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Subject: You know why the community died out after Reach?

they may have been in the beginning of making their new game. wouldn't you rather have a way better next game, then having a little bit better game now? Bungie gave Halo to 343i, because you can't always keep doing the same thing. Have you ever worked on something for months and months or years. It just gets old. Maybe they had ideas that wouldn't work in Halo and they just had to do it or they where gonna go nuts. or they may have run flat out of ideas and gave it to 343 to build more of the Halo universe we love and may not have had another Halo installment if they had not given it to them. We need to respect their decision. It was theirs to gave.

[Edited on 05.08.2012 10:06 AM PDT]

  • 05.08.2012 10:04 AM PDT


Posted by: vballryan
I dont know anybody who wanted any of those things (except for the cheating).
Most likely because you're rather new here. I pretty much lived in the Halo 3 forum for years. Some people might go, 'oh you suck at Halo so you don't know what is good' or crap like that, but I'll be damned if I don't know better than any of them what the -blam!-ton of threads in the Halo 3 forum said.

AA's? Evolution of equipment (which was initially met with hatred, by the way).
Jetpack just... jetpack. People wanted a jetpack. Thought it would be cool.
People wanted a giant, giant map to Forge on for epic battles. Forge world sacrificed detail to make it happen.
People wanted tools like phasing in Forge (though it seems an unfortunate affect is the ability to shoot through Forge World walls... kinda lame).
Bloom. People complained the BR was too powerful (and rightfully so). It was supposed to be a long range suppression weapon, extremely capable in mid-range. Instead, it was an all-purpose weapon that a player never had a reason to not pick up since it was so useful in every single imaginable situation. Thus people wanted the next BR (DMR, now) to be effective at that mid range, but not so hot at close range. Thus... bloom. Bungie implemented Bloom poorly, I'll agree with everyone else. But the concept is sound. Also the community didn't like Bloom in the beta so Bungie nerfed it a ton (even though it was brilliant before... Bungie had it right the first time) based on the community's demands.
EVERY 'competitive' arena player -blam!-ed and moaned about the old Arena ranking system that was based on individual skill because it 'discouraged teamwork' and stuff like that. So Bungie outright changed it back to win/loss and increased the reset to three months rather than one month.
Changes like removing the tank on Blood Gulch and other such things were done monthly.

Bungie

  • 05.08.2012 10:08 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Now that you're all done..

Time for the truth.

Halo was always going to fail.
Matchmaking wasn't going to give it a choice in the matter.

When they added the new voting system into matchmaking. They just multiplied all the issues within and pushed the deadline forward for when Halo falls flat on it's face.

The quit ban certainly didn't help either.


IE.
Matchmaking forces people to play stupid stuff, people quit. Bungie blames us for quitting......

DUHR!!!

A Game will not survive on a system where you have a handful of people trying to tell millions....what type of games they should be playing.

Or rather.. When there are 100,000's of people to play against.
Why lock me into a lobby with just these 7 and telling me that I absolutely must remain in this lobby in play it out for their sake? Why do I need to waste my time on them? I don't owe them anything... especially when there are potentially, many other people more than willing to play with you. Why are you locking people into lobbies?


Oh, right. Because apperently the masses of idiots who play this game believe lower search times is better than having quality match-ups.

The community left because you chose quantity over quality when it comes to matchmaking.

Then when it came to quality matches....you denied us the quanity of players needed to even play it. (Customs limited to friends only....what a -blam!- joke!)


Oh and one last thing.

ALL OF THESE THINGS! Are because of competitive players...
So thanks....for ruining Halo.

[Edited on 05.08.2012 10:58 AM PDT]

  • 05.08.2012 10:43 AM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.


Posted by: MR E0S
Now that you're all done..

Time for the truth.

Halo was always going to fail.
Matchmaking wasn't going to give it a choice in the matter.

When they added the new voting system into matchmaking. They just multiplied all the issues within and pushed the deadline forward for when Halo falls flat on it's face.

The quit ban certainly didn't help either.


