- last post: 01.01.0001 12:00 AM PDT
I noticed this the other day when playing multiplayer on Hang em' high... If you fall from a height and spin 180 degress or more ( with a high sensitivity ) to shoot someone at the bottom, where the shots hit are slightly lagged behind where your aiming. Only happens for an instant, but in Prisoner+rockets i've missed a few shots jumping down on people. I had 'em, but the rocket flies into the wall. :/ Is there a ceiling on how quickly you can move your aim ? Load up a split-screen and have one MC spin on the spot ( with a high sensitivity ), you'll see him overtake himself in the spin.
You do feel faster moving with a higher sensitivity, moving in-between grunts, punching them feels good :D . Also you can see who has there look set to 3 because they look as if there stuck to the floor.
I found when i switched the punch to the view stick i was punching a lot more. Even though it was a miniscule effort to move the thumb all the way to the B button and back, if feels a lot more fluid. I thought of it like this- When punching you'll be close in and probably need to move in all directions or make adjustments fast, to zoom in you'll either be standing still, or side-stepping in one direction.
Anyway, has this ever happened to you - your in a heated one-on-one and you side-step, but instead of that you push the crouch button on the stick by mistake ? and your stuck to the spot and then get nailed ? I found that happened a lot with the old official, but since switching to the "s" it's been cool.
Cya-