I mean I hear alot of people say that bloom takes away from skill, but it's meant to encourage the pacing of shots which is not only more realistic, but takes more skill from my point of view. In fact, I think they didn't go far enough with DMR bloom, it needed to be higher so weapons like the AR could've actually had a use outside of being a noob crutch, thus making the use of both vital for victory, (currently I only find myself using the AR as a quick substitute for reloading). Instead of everyone just running around with their roflDMR, people would use the AR to dish out more close range while using the DMR for long range battles or map control with a team acting as a unit.
I just don't get how some people think spamming the trigger as fast as one can whilst aiming at the head of said opponent is difficult/requires skill. Some people argue that bloom makes the game less fast paced, but isn't that what halo is all about? If I wanted fast paced gameplay I'd play some stupid casual game like CoD. Fast paced gameplay is the reason I didn't like Gears of War 3 as a matter of fact.
So what gives people, I fail to see how bloom takes away from skill at all, if you ran around firing a rifle in real life as fast as you can you'd miss damn near all your shots, all skilled marksmen pace their shots, I just don't get what your angle is here and I know I will probably just be considered trolling.
But I don't care, because this topic is about my opinion. Which is exactly what saying bloom takes less skill is when you get down to it, an opinion.
With that said, any well mannered explanations as to how it lowers skill other than not rewarding the player for spamming the trigger like he's had too much coffee will be very welcome and appreciated, thank you.