IE.
Matchmaking forces people to play stupid stuff, people quit. Bungie blames us for quitting......

DUHR!!!



Shoo, boy. Shoo.

  • 05.08.2012 10:44 AM PDT

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Posted by: MR E0S

The voting system is why Reach failed? LOL


ALL OF THESE THINGS! Are because of competitive players...
So thanks....for ruining Halo.


Obama's gonna send a Navy Seal team after you pretty soon.

  • 05.08.2012 11:08 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Yes the voting system is to blame..

Here's why.

The majority of players play regular team slayer.

So when you make EVERY LOBBY! in control of the majority.

That's all I ever play.... is Team Slayer.

If the playlist has objective and Team Slayer buried in it together. You're going to be playing Team Slayer 90% of the time.

I mean just pop in CoD and tell me...which of their playlists has the largest populations? The regular Team Deathmatch pulls about 60-70% of the total population.



[Edited on 05.08.2012 11:16 AM PDT]

  • 05.08.2012 11:11 AM PDT

I dont know about you guys but i love reach, its a great game. the only reason im not playing halo 3 is because theres barely a population over there, but i loved it when it had a big population. Ive had my share of very competitive games, very casual fun games, and games with friends where we just dont care. reach is great.

  • 05.08.2012 11:13 AM PDT

So matchmaking updates and a map pack don't qualify as support?

The fault lies with a multiplayer that's built on atrocious mechanics.

  • 05.08.2012 11:14 AM PDT


Posted by: MR E0S

good sir, kindly find the nearest bridge and jump off of it.

  • 05.08.2012 11:16 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

I'd rather jump off a tall building. It's less likely to have water under it to break my fall.

I know...lets make a lobby and put it up for a vote.

All those in favor of me jumping off a bridge....say Aye!
All those in Favor of me jumping off a tall building.. Say "You're always right!"

[Edited on 05.08.2012 11:34 AM PDT]

  • 05.08.2012 11:22 AM PDT

Posted by: A 3 Legged Goat

Posted by: boomdeyadah
would of


It's would have Boom. Every post--come on man.
\_/


lol @ EOS as usual.

[Edited on 05.08.2012 12:08 PM PDT]

  • 05.08.2012 12:07 PM PDT

Join Halo Haven for all things related to Halo 4


Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
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Posted by: MR E0S


Slayer is popular because people wanna run around and get kills and not depend on other teammates. You can pull your own weight and people usually don't quit out.

Objective games take longer, require more teamwork, and people start to quit when they're losing. You rarely find good teamwork between randoms, and most of them blindly rush the objective as opposed to setting up first. Or you get the opposite--players who just stat pad.

Be lucky we even have the option to chose for one or the other. In H3 we only had 2 choices, and in H2 we couldn't choose at all.

My 7th grade math teacher said it best: "You get what you get, and don't get upset".



[Edited on 05.08.2012 12:16 PM PDT]

  • 05.08.2012 12:15 PM PDT


Posted by: CharlesBrown33


The community never left, or died out, we're still around we just never told you.

We don't want your kind around.

  • 05.08.2012 12:33 PM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

"Slayer is popular because people want to run around and not depend on other teammates."

Do you notice the correlation of what you just said in relation to all the crap you competitives made over bloom?
You are literally the only ones responsible for trying to ruin Halo as far as I'm concerned. And you're to stupid to even see it for yourselves.

And I think you meant to say, that quitters have less of an effect on team slayer as opposed to someone quitting on an obj.
There's nothing to back up your claims that people actually quit less. It's more like... less noticable.

[Edited on 05.08.2012 3:18 PM PDT]

  • 05.08.2012 3:11 PM PDT

Join Halo Haven for all things related to Halo 4


Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
The world can't end next month. My yogurt expires in 2013 - Princess Cadence
If Apple invented a car, would it have windows? - Xxembers


Posted by: MR E0S
Do you notice how similar that sounds to all the crap over bloom?


They're completely different.

You shouldn't have to rely on your teammates to kill more than 1 player at a time. That's a stupid way to justify bloom.

