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Posted by: NOBLE SlX
If halo 3 had proper hitscan, then it would be closer to halo 1. I like the maps, but dispise the bullet spread.THIS IS TRUE.
H3, ODST, and Reach each brought back things from CE. But only one Halo game returned to the game mechanics.
Though ODST may have improved on some things from H3 and restored the mystery and atmosphere, H3 is currently the most closest Halo to CE in game mechanics.
The friendly AI are fast and responsive (except when taking damage) and sometimes stay with the player. The AI driving is terrible but H2's was tightly scripted so it's fair to say that H3 was a good attempt at extending AI driving.
Reach was a -blam!- downgrade, externally resembling CE.
Where's the AI noticing their allies dead bodies landing in front of them (which was in H3)?
Where's the thing that made the H1 pistol so godly, the accuracy (which was in H3, it just lacked a scope)?
Where's the reliable friendly AI that I can trust to kill a single Jackal (in H3, the marines could handle a Jackal)?
Where's the pet Jackals (in H3, this was a great addition to the series. Not as bad as the Jackal sniper nerf really. It got removed in ODST)?
Where's the spots that give me infinite checkpoints (in H3, the warehouse and third tower have these)?
Where's the cutscene manipulation (stuff like this)?
Where's the resurrection ability? It was so boss and used sparingly in H3. Invincibility was only given when they were in precarious places, died a lot, essential to the current plot, or could be used by the player (and they still can despite being invincible. You can flip them out of Pelicans and stop Arby on The Ark from leaving).
Making friendly AI invincible all the time is a major downgrade. I can understand H3 ODST but Reach sure was trying to hide Noble Team's tiny brains. Reach pretty much took what ODST introduced and -blam!- it up: Firefight, first person cutscenes, invincible friendly AI.
Where's the replayability? The lack of cutscenes, the 10 second countdowns, the short missions, LNoS, the retarded friendly AI, the massive teases (TotS, Scarabs on PoA), and overuse of first person cutscenes all point to the fact that Reach ditched Halo's tried and true ways and tried to change it into a freaking fail movie, where the 'professional' good guys get taken out one by one as if they were nothing. Bungie killed gameplay for a stupid story. Fall of Reach would have been 10x better.
Posted by: NOBLE SlX
I like the magnum in halo 3 a little, but without scope it's terrible. Certainly better than the useless Halo 2 magnums.Though I don't find the H2 magnum an annoyance to use, the lack of ammo and scope makes it quite terrible. Plus, in most medium range battles, I have to use up half the clip.
For the H3 pistol, I find pacing shots helps (unlike Reach where it is extremely aggravating). Works best with Blind skull turned on so I don't feel like it has a crap rof.
Posted by: NOBLE SlX
Halo Reach's beta magnums were -blam!- great and then they ruined the bloom and lowered the clip size. They ruined the best thing that game had going for it. This is why I'm glad 343i isn't having public beta. Whoever complained about the Reach beta magnum deserves to never play halo again.I did not know that it had a bigger clip size in the beta! This makes me weep just thinking about it.
I'm quite worried for H4's pistol. In that build played by MLG, it's a 6sk with that stupid 8 clip size and Reach-like Bloom and rof. When will people learn that it's a skill to hit targets while firing said gun as fast as possible? It was only spam in Reach because of the hitboxes + large bulky Spartan targets.
And why isn't recoil used instead? I had a little difficulty adjusting the ODST pistol and that was with minimum recoil. Oh wait, of course, the H4 pistol is being designed for casual players to the grievance of competitive players and classic fans.
[Edited on 05.19.2012 5:17 PM PDT]