- WulfwoodsSins
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- Noble Member
Planking : Parkour for people who don't move very fast.
Posted by: BansheeBomb
You know, right up until they pulled the population counter from B.net, it still tallied 600-700 thousand players a day.
Are you talking about Halo 3 or Reach? At the most 100,000 people are playing Reach.
I'm talking about Reach. What you see on the in game counter is people currently playing the game. Up until a few months ago, there was a page that displayed the user count over a 24 hour period.
You can't peg the success of a game on JUST the fan reaction. It will always be mix of factors. And like it or not, because of that, Reach was a success.
You can't 'peg the success' completely off of sales either. If a title sells that's good. But it matters more what the fans think because they're the people that are buying your product.
And they haven't. Granted, a portion of the community doesn't like Reach. It is far, far out weighed by the people that either do genuinely enjoy the game, or don't have any issue with it. Reach reviewed well when it was released. It won industry awards. They only people gripping are the competitive crowd, which is a fraction of the whole.
War for Cybertron, praised for being the best, most faithful Transformers game, had awesome gameplay, and it's numbers lingered within 6 months. But hey, it's still getting a sequel.
That proves my point. It was praised by fans and critics, and that's why there will be sequel, even though the numbers weren't that good. The devs know there are a lot of loyal fans that will purchase the sequel.
Again, like it or not, so was Reach. Critics certainly didn't have a problem with it. You don't hear IGN, or Game Informer knocking the game for Bloom, AAs, and slow kill times, do you? And there are FAR more people that will buy something with Halo on the box rather then Transformers. And it took way longer for Fall of Cybertron to be announced (Reach was released, TU'd, and Halo 4 was announced within that time frame, even.)
But in the flooded market of shooters and other AAA games, that's still goddamn impressive that far along into the lifespan of a game.
How is it then that Halo 3 maintained a good population even though there were numerous AAA titles?
Let's be honest. When Halo 3 released, the only games any one really seemed to care about were Gears, Assassins Creed, Oblivion, and Modern Warfare. There have been way more games, and way more users added to Live since then. To put it in better perspective, Major Nelson used to only use a Top 10 list. Now it's up to 20. If he still used 10 slots, Halo 3 wouldn't even be on the list.