- ROBERTO jh
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- Fabled Heroic Member
Posted by: Wolverfrog
Whatever they are, I want them to be... tangible, with understandable goals. The Flood were all well and good, but at the end of it they were space zombies who wanted to turn everything else into space zombies, so their giant space-zombie master could control all his space zombies.
They worked well as a narrative device, but as an enemy themselves were very boring. I want this 'ancient evil' to be very alien, very intimidating, but at the same time very believable. Their motives should be clear and complex, their culture outlined and understood, their personalities otherworldly but still visible.
I don't want it to be like, say, Crysis, where I'm shooting aliens just because they're there and have some ambiguous evil plot. Heck, even Combat Evolved was essentially that and in hindsight it was awful. Maybe they could save it for the second game in the trilogy as Halo 2 did, but this ancient evil has to be more than a generic, cool looking bunch of space aliens.
Alas, the 'evil' denotation they're being given doesn't fill me up with a lot of hope. I'm concerned that what we'll be fighting won't be much more developed than space zombies.
The Flood's goals seemed reasonable to me; being the perfect life form, no war, no strife, no poverty, no sadness, only unity. They honestly feels as if they're saving us.
From their perspective it makes sense.
But I agree it should be made clear earlier; 3 games in wasn't the best time to explain it, and in vague terms.