You only really need the other players on your team for map control and responding to callouts. Should you be able to win a 1v4 battle? Yes, if you have a power weapon, are better than the others, outsmart them, or a combination of the above. How often does that happen in Reach? Very rarely due to AAs, Bloom, and Base Player Traits.

We're slow, so it's easier to shoot us, thus making strafing less effective. Kill times are slower, giving players more time to escape battle, bait and switch, throw both their nades, or go in for a double pummel. And last but not least, AAs, which completely screw you over in the ass.

Which is why I have a thread on the front page praising Anniversary. It hearkens back to the days of No BS Halo




[Edited on 05.08.2012 3:20 PM PDT]

  • 05.08.2012 3:16 PM PDT
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All that is needed for the triumph of evil is for good men to do nothing.


Posted by: boomdeyadah
They didn't abandoned the community.

  • 05.08.2012 3:17 PM PDT


Posted by: burritosenior

Posted by: vballryan
I dont know anybody who wanted any of those things (except for the cheating).
Most likely because you're rather new here. I pretty much lived in the Halo 3 forum for years. Some people might go, 'oh you suck at Halo so you don't know what is good' or crap like that, but I'll be damned if I don't know better than any of them what the -blam!-ton of threads in the Halo 3 forum said.

AA's? Evolution of equipment (which was initially met with hatred, by the way).
Jetpack just... jetpack. People wanted a jetpack. Thought it would be cool.
People wanted a giant, giant map to Forge on for epic battles. Forge world sacrificed detail to make it happen.
People wanted tools like phasing in Forge (though it seems an unfortunate affect is the ability to shoot through Forge World walls... kinda lame).
Bloom. People complained the BR was too powerful (and rightfully so). It was supposed to be a long range suppression weapon, extremely capable in mid-range. Instead, it was an all-purpose weapon that a player never had a reason to not pick up since it was so useful in every single imaginable situation. Thus people wanted the next BR (DMR, now) to be effective at that mid range, but not so hot at close range. Thus... bloom. Bungie implemented Bloom poorly, I'll agree with everyone else. But the concept is sound. Also the community didn't like Bloom in the beta so Bungie nerfed it a ton (even though it was brilliant before... Bungie had it right the first time) based on the community's demands.
EVERY 'competitive' arena player -blam!-ed and moaned about the old Arena ranking system that was based on individual skill because it 'discouraged teamwork' and stuff like that. So Bungie outright changed it back to win/loss and increased the reset to three months rather than one month.
Changes like removing the tank on Blood Gulch and other such things were done monthly.

Bungie


Except the Ar was more effective close range. Any good player would know this.

  • 05.08.2012 3:24 PM PDT

If I could change a few things in Reach, it would be....

*Get rid of yoinking and medal ( yoinking is retarded )
*Force Bungie to work again and get rid of 343's existence
* A few other things
XBOX360 gamertag: Conquer13
Gamerscore:9120


Posted by: boomdeyadah
Or it's because they couldn't do anything other than a MM update every month? They didn't abandoned the community.

I can guarantee you that Bungie would of made a TU if they could, and it would of been done properly, not half-assed like 343 did.

  • 05.08.2012 3:25 PM PDT

If I could change a few things in Reach, it would be....

*Get rid of yoinking and medal ( yoinking is retarded )
*Force Bungie to work again and get rid of 343's existence
* A few other things
XBOX360 gamertag: Conquer13
Gamerscore:9120


Posted by: Quantam
I don't blame Reach, I blame Call of Duty.

It destroyed everything we knew and loved in Halo 2-3 era.

It is only going to get more popular, no end in sight. Limitless, while Halo is only going to sell less and less copies because it isn't a game that you can easily adjust to 10 years later, and the original fanbase is whithering away for a variety of reasons, such as game quality, competition, personal factors, etc.

The 10 year old kids most of us were are now probably too old to play anymore, and not enough newcomers are joining.

  • 05.08.2012 3:28 PM PDT


Posted by: Conquer13

Posted by: Quantam
I don't blame Reach, I blame Call of Duty.

