- Sliding Ghost
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Silenced weapons effect on AI.
In CE, there is a noise level that is even more effective than the CE's sniper. But it wasn't turned on because it's too effective. Even if you're right in front of the AI, the AI doesn't seem to see you until it's too late. With a little tweaking, this could finally be used and drastically improve ODST's immersion.
This is how it would work:
Shoot AI from long range (4x zoom), if it's a headshot kill, other AI won't notice that their buddies are dying. Otherwise, they'll notice but their alert level will be temporary. Grunts will go back to sleep.
Shoot AI from mid range (2x zoom), AI will notice and will remain alert but still won't notice you unless they spot you. Some Grunts will go back to sleep, some Grunts will be awake.
Shoot AI from close range, AI will be looking in your direction but it will take them a while to spot you, giving you some time to get up close or move to another location. All Grunts wake up and possibly go into panic.
[Edited on 05.14.2012 11:34 PM PDT]