- General Heed
- |
- Exalted Heroic Member
Bring Back Rocket Race!!!
Posted by: CH4MP10N 573V3N
Posted by: A Blind Wolf
Posted by: CH4MP10N 573V3N
Posted by: General Heed
Halo: Reach is a lot more balanced. Everything about the game is to get players on more even ground so no one will have a significant advantage over another player. Bloom for example is obviously meant for balance.
Oh my.
He's right though. He means balance in the sense that now bad players have an edge against good players because of blooms randomness.
He wasn't saying it was good balance, but bad balance.
Mmm, I guess, although I have a hard time envisioning balance as good or bad. I always imagined it to represent neutrality, not favouring anyone.
Oh well. It would be nice to get balance without punishing skilled players.
Whether having a well balanced game is a good or bad thing doesn't really matter. Halo multiplayer was never meant to be as balanced as Halo: Reach was.
In fact, Halo multiplayer was meant to be fun. If that means one player can dominate the whole map by camping with power weapons, then that's perfectly fine.
Halo: Reach takes all the fun out of Halo. Another example of limiting players is the Active Camo which not only jams your own motion tracker, but also is very ineffective while moving.
What the Halo series needs now, is to go back to its roots during the days of Halo 1,2,3. Players need to be reminded of what Halo was like and what made Halo so great today.
Does anyone honestly believe that if Halo: Reach was the first Halo game back in 2001, the Halo series would've become as successful as it is today. The only reason Reach did fine sales-wise is because it piggy backed on the success of the past three Halo games. And it's multiplayer success barely lasted a week compared to the older games.