Halo: Reach Forum
This topic has moved here: Subject: Most OP weapon on Reach?
  • Subject: Most OP weapon on Reach?
Subject: Most OP weapon on Reach?

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~

Target locator. ;)

  • 05.14.2012 3:14 AM PDT


Posted by: boomdeyadah
Posted by: An average gamer
lol Melee? Really? Maybe if you have like... absolutely no ability to kill people from a distance. Besides, adding bleedthrough makes melees even MORE overpowered because then it just takes two or three DMR shots and melee becomes lethal.
It's better, and faster, to sprint up to someone and mash the melee button twice than use your DMR.


If you're like... next to them already. If they're any sizable distance away, it's faster to spam 4 shots into their body, and melee them as they melee you or right after before they recover from the melee.

  • 05.14.2012 9:17 AM PDT

rocket launcher, but only in certain game types

  • 05.14.2012 9:31 AM PDT

The Empire of the Eminent Sangheili Legions


Posted by: ICanHasRofl
Melee, specifically double-pummel

  • 05.14.2012 12:30 PM PDT

A competitive players main goal is to win.
A casuals main goal is to have fun regardless of whether that results in a win or loss.
It has nothing to do with individual skill or knowledge, it has to do with the reason you play.

Grenades.

  • 05.15.2012 7:56 AM PDT


Posted by: Darkness TB
The whole DMR and BR take skill to use is a misnomer, it's only stated by the general Halo community because to them, anything that's not automatic and can get headshots take skill. Which is not true at all.

Is takes more skill to consistently get 4-shot/5-shot kills than it does to hold RT to shoot.

Obviously any smart player would burst the RT button when needed, but more comes into play with precision weapons than does with automatics.

[Edited on 05.15.2012 1:21 PM PDT]

  • 05.15.2012 1:15 PM PDT

That doesn't mean the DMR needs to overpower the AR all the time.
Posted by: ThreeSixXero

Posted by: Darkness TB
The whole DMR and BR take skill to use is a misnomer, it's only stated by the general Halo community because to them, anything that's not automatic and can get headshots take skill. Which is not true at all.

Is takes more skill to consistently get 4-shot/5-shot kills than it does to hold RT to shoot.

Obviously any smart player would burst the RT button when needed, but more comes into play with precision weapons than does with automatics.

  • 05.15.2012 2:25 PM PDT
  • gamertag: [none]
  • user homepage:

I'm new to competitive Halo and Halo itself (Reach being my first video game ever actually). Message me if you want to play;

Reach: MLG, Arena, Doubles, BTB and customs.
Halo 3: Ranked MM and customs.

Also I have every Halo title and all of its DLC on the Xbox 360.
-Umpa

GL

[Edited on 05.15.2012 3:04 PM PDT]

  • 05.15.2012 3:04 PM PDT


Posted by: Onca Rapotee
That doesn't mean the DMR needs to overpower the AR all the time.
Posted by: ThreeSixXero

Posted by: Darkness TB
The whole DMR and BR take skill to use is a misnomer, it's only stated by the general Halo community because to them, anything that's not automatic and can get headshots take skill. Which is not true at all.

Is takes more skill to consistently get 4-shot/5-shot kills than it does to hold RT to shoot.

Obviously any smart player would burst the RT button when needed, but more comes into play with precision weapons than does with automatics.

Takes more skill=/=compete dominance.

The DMR/BR/Magnum should only do better than an AR in the AR's niche if the person wielding the DMR/BR/Magnum has enough skill. Otherwise, the AR should be more inclined to win in its short-mid range niche.

[Edited on 05.15.2012 8:36 PM PDT]

  • 05.15.2012 8:35 PM PDT

The Tech Game

1,000,000+ Members, and still going strong!

Armor Lock..

  • 05.15.2012 8:36 PM PDT

For me, it would be the fuel rod gun.

  • 05.16.2012 10:53 AM PDT

!

[Edited on 05.16.2012 1:13 PM PDT]

  • 05.16.2012 1:12 PM PDT

Posted by: AngryBrute1
Oh yeah, since somebody does not believe what YOU believe; that makes us vapid...
I cannot grasp that what you call "Something happened to nothing, and that nothing became something, and it was smaller than than a period."

The shotgun in Infection.

  • 05.16.2012 3:42 PM PDT


Posted by: Darkness TB

Posted by: ThreeSixXero

Posted by: Onca Rapotee
That doesn't mean the DMR needs to overpower the AR all the time.
Posted by: ThreeSixXero

Posted by: Darkness TB
The whole DMR and BR take skill to use is a misnomer, it's only stated by the general Halo community because to them, anything that's not automatic and can get headshots take skill. Which is not true at all.

Is takes more skill to consistently get 4-shot/5-shot kills than it does to hold RT to shoot.

