- swvjdirector
- |
- Honorable Heroic Member
"What are we holding on to, Sam?"
"That there's some good in this world, and it's worth fighting for."
Posted by: shortD42 is aBK
Posted by: swvjdirector
I'm interested in seeing what you've come up with, but I'm not going to commit to anything until I've played it for myself. Just message me with the gametypes and maps.Ok. I may add some weapons though. Feels a little too barebones for such a large map, but I did remove all the scenery which allows for much more open strafing.
Also, I have it set to MLG settings with SMG secondary. There are none on map so if you want to dual wield you have to pick it up off a dead body. Was considering adding plasma rifle, but went against it. Also, I am going back and forth on radar. Not sure if that map is too big without radar, but right now it is off.
Map is open with two crates to add for jumping capability and one barrier blocking the bomb spawn so snipers can't camp it so easily. Considering adding barriers in the water to shorten lines of sight, but I don't know if that would make it easier or harder for spawnkillers to camp.
Even experimented with SWAT bomb on the map which is actually kind of fun.
Spawns are not finished yet either because I don't know how they would play in a real game. Basiacly the defenders spawn just outside their base or inside their base away from the bomb. A few spawns in the base just in case they are getting spawn camped outside. Attackers spawn along the entire tunnel through where bubble shield would spawn all the way to the sniper/shotgun area. There are a few beach spawns right near bomb and two on the far side near the gate to the beach in case they are getting camped.
Sounds interesting....I wouldn't mind running a scrim or two to see what's up. I would definitely say no radar. MLG is all about awareness and callouts, so radar seems a little silly. This could be interesting, although iy seems more suited for 6v6. Ayway, if anyone is interested in a scrimmage sometime after Saturday, I'm down.