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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
And you know what... It's not giving up.
A good General, knows when to quit the battlefield.
A bad General, continues to send his soldiers to their deaths, because he's too stupid to realize he lost.
Most of the so called "I never quit" players.. Would make horrible Generals. And I would never serve under someone like you. Because you're idiots. You're the kind of people who get other people killed, for no reason. Other than you have some kind of lame agenda to prove something.
Have you also noticed how these "Real Spartans" actually -blam!- and whine about having to take control of a situation to turn it around... (IE, you all -blam!- about joining a losing game in progress) You -blam!- before you even try. That makes YOU a loser. You're unwilling, to sit on my bench, in the occasional scenario that I need a replacement player. That makes you.... a loser, that didn't even try.
If you were to go off the image of what a Real Spartan does. His main purpose is to JOIN A LOSING GAME IN PROGRESS, AND TURN IT AROUND! That is what they were built for!
Throughout the entire campaign, that is the sense that I get from it. You joined a losing game in progress and are turning it around. IS that not basically what the campaign is?
[Edited on 05.25.2012 2:12 PM PDT]