


[Edited on 05.14.2012 12:39 PM PDT]

  • 05.14.2012 12:22 PM PDT


Posted by: Kira Onime

Posted by: NiRaC4ntSnip3

Posted by: Kira Onime

Posted by: NiRaC4ntSnip3
The bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.



I lol'd.

How would you know lolBloom doesn't make a difference at close range? You're the guy claiming to stay at med-long ranges.


Because not all maps are long range, and maybe the other team is more aggressive up to a point that I'm spawn trapped or something.


How does anything you have just said have any link towards "the bloom causes the spread of the DMR to increase, but in close range that doesn't make a difference.".


You asked me "How would you know lolBloom doesn't make a difference", and I explained to you why. You never responded to my original point.

  • 05.14.2012 12:47 PM PDT


Posted by: TS Legaia
I do realise it, but it should never be in "that aspect".

And yet you can pace your shots all you want and the opponent could spam a little faster and hope for the best and beat you. Even the most ideal pace for that specific distance can be beaten by luck. And in that moment it's not in your hands, but in the hands of the almighty game mechanics, which has randomised the outcome of where the shot will hit.

Then no offense, but you sort of don't know what you're talking about. Bloom is a mechanic that utilizes pacing your shots, a skill that you have to learn and master. The problem is that you can't have bloom without the mechanic of spread, which is basically luck. But there is no getting rid of spread. So if you get rid of bloom, you do get rid of SOME luck factor by decreasing spread (luck will always be a factor), but you also get rid of ALL the skill needed to pace shots. It all comes down to how important you consider pacing compared to spread. And like I said, being a long distance shooter, I prefer the bloom because it takes more skill long range from pacing and there is less luck from spread. And the DMR is supposed to be a more long range weapon than the BR, but people haven't made that connection. It is pretty damn easy killing someone close range with the pistol instead of the DMR.

[Edited on 05.14.2012 1:04 PM PDT]

  • 05.14.2012 1:00 PM PDT

My First account: MC VS ARBITER
My main account: xMCxVSxARBITERx
My new accounts: Legendifier & Melting Fire (I = i)


Posted by: NiRaC4ntSnip3

Posted by: TS Legaia
I do realise it, but it should never be in "that aspect".

And yet you can pace your shots all you want and the opponent could spam a little faster and hope for the best and beat you. Even the most ideal pace for that specific distance can be beaten by luck. And in that moment it's not in your hands, but in the hands of the almighty game mechanics, which has randomised the outcome of where the shot will hit.

Then no offense, but you sort of don't know what you're talking about. Bloom is a mechanic that utilizes pacing your shots, a skill that you have to learn and master. The problem is that you can't have bloom without the mechanic of spread, which is basically luck. But there is no getting rid of spread. So if you get rid of bloom, you do get rid of SOME luck factor by decreasing spread (luck will always be a factor), but you also get rid of ALL the skill needed to pace shots. It all comes down to how important you consider pacing compared to spread. And like I said, being a long distance shooter, I prefer the bloom because it takes more skill long range from pacing and there is less luck from spread. And the DMR is supposed to be a more long range weapon than the BR, but people haven't made that connection. It is pretty damn easy killing someone close range with the pistol instead of the DMR.


I agree with TS Legaia.
The less luck, the better!

And I think it is you who sort of do not know what you are talking about. Are we both talking about the same game, Halo: Reach?

Because in almost every game I play during 100% bloom someone in the game can almost always spam while others (me) with worse connection can not. I have also noticed that you can not spam as much when you are host...

So spamming is not only judged by skill but also by luck and host/connection... Even worse lol.

[Edited on 05.14.2012 1:20 PM PDT]

  • 05.14.2012 1:05 PM PDT
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Posted by: NiRaC4ntSnip3

Posted by: TS Legaia
I do realise it, but it should never be in "that aspect".

And yet you can pace your shots all you want and the opponent could spam a little faster and hope for the best and beat you. Even the most ideal pace for that specific distance can be beaten by luck. And in that moment it's not in your hands, but in the hands of the almighty game mechanics, which has randomised the outcome of where the shot will hit.

Then no offense, but you sort of don't know what you're talking about. Bloom is a mechanic that utilizes pacing your shots, a skill that you have to learn and master. The problem is that you can't have bloom without the mechanic of spread, which is basically luck. But there is no getting rid of spread. So if you get rid of bloom, you do get rid of SOME luck factor by decreasing spread (luck will always be a factor), but you also get rid of ALL the skill needed to pace shots. It all comes down to how important you consider pacing compared to spread. And like I said, being a long distance shooter, I prefer the bloom because it takes more skill long range from pacing and there is less luck from spread. And the DMR is supposed to be a more long range weapon than the BR, but people haven't made that connection. It is pretty damn easy killing someone close range with the pistol instead of the DMR.
First of all, why quote if you're not doing anything with what I said? You don't counter, don't agree and you're not trying to use it in anyway but to make sure I know that you are talking to me. And then you still say I don't know what I'm talking about, I can't see the connection. Then you come up with arguments that the dmr is meant to be used for longer ranges than the br and that it's pretty easy to kill people up close with the pistol. True, no in fact very true, but were we really talking about that?

And about your statement that we can't eliminate luck only reduce it. That's wrong, it can be done, by not allowing spread and bloom to exist, all your shots would connect to a target that stands still. So in this aspect of the game it is possible to have a luck free mechanic, and it's so simple that you'd never have to tweak it.

