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Subject: The feelings and moments that you would like to experience in Halo ...
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those thing will come...lets try not to make this an ideas thread...an here to 50!!!...were on fire now!!!

  • 06.04.2006 9:27 PM PDT
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that fifty...why are we not on fire?

  • 06.04.2006 9:29 PM PDT
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HIH

yea you know what i want to see? i want to see a cinematic of GM Vs a Scarab. that would just be cool. idk if it is irrelevent etc. it would be fun to watch....

  • 06.04.2006 9:32 PM PDT
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The Scarab is pretty cool

  • 06.04.2006 9:36 PM PDT

People with poor depth perception tend to go the extra mile.

Uniquely Hard Sniper Map

I'm with Tubman and Golden Eagle for the defense thing. I dont think there's really been a time in the games where you had to be defensive, except in the courtyard in H2. But those enemies were all dropped off in different ships at different times, or came out of the allies at different times. I'd like to see MC and a few marines in a destroyed town where you saw like 8 Phantoms touch down at once and dropped off 5 or 6 guys each and then you had to hold you position in the town. I think it'd be fun.

And i think the Pelicans should also be used for defense. In Halo CE and Halo 2 they just dropped off supplies and men. In the year and a 1/2 H2 has been out, i've seen a Pelican shoot it's front gun once, and it only killed like 2 grunts. I think they should stick around for a while, maybe in the "hold the line" type thing. Maybe you could even defend from one with the turret in the back. Or do a "fly-by" on some Covenant. :)

  • 06.04.2006 10:02 PM PDT
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i want to feel the freeness of halo 1 over halo 2 where the maps and levels were huge

  • 06.04.2006 10:10 PM PDT
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the best moment was when your driving by the little bridge thing on the pillar of autumn and echoe 419 gets owned lol that was like omfg wtf do i do now. but i think they should have more defensive position holding thingies like in Fall Of Reach while reading the part were there holding off the covenant and the mac gun stuff it was so cool i want something like that i also want those cool space battles with the mac guns and compared to the books i know the game came first but in the books the covenant are some bad ass mofo's lol they make it sound like their unbeatable that their sheer numbers over the humans were ridiculous and how the plasma like destroyed anything in its path basically i want a moment were i have master chief some ODSTS who should be some real bad asses against like the remaining of the loyal covenant just coming up this giant hill trying to over run us with their massive numbers something like the defense of Reach in the book

  • 06.04.2006 10:33 PM PDT
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What I'd like bungie to recreate with Halo 3, is that feeling of actually being in 1st person. Try and tone down the HUD a tad, and let the visuals take up as much of your viewing space as possible. Let the ammo counters on the guns let you know how many bullets you have, keep it 1st person in vehicles and allow for the gauges and monitors on those to clue you in to the status of your vehicle and stuff to pull you deeper into being in the game, instead of playing the game. If you think back to that fly by sequence to the silent cartogropher intro where your in 1st person, but its just you, the gun and the scenery. It just makes you feel more like the character and makes the experience much more visceral and on edge.

  • 06.04.2006 10:33 PM PDT
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I loved the feeling in HaloCE, of being outside the battle, and then you finally go in and kick both sides asses. The best thing was is it gave you many different ways to play-- wait it out until only one opposing force remains, run in guns blazing for a heroic victory, or hightail right through everything, ect.

Epicness is at hand!

  • 06.04.2006 10:36 PM PDT

Dawn of the Dead video Here
6 Minutes of Hell video here

I want to walk up to the high up ledge, see a massive battle going on between humans and covenant, with tanks blowing up everywhere and destruction all around. You could either dive right into the battle, hop in a vehicle and start kicking ass, or covertly take a path around and flank the enemy, or stay where you are and rocket/snipe some enemys. I want the enemy to send reinforcements to my location when I kill everyone. I want them to be smart enough to keep track of where I am, and have a unique gameplay experience every time. I want multiple paths through a level, with less winding corridors and invisible walls restricting your movement. I want there to be enemy scouting parties and the ability to cooperate with marines well enough to set ambushes for them. I say less scripting, and more procedural generation. I have strong faith that Bungie could pull it off, and have high hopes for halo 3.