Obviously any smart player would burst the RT button when needed, but more comes into play with precision weapons than does with automatics.

Takes more skill=/=compete dominance.

The DMR/BR/Magnum should only do better than an AR in the AR's niche if the person wielding the DMR/BR/Magnum has enough skill. Otherwise, the AR should be more inclined to win in its short-mid range niche.


That doesn't make any sense, and there is flaw here in the comment.

The skill doesn't, in any game circumvent the balance set by the game.

The DMR/BR/Magnum shouldn't have a Skill+1 effect, because being able to being a skilled DMR player versus a skilled Assault Rifle player, you shouldn't be gifted a victory because a of an image that semi-automatic takes more skill.

Halo has a sandbox, and a utility weapon in a sandbox is the same trying to get everyone to buy your MP3, Camera, Laptop, Recorder, TV, eReader, Wrist-Watch, Alarm Clock, Calendar, GPS, Feature Phones and handheld gaming console.

Or they could choose your iPhone.

Which one will dominate the sales chart?

Does the iPhone beat the beat the camera quality of a high end Sony camera?

Does it boost better controls and graphics than a PlayStation Vita?

Does it beat viewing Netflix on your 1080P, 80" Wifi and 3D enabled TV back at home?

No it doesn't.

The utility weapons only canabilize the entire game, the same way how the iPhone would canabalize your MP3 sales.

They're anti-variety and reduce the game back to the underwhelming gimmick-fest that was Halo 2/3.

utility weapons are the only "over-powered" weapons in any Halo game, ever since Halo 2, thats what the community had been raised on.

As much as gamers will dislike it, if a Halo game has no utility weapon, the Halo "competitive" gamers will be lost without that beacon.

Halo CE proves what you've said wrong. Only the Needler was useless and "gimmicky." And the Magnum was the utility, even if it wasn't designed to be such.

[Edited on 05.16.2012 4:33 PM PDT]

  • 05.16.2012 4:33 PM PDT

The BR and DMR only seem overpowered because the rest of the sandbox is complete crap.

  • 05.16.2012 4:44 PM PDT


Posted by: boomdeyadah
The BR and DMR only seem overpowered because the rest of the sandbox is complete crap.

This, too.

  • 05.16.2012 5:57 PM PDT

Pistol with bleed through.

  • 05.16.2012 6:34 PM PDT

I intend to live forever, or die trying,

so far, so good.


Posted by: Neek Fu
Gauss Cannon.


Agreed, if it over heated after 2 or 3 short shots, then it be perfect.

  • 05.16.2012 7:40 PM PDT

Hanger one I just shredded with the SMGs until ammo was out and I just threw 'nades like a boss while BRing.

My experience playing Cairo Station on Legendary

Grenades, definitely. I didn't realize that Spartans carried palm-sized mini nukes.

  • 05.16.2012 7:45 PM PDT


Posted by: Darkness TB
Too bad the Magnum didn't reach across Blood Gulch.

It also had a smaller clip with less kill potential then the N003 Rifle and LAME'sMan Rifle

lolwhat?

Halo CE:
Magnum
3sk
12 round clip (4 kills max per clip)
120 spare ammo.
Single shot

Post-patch Halo 2/Halo3:
4sk
36 round clip (3 kills max per clip)
108 spare ammunition
3-round burst

Halo Reach:
DMR
5sk
15 round clip (3 kills max per clip)\
60 spare ammo.
Single shot

No other Halo utility has had as much kill potential as the CE Magnum except prepatch Halo 2's BR, which had a slower kill time than the CE Magnum.

[Edited on 05.16.2012 8:01 PM PDT]

  • 05.16.2012 7:52 PM PDT


Posted by: Darkness TB

Posted by: ThreeSixXero

Posted by: Darkness TB
Too bad the Magnum didn't reach across Blood Gulch.

It also had a smaller clip with less kill potential then the N003 Rifle and LAME'sMan Rifle

Halo CE:
Magnum
3sk
12 round clip (4 kills max per clip)
120 spare ammo.
lolwhat?

No other Halo utility has had as much kill potential as the CE Magnum except prepatch Halo 2's BR.


What the hell?

Halo 2/3
BR
4sk
36 round max clip(9 kills per clip).

No other Halo utility has had as much kill potential as the 2/3 Battle Rifle, Except.....Well, nothing.

You're retarded.
36 rounds in a clip, with a 3-round burst weapon.
That's equivalent to 12 shots. Since it's a 4sk, the BR can only make 3 kills per clip.

CE Magnum still wins with 4 kills per clip and the most ammunition capability available to a player.

[Edited on 05.16.2012 7:59 PM PDT]

  • 05.16.2012 7:58 PM PDT