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Posted by: Dr Syx
Aren't 90% of you guys hating the newer Halos for changing too much? How much change do you want from a new Halo compared to Halo 4? A new genre?My concerns, what I want:
-a pistol treated like a gun rather than a headshot only weapon
-proper difficulty emphasis. H2 and H3 had high damage from enemies but nothing too serious. If people think H2 is hard, then they haven't turned on Angry skull. Reach had bottomless clip spamming enemies. Jackals spewed out plasma pistol overcharge bolts, Ultra Elites shot a fury of concussion rifle shots
-immersion. Reach had a bigger fov but the draw distance was still too small. The AI are horrible drivers and Noble Team are god awful. The overuse of first person cutscenes, massive teases in cutscenes, lack of weapon transference in cutscenes (H2 was the only one that had your weapon in cutscenes), and long cimenatics that can't be skipped and take up too much of gameplay. And of course, inconsistency between gameplay and cutscenes. The Arbiter quickly loses his shields in H2 both in gameplay and cutscene while Noble Six can take a heaping amount of damage and punishment in cutscene and quickly dies in gameplay.
-replayability. The checkpoint system has remained the same. H2 offered the only change and it stunk: 5 times dying = revert to second last checkpoint. In CE, there were multiple ways to delay a checkpoint and checkpoints could be delayed infinitely (with a few exceptions).
H2 and CE let players get far out of the map. Silent Cartographer, Great Journey. H3 and Reach felt confined.
Messing with future areas were far more prevalent in CE and H2 than H3 and especially Reach.
Finally, the AI encounters. Noble Team can clear battlefields over time This makes playing battles differently even more difficult. In H3, I had ways to stop interfering friendly AI, ways to stop AI from spawning. In CE and H2, I didn't have to worry about interference. I had greater amount of control. The lack of options in Reach makes it too much like CoD.
-support for everything.
What were they thinking when they included Banshees in the H3 campaign? Some couldn't be boarded, some could be boarded but they sucked so horribly compared to the Hornet, and a few on The Storm flew around pointlessly. H2 campaign had support for Banshees in that the levels were huge. Reach did this right with New Alexandria.
Also, the Shade. In CE and H2, it could be useful. In H3 and Reach, it's just a target to shoot down. At least in Reach, it fires more faster but what's annoying is that the AI can shoot them even more faster.
Finally, the pistol. What's the point of throwing in a pistol if there's no ammo at all?! The pistol is effectively sidelined as a sidearm but it's not relegated to a proper position (tertiary weapon). This means that it's just something you drop when you come across a better weapon.