  • 06.04.2006 10:49 PM PDT
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I would love to have the feeling of being watched.

That would be effin' awesome. What I mean by this is being able to hear the footsteps of your approaching enemies and being able to tell if its just one or a horde of them.
I would also like to have one of those moments where two armies meet and just start owning.

Especially if the other army was a bunch grunts.

  • 06.04.2006 10:55 PM PDT
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I want to be scared again. The flood in CE were scary as, in H2 there were pretty tame. I guess knowing more about them didn't help with that.

I think Marty needs to pull out the stops and get soem terrifying atmospheric in there.

CE was more desolate yes, but I like having the marines around in H2. I think the Arbiter missions have more of an alone feeling.

  • 06.05.2006 12:02 AM PDT
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Yeah, I miss that feeling of intrige from Halo CE- to me, the Library is an experience unlike any other one I've had in gaming.

But on the other hand, I loved how huge New Mombasa felt to me in the first couple of hours of Halo 2- that is still some of my favorite gaming to date, is that first couple of hours, thinking it was going to build to something- then it kind of fell off :(

Something I would love to see, that hasn't happened yet in a Halo game- an all-out assault on a massive force. Most of the time in Halo CE or Halo 2, you are a lone wolf inserting into a base, navigating through tunnels, or perhaps defending some objectives. I would love to see an all-out assault, where you have dozens of warthogs cruising to meet a legion of Covenant soldiers- some kind of last stand, I suppose. I think that would make me pee my pants a little bit. Even though Halo are military games, I think the closest we've seen to this is the Beach Assault in Halo CE, which felt pretty great, on a smaller scale.

  • 06.05.2006 12:10 AM PDT
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I want a very, very dark and gritty story line. I want every level to give you a feeling of complete dispair, but you also feel spurred on to make sure that whatever made you feel hopeless at that moment can never happen again.

  • 06.05.2006 12:13 AM PDT
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I want to fill the despair all over again like the first time youmeet the flood and killed one of the host only to see him get up again!! orthe first time you played the libray on legendary you had to play with a friend. the closest thing to this on halo 2 is when you were on graveshift with nothing put the flood to keep ypu company. Cut off that damn light!!

The parts you played as the arbiter against the brutes just were not the same!!
HAVE I AFFENDED YOU ARBITER??

[Edited on 6/5/2006]

  • 06.05.2006 2:34 AM PDT
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Posted by: Solaris125
I want to be scared again. The flood in CE were scary as, in H2 there were pretty tame. I guess knowing more about them didn't help with that.

I think Marty needs to pull out the stops and get soem terrifying atmospheric in there.

CE was more desolate yes, but I like having the marines around in H2. I think the Arbiter missions have more of an alone feeling.



Most delinately, the feeling that the flood could come out anywhere at a moments notice, in the crambed corridors in CE, that was nerve racking.

Remember the moment that the dead flood came back to life... that was a "WTF" moment (westly snipes BLADE)

  • 06.05.2006 2:43 AM PDT
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THE FEELING WHEN YOU GO IN BED WITH A NICE GIRL lol

  • 06.05.2006 2:57 AM PDT
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How about:
-Advancing on the enemy base at the head of a collumn of tanks.
-Flying a formation of longswords over enemy lines, preparing to airstrike a massive facility.
-Watching an enemy fleet be torn apart from the safety of the command deck on a flagship.
-Leading a special opperations team into a secret base in complete stealth.

  • 06.05.2006 3:37 AM PDT
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You face an opponent who has never known defeat, who laughs in foreign tongues at your efforts to survive. This is Reply suicide.

"Oh Molly Connoly ruined my life, I thought the world should know."
Say Anything - Every Man Has A Molly

I want the feeling of intelligent AI. I know I'm a supersoldier and everything...

But seriously... when my teammates haven't been trained to NOT run me over... Or blow me up... Or even stand in place and get shot...

I'll feel like Humanity actually has a chance against the Covenant.

It's the way the AI acts that makes me realize just how doomed the human race is. Especially against the Covenant. To quote Spaceballs...

"So you see, evil will always win, because good is stupid."


I do like the feelings presented in Halo CE. Like walking into a huge room and there are Covenant everywhere. You're on your own, with a couple weapons and you're almost out of ammo... Made you think on your feet.