It destroyed everything we knew and loved in Halo 2-3 era.

It is only going to get more popular, no end in sight. Limitless, while Halo is only going to sell less and less copies because it isn't a game that you can easily adjust to 10 years later, and the original fanbase is whithering away for a variety of reasons, such as game quality, competition, personal factors, etc.

The 10 year old kids most of us were are now probably too old to play anymore, and not enough newcomers are joining.

Halo died out for a few reasons. COD even though repetitive has a good formula. They don't change it often now with bo 2 it's going to change. Hopefully for the good, now Halo fell short imo in that aspect. Halo has always been a competetive game with a ranked playlist. You take out the core fundamental reason to why people play the game, it's almost common knowledge the game might not do so well. It's like buissness sometimes you take a risk and it doesn't work out. Another issue with Halo Imo is party chat. COD has no problem reducing party chat halo should follow. Lastly , p2p. I'm sure if fans are willing to pay for servers on bf3 same would be said for halo. I'm sure everyone is just dying to wait for the time 343 realizes it's 2012. Time to think about the fan for once and get back on track. And inbf people wouldn't pay money for dedicated serves lol please fans paid money to get the me3 campaign changed. Implement something like Bungie pro to give acess to dedicated guaranteed people would pay money.

[Edited on 05.08.2012 3:35 PM PDT]

  • 05.08.2012 3:32 PM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Why not? Is it really too much to ask to actually have you learn how to play as a team instead of a bunch of rambo's?

The Goal should be to reward the team that knows how to assist.
Not the ones full of a bunch of.... Who have no concept of what real teamwork actually is.


In a hypothetical scenario. Lets take aiming skill completely out of the equation.

WHAT DO YOU DO? To stay ahead of your competition?
You improve on everything else.

Now look at how much Bloom on the DMR (1 weapon out of the whole game) actually has for an effect on the outcome, if you people actually played as a team instead of a bunch of lone rambo's.

What it really comes down to. You have a bunch of super exceptional players who are so -blam!- up on having to stroke their -blam!- in front of everyone else... That they want the game to continue to cater to scenario's where 1 guy on 1 team can decide the entire outcome of battle. Everyone else sucked ass, but because this guy was host and he was winning key battles for power weapons. He's goes on a massive rampage and is single handely responsible for pulling the rest of his noob team to victory. I see it EVERYWHERE! Sometimes, I'm the one doing it. This is also one of the main outcomes of Killstreaks on CoD. 1 person pretty much decides the outcome of the game most the time.

I'd rather have the outcome dependent on the TEAM EFFORT.
Not on which team has the biggest d.ick(s) on it.

And Bloom was litteraly very, VERY minor in terms of pushing towards that goal.


Super exceptional players need to be put in check. It's as simple as that.

  • 05.08.2012 3:36 PM PDT

Posted by: AK FROST
Except the Ar was more effective close range. Any good player would know this.
According to 1:07-1:26 in this video, any good player would know the opposite. You know, since good players get head shots.

  • 05.08.2012 3:37 PM PDT

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Posted by: MR E0S
Sometimes, I'm the one doing it.


I find that very hard to believe


Super exceptional players need to be put in check. It's as simple as that.


So because somebody is better than you, they should be limited so you'll have a fighting chance against them?

I guess we should all be put on rails and face each other and we're only allowed to melee. Person with the best internet connection wins.

  • 05.08.2012 3:39 PM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

For regular matchmaking.

What should technically be a casual setting for the most part.
(True competitive play belongs at lan tournaments)

Yes. Because regular matchmaking should be treated as just that. A training ground of sorts.. If your an awesome player. Do you want the bots you train against to be on easy difficulty, or do you bump the difficulty of the bot up to give you a challenge? Why then does that motivation change if the training partner is a human being?

Who knows, maybe I have it all wrong, and you are the type of person who continually plays on the easiest difficulty possible. How then could you possibly call yourself competitive?

[Edited on 05.08.2012 3:44 PM PDT]

  • 05.08.2012 3:42 PM PDT

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