- meagsIZbeast
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- Fabled Legendary Member
- gamertag: Meagss
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I play games for gameplay, not silly gimmicks
H3 MM warrior
Reach S7, 8 and 9 arena warrior.
H4 MM legend
Posted by: R0bin L0pez
I haven't even played the map, but I can most likely make the assumption that because it is symmetric and has dynamic spawns, it most likely doesn't play well. The problem stems from the fact that Reach's spawn logic is horrendous, and it takes LOS into account way too highly. Bungie was so scared of spawn-kills happening, that they'd rather have people literally spawn right behind someone (it's happened to me several times on the Cage) than the occasional spawn kill. Spawn kills really only happened when both teams were literally predicting every single spawn in the game. Some maps way too easy to spawn kill on without really having any knowledge of spawn logic. (Narrows)
The 4v4 spawn system was close to perfect in Halo 2, where enemy position was the biggest factor for your spawn. Halo CE's was without a doubt the best for 2v2, although it didn't really work the best for 4s.
I though Imago would play worse than it did. I never really noticed the dynamic spawning, and map control was very effective.
The rockets, GL, and sniper spawns complimented each other well from the game I played as well.
Ill have to play it more for a better assessment though.