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This topic has moved here: Subject: Halo's Level and Environment Design
  • Subject: Halo's Level and Environment Design
Subject: Halo's Level and Environment Design

- FSC Nightmare

Discuss anything related to Halo's Level and Environment design. What is your favorite level and why? What do you like specifically about Halo's levels gameplay-wise. How do the levels in Halo make you feel?

  • 04.30.2012 2:31 PM PDT
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Don't do anything you wouldn't want to have to explain to paramedics. Trust me, I'm a pilot.

I loved the Library. It was so huge, so alien, and so creepy that it gave you the feel of suspense and anticipation. Coupled with the Flood running around everywhere, it's no wonder it's one of the best campaign missions (aesthetically-speaking) in my opinion.

  • 04.30.2012 2:51 PM PDT

Per Audacia Ad Astra

My favourite level from the whole series?
Hmm, my favourite Halo: CE level is 343 Guilty Spark. It made me feel like I was part of the marine group and in a new environment where everyone was uncertain of what lay ahead. Quite like the film Alien when they board the alien ship.

My favourite Halo 2 level goes to Metropolis for the brilliant scale of the city, and an insight to the human civilization at the time.

Halo 3 gets Cortana. I really enjoyed being in the uncomfortable environment, and lots of detail seems to have gone into making the Flood fungus spread throughout High Charity.

As for Halo: Reach, my favourite level is New Alexandria for the same reasons as Halo 2's Metropolis.

  • 04.30.2012 3:23 PM PDT