- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
Poll: How should the pistol be treated in a Halo game? [closed]
| Primary/secondary:
68%
|
|
(15 Votes)
|
Total Votes: 22
It seems every time I go on Waypoint and visit a thread about magnums, there's this predominant idea of pistols being sidarms.
I'm not posting this here because I want people to say the CE pistol (notice that it's not even in the poll!) but because there's a greater level of maturity.
I've been severely disappointed with the pistol over the years. The ODST pistol brought back hope but that was killed with Reach. I for one would like a pistol that can affect AI and doesn't have anything that hinders my performance.
But what about you?
For reference: (I'm not including the H2 pistol because that was made like that for dual wielding, not necessarily as the start of sidearms in Halo games. Notice that it has the same ammo and clip size of the CE pistol)
H1 pistol
Pro: high damage, decent accuracy, rof, and range, plenty of ammo, big clip size, automatic firing, can tell where you hit, movement is crucial
Con: spread, loud
H3 pistol
Pro: high flesh damage, decent range
Con: insufficient ammo, no scope, dual wielding doesn't improve it, slow kill times. And though it's accurate, the lack of a scope makes that pointless.
ODST pistol
Pro: decent flesh damage, superb accuracy and range, high rof capped by controllable recoil
Con: silencer is aesthetic, low shield damage, burn through ammo
Reach pistol
Pro: decent damage, high rof
Con: allows spamming, insufficient ammo, poor range, accuracy hindered, constantly have to reload, no shield bleedthrough
[Edited on 05.21.2012 2:28 AM PDT]