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Subject: Doubles on enclosed

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Posted by: meagsIZbeast

Posted by: MisguidedDrake4
Top mid is bad. There's fusion coils and you get the -blam!- naded out of you. I find that Having someone on the little ledge beside top mid and one on the same side of the flat works well. Another strategy is to put sniper up in the back of the base and one on the flat so that when they approach on a side, the flat person can call it out for the sniper, bodyshot+headshot= death.

This works pretty well for my friend and I when we play dubs, but we rarely play teams that are significantly better than us.


You want top mid control on that map. Once you get it, you have full control of rockets, and both snipers. The spawns are easily predicted, and the only way for the other team to break the set up, is to totally out shoot you.

Sniper shouldnt stay in your base, he should be the one top mid, while your teammate sits on either U to force a spawn on the opposite side.


I find having a player blocking the initial spawn and being a general nuisance the easiest spawn-trap on any map to be honest, with the other 3 basically running around top-mid/platform between left and right sides, following the spawns.

  • 05.01.2012 11:49 AM PDT
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Posted by: ICanHasRofl

Posted by: meagsIZbeast

Posted by: MisguidedDrake4
Top mid is bad. There's fusion coils and you get the -blam!- naded out of you. I find that Having someone on the little ledge beside top mid and one on the same side of the flat works well. Another strategy is to put sniper up in the back of the base and one on the flat so that when they approach on a side, the flat person can call it out for the sniper, bodyshot+headshot= death.

This works pretty well for my friend and I when we play dubs, but we rarely play teams that are significantly better than us.


You want top mid control on that map. Once you get it, you have full control of rockets, and both snipers. The spawns are easily predicted, and the only way for the other team to break the set up, is to totally out shoot you.

Sniper shouldnt stay in your base, he should be the one top mid, while your teammate sits on either U to force a spawn on the opposite side.


I find having a player blocking the initial spawn and being a general nuisance the easiest spawn-trap on any map to be honest, with the other 3 basically running around top-mid/platform between left and right sides, following the spawns.


talking about double breh

lol

  • 05.01.2012 11:50 AM PDT

100% Australian.

My Connection
My House
My Pet


Posted by: meagsIZbeast

Posted by: ICanHasRofl

Posted by: meagsIZbeast

Posted by: MisguidedDrake4
Top mid is bad. There's fusion coils and you get the -blam!- naded out of you. I find that Having someone on the little ledge beside top mid and one on the same side of the flat works well. Another strategy is to put sniper up in the back of the base and one on the flat so that when they approach on a side, the flat person can call it out for the sniper, bodyshot+headshot= death.

This works pretty well for my friend and I when we play dubs, but we rarely play teams that are significantly better than us.


You want top mid control on that map. Once you get it, you have full control of rockets, and both snipers. The spawns are easily predicted, and the only way for the other team to break the set up, is to totally out shoot you.

Sniper shouldnt stay in your base, he should be the one top mid, while your teammate sits on either U to force a spawn on the opposite side.


I find having a player blocking the initial spawn and being a general nuisance the easiest spawn-trap on any map to be honest, with the other 3 basically running around top-mid/platform between left and right sides, following the spawns.


talking about double breh

lol


I should probably get some sleep now, I'm posting like a retard haha.

  • 05.01.2012 11:54 AM PDT

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