- Striker029
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- Exalted Mythic Member
Posted by: bayareaboss510
One game I'm not joking a little like 7 year old said and I quote " tell me what your dick looks like so I can imagine it in my head and beat off to it"
Posted by: TheColdWolf
If Team Swat became ranked, would there still be no shields?
Amazing!
Furthermore, instead of just drive-by posting, I'll add my 2 cents.
4v4 Slayer (popular maps)
Halo 3: Guardian, The Pit, Standoff, Construct, Narrows, Ghost Town, High Ground
Halo 2: Lockout, Beaver Creek, Sanctuary, Midship, Warlock, Ivory Tower, Colossus
Advantage Halo 2.
4v4 Skirmish (popular map + gametypes)
Halo 3: The Pit CTF, High Ground 1 CTF, Standoff CTF, Narrows CTF, Guardian Oddball, Ghost Town 1 CTF, High Ground Territories
Halo 2: Sanctuary CTF, Midship Neutral Bomb, Ivory Tower One Bomb, Zanzibar 1 Bomb, Warlock Neutral Bomb, Beaver Creek CTF, Turf 3 Plots
Advantage: Halo 2
12-16 players (popular maps + gametypes)
Halo 3: Valhalla CTF, Sandtrap CTF, Rat's Nest CTF, Avalanche CTF, Valhalla Territories, Santrap 1 Flag, Rat's Nest Neutral Bomb
Halo 2: Coagulation CTF, Headlong 1 Bomb, Terminal 1 Bomb, Waterworks Assault, Containment CTF, Coagulation Neutral Bomb, Headlong 1 Flag
Advantage: Halo 2
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So where does Halo 3's maps and gametypes shine, really? There's no redeeming factors that somebody can list that makes me buy into that theory. Every gametype Halo 2 had was superior in every facet over Halo 3's. In fact, Halo 3 removed 3 Plots, added VIP, which was god awful, had instant arm Assault which was absolutely terrible, and had long respawn times with the flag. It was atrocious. And noticed I only used a select number of maps in 3, because it's embarrassing to list out the others.