- dhg redemption7
- |
- Honorable Member
Posted by: Fortunate Son
Posted by: dhg redemption7
The dangers of static spawning is that you will only spawn in the one area which effectively promotes spawn killing. Those are kills that are given not earned.
You earned map control by pushing up and being aggressive. Easier kills are the result of not sitting back. By giving players a spawn behind the other team if the other team is being aggressve, you're rewarding them for staying in their base. Maps should punish players for sitting back, otherwise there will be stagnant gameplay.
Being aggressive is perfectly fine and you are right to say that you earn map control by being aggressive, but this should
only apply when taking control of the power positions and not taking aggressive action into their base.
By wanting more kills and abandoning the power position you break the map control or the spawn trap your team is trying to accomplish. There is such a thing as being too aggressive, you
have to work with your team and stop being a lone wolf. If you ask any MLG coach or player what they would do on this map I am pretty confident they would say the same strategy I have outlined before.
But there is also a weakness to this strategy, if the opposing team were to make an aggressive push to one side, map control can be broken. As such this keeps gameplay fluent, thus map control is a difficult task. This is how it should be, not spawn locking an entire team to 2-3 spawns and spawn killing them. By wanting static spawns, you want to have the ability to spawn kill. For all audiences, this is poor gameplay.
I like a good spawn trap, but spawn killing is completely out of the question.