- X El BaZzA X
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- Fabled Mythic Member
Burrito and Raven, you are both WRONG.
Posted by: burritosenior
1-50 doesn't add replay value. Once you reached 50 you were done.
If that was true, why did people ever search on their 50s? I can assure you that they did.
-helps curtail the number of quittersI think you're adding your own causes to the effects to help your case mate.I don't think so. People knew that quitting in H3 would decrease their rank, so they wouldn't quit as often.
-adds incentive to keep playing the gameYou already said that one. It's still just as silly as it was three or four bullet points ago I'm afraid.Except he's right. It gives you the challenge to play on and keep your 50, which just about EVERY 50 did, or try and get 50s in other playlists too.
So no. I think you should be quiet because you have NO idea what you're talking about.
On to Raven.
Posted by: I RaveN I
They reset ranks in Halo 3 at least twice.
-Halo 3's ranks were never reset.
-Halo 3's system had some exploits but they weren't as bad as the exploits and problems that Arena has, plus they could easily be fixed; fixes have already been suggested which would completely eliminate boosters and derankers.
Is Reach's system easy to get to Inheritor? No. Therefore, it eliminates the ability of manipulators to easily game the system. What does the Reach rank system do? By Bungie's own admission they are trying to make players invest their time and love into Halo: Reach by making ranks attainable for EVERYONE if they put in the time and effort. (Bungie's weekly update talking about Reach rank) What does that take away? The instant ability to jump from rank 1 to rank 50. But as I stated above you can easily cheat the 1-50 system by knowing how the system is set up. What does the steadily advancing rank give that 1-50 doesn't. Psychological satisfaction that you are always "advancing." The "down side" to 1-50 is that NOT EVERYONE IS A 50. The rank resets shows that Bungie knew that most 50s weren't REAL 50s because they cheated to get it. So what happens to those who aren't REAL 50s (a vast majority of the player population using any means of dividing players based on skill)? They level out and then stay at a SINGLE skill level. What does this do? It leaves a feeling of psychological dissatisfaction with being unable to "advance" and see what the higher ranks are.Considering ranked playlists, especially Team Slayer, were more popular overall in Halo 3 at its prime than the WHOLE of Halo Reach's playlists, I think people enjoyed ranking up. People found ranking up to Inheritor to be long winded and tedious, so they didn't bother. There's no psychological reward for it, either. When you got a 50, the game was telling you that you were good, and you felt slightly good because of it. When you get Inheritor, it just leads to people thinking you have no life simply because of how long it takes to get.
So can 1-50 be made to work?Yes, and fixes have been suggested.
How many flying Warthogs have you seen in Reach? I've heard of one, but when the guy who said he saw it was told to produce the video he went silent.I never personally encountered cheaters in Halo 3. I have seen some other people who have encountered them, but the fact is that they were very, VERY rare, and the average player would NEVER encounter one. Is Arena better than 1-50? Yes because it got rid of all of the cheating cheaters who mod the game and think that makes them awesome. But it left us with the cheating cheaters who kill their own team to whore the Sniper because they're "awesome at headshotting, I swear, and that makes me awesome!"No, Arena is far worse than 1-50. You clearly have no experience with Arena because you don't realise it changed from an FFA Rating setting to a win/loss setting about 6 MONTHS AGO. Arena is worse than Ranked ever was because:
-People can't play when they want to get their rank. They HAVE to play 4 games of Arena on 5 days. Casual players aren't dedicated enough to play 4 games of a playlist just to get a rank which doesn't show up anywhere prominently.
-Terrible maps. The fairness of Arena is all but negated with maps like Sword Base, Uncaged and Reflection in the rotation.
-2s tricking. I won't bother explaining but it allows randoms to match against teams of 4.
-One playlist. There is no place for players good at Objective, for example, to show their skill.
IF you can come up with a reasonable, coherent argument then I will give you a read.Done. 1-50 had its own issues but it's far better than Arena and fixes that would work have been proposed.
[Edited on 05.07.2012 2:07 AM PDT]