[Edited on 05.14.2012 1:39 PM PDT]

  • 05.14.2012 1:36 PM PDT

Welcome to the internet. Joy dies here.

So if ZB is less random and demands more skill for DMRs, why hasn't anybody made a peep about adjusting the bloom for automatics? Are luck and skill only relevant when headshots are an option?

  • 05.14.2012 3:49 PM PDT

"To me, a nice triple kill with the sniper is infinitely more impressive than any Living Dead Killionaire"

Does flaming people on forums count as an esport?

I'm a commendation/achievement/statistics freak.

-David (Drake)

I like ZB for the hardcore niche, but I think that in Reach's sandbox, 85% bloom works optimally. 85% all day.

  • 05.14.2012 5:03 PM PDT

Posted by: Recon Number 54
Life is a journey, if you spend all of it with your nose in your map, you may miss some of the best parts.

bloom = spread now?

wat

  • 05.14.2012 5:11 PM PDT


Posted by: WhackyGordon
So if ZB is less random and demands more skill for DMRs, why hasn't anybody made a peep about adjusting the bloom for automatics? Are luck and skill only relevant when headshots are an option?

Utilities are more important to how the game plays than the general sand box (including general automatics). That's not to say that the general sandbox should be forsaken, but, in Reach's case, such weapons are too far gone to gain much from a bloom reduction and they might as well fix them in the next game.

  • 05.14.2012 5:25 PM PDT

I intend to live forever, or die trying,

so far, so good.

Bloom that works in how it was intended.

Refer to VID.

If Bloom worked like it did in this Vid, it would be awesome.


  • 05.14.2012 7:16 PM PDT

Posted by: Tom T
Prolonged exposure to this forum is bad for your health.


Posted by: aBIueBooksheIf
because I like pen­is.

source


Posted by: NiRaC4ntSnip3
You asked me "How would you know lolBloom doesn't make a difference", and I explained to you why. You never responded to my original point.



The original point being "you love bloom" because you play defensively?

Oh btw, bloom DOES make a difference in close/mid range.
Don't make points and believe in them when your "points" are flawed to being with.

  • 05.14.2012 8:08 PM PDT


Posted by: TS Legaia
First of all, why quote if you're not doing anything with what I said? You don't counter, don't agree and you're not trying to use it in anyway but to make sure I know that you are talking to me. And then you still say I don't know what I'm talking about, I can't see the connection. Then you come up with arguments that the dmr is meant to be used for longer ranges than the br and that it's pretty easy to kill people up close with the pistol. True, no in fact very true, but were we really talking about that?

And about your statement that we can't eliminate luck only reduce it. That's wrong, it can be done, by not allowing spread and bloom to exist, all your shots would connect to a target that stands still. So in this aspect of the game it is possible to have a luck free mechanic, and it's so simple that you'd never have to tweak it.


I'm sorry for sounding like a dick. But you said Posted by: TS Legaia
So you take luck anyday over a satifying skillfull kill? Good to know where gamers now stand, without reason it seems.

I quoted you because all the luck you're talking about doesn't affect my playstyle as much. In my case it takes skill, therefore I like it. I understand how a lot of people don't like it though, but that's them with their playstyle.

  • 05.14.2012 9:07 PM PDT
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Posted by: WolfSpirit
What if a person doesn't believe in luck. How do you answer that?
That's nonsensical. Outside of mystical forces, luck is mostly defined as a series of unlikely events that all come out in one person's favor. That exists.

  • 05.14.2012 9:08 PM PDT


Posted by: Kira Onime

Posted by: NiRaC4ntSnip3
You asked me "How would you know lolBloom doesn't make a difference", and I explained to you why. You never responded to my original point.



The original point being "you love bloom" because you play defensively?

Oh btw, bloom DOES make a difference in close/mid range.
Don't make points and believe in them when your "points" are flawed to being with.

You're saying that because you misunderstood me, probably because I worded it wrong. I'm saying that close range you should shoot faster because the reticule will be within range of hitting your opponent (since it's a bigger target close range). And it doesn't make a difference if you wait longer than you need to, since the bloomed reticule already has a 100% chance of hitting the enemy.

Since I tend to play defensive, I play long range, and the luck factor of bloom is almost irrelevant, while the pacing is much more relevant. I LOVE BLOOM

  • 05.14.2012 9:19 PM PDT


Posted by: xMCxVSxARBITERx
I agree with TS Legaia.
The less luck, the better!

And I think it is you who sort of do not know what you are talking about. Are we both talking about the same game, Halo: Reach?

Because in almost every game I play during 100% bloom someone in the game can almost always spam while others (me) with worse connection can not. I have also noticed that you can not spam as much when you are host...

So spamming is not only judged by skill but also by luck and host/connection... Even worse lol.


Now I get the feeling you didn't even read my -blam!- post. First of all, connection has no direct impact on bloom. It's your actual shots that don't register. Don't worry, neither Bungie nor 343i added some secret DMR for hosts only. It's the same gun. Second, I told you why I prefer bloom in my playstyle. Your thing about 65% skill and 35% luck may be true for you. I -blam!- get it. But longer ranges make bloom take more skill and less luck. Chances are, the closer you are to your opponent, the more you hate bloom. But of course, you probably read "chances" and instantly ignored everything else.

  • 05.14.2012 9:38 PM PDT