How about the feeling of when you encountered a Sword Elite for the first time? You were like, "What's that...? He's got a sword and it glows! Holy crap! Die! Die! Leave me alone!" Just that feeling of knowing if he swung... you were dead. I want that again.

Oh, and remember in the Library? Fighting the Flood? I remember thinking LOTS of times that I wished they'd just stop coming out! I thought in a few places, they were infinite (but they're not) and I truly thought they were a HUGE menace because of that.

In Halo 2, the library was more about destroying Forerunner tech than anything. It just amazed me to no end that the Foreunner tech was more concerned with killing ME than killing the FLOOD.

From Halo 2... When you first land on Earth... and it goes through the motions of the Pelican ride... I want that too.... I really felt pumped and ready to go until the Pelican crashed. I was like, "Oh, you done shot down the WRONG Pelican boys!"

Also in Halo 2... When you first see that HUGE Covenant Fleet arrive at the Halo... And as Cortana is telling you just how many ships there are, you're thinking, "Holy crap... How do I get out of this one?"


I think in Halo 3... There should be a part where you don't care if your character lives or dies. A part that would come from desperation and maybe being broken... You know... Some apathy. I'd like to feel the battle fatigue the chief might actually feel after a long and nearly fruitless fight against the Covenant... I'd like to sit there for a few moments and think, "Is all of this really worth it?". I do think it would be cool to show a bit more realism in that any soldier can be broken, their will can be stripped away after a long enough time, or after enough stress...

I'd also like to see Cortana get the Chief primed to fight again, after he's broken.


I'd like to see a part in there where you go, "No! Don't do that!" as the Covenant glass the planet... I can honestly say feeling like humanity has been TOTALLY defeated would be a high point for the game... And also a motivator for killing the crap out of the Prophet and the Covie alike.


I think that I'd also like to FEEL like a Supersoldier again. You know, that I'm actually BETTER than my marines and such... It just feels like they can take as much damage as I can before being killed (sometimes MORE if it's not sustained fire) and that feels wrong to me. They don't even have ARMOR on. It looks like they're simply wearing cloth and have a helmet on... And here... my entire suit is armor, made specifically against plasma weapons... I've got shields Which deflect bullets and absorb Plasma Fire.... And the Marines can take as much punishment as I can? I always hated that the Marines died so easily... But we need better AI for them, not to turn them into supersoldiers as well. I'm suppossed to be able to run faster, jump higher, see farther, take more punishment, dish more punishment out... I'm a SPARTAN II for crying out loud!

We need a few moments of feeling like a supersoldier in Halo 3, definately.

  • 06.05.2006 6:06 AM PDT
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I want to have the feeling of....Revenge, i want to feel like i have a huge bone to pick with the covenent. I want to feel like Miranda, Johnson, a few marines and the MC were the only survivors of the New Mombasa space jump.

I wanna see people in Voi scared to death and feel like i HAVE to save earth and destroy there fear. The covenent f***ed with us, now we need to f*** with them, take no prisoners.

I want music that incorporates sadness and give this game even more depth than any before it. A game that promotes heroism, and accomplishment. I want a game that shares the same emotion as the trailer promotes.

[Edited on 6/5/2006]

  • 06.05.2006 7:11 AM PDT
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I miss intensity of Halo It was always a fight to the death... On the level Halo the initial assault where the waves of dropships were coming down and you had to go to them and fight like mad just to stay alive and protect the marines otherwise you'd get overwhelmed. Or in T & R when you were in that room and you had to fight your butt off, or again, be overwhelmed and die. Even in the library it was almost impossible unless you were on your toes ALL the time... if you snoozed for even a second you were toast. My heart was beating out of my chest during that level. I never had that feeling in H2... never was I scared by the flood, never did I feel that sense of helplessness. Never felt that sense of wonder either like I was discovering something awesome. I want those feelings back in H3.

  • 06.05.2006 8:02 AM PDT
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The Pillar of Autmumn levels are fun

  • 06.05.2006 1:25 PM PDT
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i hope theres a cool dramatic level where its storming.... just playing through that would be cool, with the 360s capabillities

  • 06.05.2006 1:27 PM PDT

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