- Sliding Ghost
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If you're going for campaign, you have got to try out 4 Arbiters vs. Brutes on Heroic difficulty with all AI modifying skulls turned on.
Much more engaging than any other ground battle and for once, you get to fight alongside reliable friendly AI.
It makes Truth's demise taste more sweeter and if you spawn Flood allies during the battle, you can get more combat forms to fight after the cutscene (if you headshot them before activating the light bridge). There's 6 fuel rod guns on the bridge in addition to 3 which you can get from the Arbiters. Putting them next to dead Flood bodies can potentially result in 9 fuel rod gun Flood!! You can also get swords from the Arbiters, meaning you could get an army of sword Flood!!
To get rid of the invincible Arbiter for the Brute battle, you have to make sure the turret (only spawns on higher difficulties) is intact while leaving an enemy alive long enough for Arby to get close and want to get in it.
To get rid of Arbiter for the Flood fight, you have to get him on the activation platform that Truth was killed on and teabag him into nonexistence. To get rid of Sentinel allies on the middle bridge, use the plasma pistol overcharge or speedrun to the Cortana moment. Also, you can do the Flood fight with up to 4 Arbiters if you knock them off the bridge before activating the light bridge.
In essence, this battle is the #1 of H3's campaign. Very controllable and replayable (checkpoints don't pop up during the Brute fight). If you have an usb drive, you can customize your experience even more by using Liberty to mod your ammo and grenade count to resemble CE.
The only problem is that on higher difficulties, it's going to take a lot longer.
[Edited on 05.19.2012 7:30 PM PDT]