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  • Subject: Halo CE revolutionized the game industry to what it is today
Subject: Halo CE revolutionized the game industry to what it is today

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  • 05.29.2012 11:27 AM PDT
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  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

I always laugh when people say this. This is why:

*Sees someone saying Halo revolutionized the gaming industry and made it what it is today.*

*Looks at what the gaming industry is like now (specifically console first person shooters)*

*Grabs a pitchfork and runs after Bungie/Microsoft*


At the same time that I really respect Bungie for actually making a FPS work on consoles well enough to make a truly lasting impression on the gaming industry, I wish it wouldn't have drowned out PC fps games. Certain FPS games that had a true home on PC have been greatly affected by it and it's lead to extremely casual focused FPS games to rise, like the once great Call of Duty franchise, and for great competitive games like Unreal Tournament/Quake to fall.

Halo was great but its impact on the gaming industry is something I consider to be absolutely terrible.

[Edited on 05.29.2012 2:40 PM PDT]

  • 05.29.2012 1:53 PM PDT
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CE is like one of those solar/lunar moments. Something that's not going to happen again for a long time.

I agree with doc, Halo changed things for the worst.

Microsoft became Money$oft, Xbox became social-media-gaming-cpu console, console prompts became numerous and navigation became a chore, and multiplayer became king of console gaming. Those classics, they were known for their campaigns, not their mp (some didn't even have mp).

For 8-9 years, we were treated to lackluster Halo campaigns. Only H2 and ODST stand out as good campaigns, though ODST wasn't that much different from H3 (in gameplay. Stealth was mostly aesthetic). I'm not including Halo Wars because I haven't played the full game and I'm not good at that kind of strategy.

H4 is probably the last opportunity for Halo to come back. Right now, I'm 65% confident that it will pull through.

[Edited on 05.29.2012 5:58 PM PDT]

  • 05.29.2012 5:56 PM PDT

I don't know how you can say 65% certainty. 343 has no track record, we have been given virtually no information on the game and no actual campaign gameplay.


OT: I also think Halo: CE changed things for the worse. Games like CE and Modern Warfare are absolutely outstanding games, and they ruined it for everyone else. Because as soon as everyone sees how much money they make, it always floods the markets.

As for multiplayer, it is the scourge of the industry right now. Yes, it is important. Yes, it makes money. That doesn't mean it's necessary to sacrifice a good story for it. It seems to be Bioware had to give up time and personnel in the campaign division to work on multiplayer. Ditto to Dead Space 2. Both have excellent multiplayer, but Visceral didn't have to sacrifice campaign for multiplayer. I also want to know what Battlefield would have been like if EA hadn't made DICE make it more "accessible".

  • 05.29.2012 7:49 PM PDT
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"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: chickenlittle
no actual campaign gameplay.
That will be shown soon enough... Hopefully we'll get to see how the new enemy plays as well. If they just show Master Chief fighting alien species that formerly formed the Covenant it won't really represent the true meat of the gameplay. They might want to keep the new enemy under wraps until we play to add immersion... I doubt that, though... They've got merchandise to sell! :D

OT: I'm glad people here understood what I meant with what I said. I was honestly fearing I'd get some backlash. I love you guys. <3

  • 05.29.2012 8:24 PM PDT
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So many mixed feelings. Chicken's sentiment is kind of like saying 'The Beatles ruined music...' (In a way, but, look what they did.) I know people who don't even start campaign; they act as if it's all for multiplayer and nothing else. The 1000 lb multiplayer weight welded to the Banshee's undercarriage in 2 was a disheartening start. Dead Space proves campaign can be enough. But Darkness 2 seems to be the shoddy way things are going. As far as the Remnant, er, other Covenant...was sort of disappointed to see them as the primary new enemy. But, Elites are Halo, and Grunts made CE. When did a game ever have enemies that were literally hilarious ? And yet viable and threatening at the same time...

  • 05.29.2012 8:54 PM PDT
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"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent

The Covenant species are not going to be the main enemy in Halo 4. I don't know where people are getting this but it has been confirmed over and over again that the Covenant species, part of whatever group they are, will only be a sideshow compared to the new enemy. The new enemy has yet to be revealed.

Also, yes, the Beatles pretty much started the popularity of "boy bands" which has now lead us to music that's more centered around the musician than the music its self. Just like Halo: Combat Evovled, the Beatles were great but what they caused in the music industry was terrible according to certain people. :P

  • 05.29.2012 9:07 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

You cant really 'blame' Halo for that. The somewhat negative outcome is the result of it being ground breaking.

  • 05.29.2012 11:33 PM PDT
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Posted by: Dr Syx

Posted by: chickenlittle
no actual campaign gameplay.
That will be shown soon enough... Hopefully we'll get to see how the new enemy plays as well. If they just show Master Chief fighting alien species that formerly formed the Covenant it won't really represent the true meat of the gameplay. They might want to keep the new enemy under wraps until we play to add immersion... I doubt that, though... They've got merchandise to sell! :D

OT: I'm glad people here understood what I meant with what I said. I was honestly fearing I'd get some backlash. I love you guys. <3
E3 will be the deciding point for me. If the AI are like in Reach: unresponsive, cheap, damage sponge, never take cover, omniscient, I will rage until I get a heart attack and I'll have given up completely on H4 upon my death. Of course, that's just a nightmare at this point. ;)

Well, M$ did screw Bungie. Forcing them to make more games for them. ODST and Reach were deliberately sabotaged. ODST having the potential to be bigger and Reach could have reintroduced Elites without infecting them with perverse mechanics and without severely dumbing down the friendly AI.

  • 05.30.2012 4:14 PM PDT

Posted by: Sliding Ghost

E3 will be the deciding point for me. If the AI are like in Reach: unresponsive, cheap, damage sponge, never take cover, omniscient, I will rage until I get a heart attack and I'll have given up completely on H4 upon my death. Of course, that's just a nightmare at this point. ;)
Well, M$ did screw Bungie. Forcing them to make more games for them. ODST and Reach were deliberately sabotaged. ODST having the potential to be bigger and Reach could have reintroduced Elites without infecting them with perverse mechanics and without severely dumbing down the friendly AI.
See, I cannot bring myself to respect an organization that deliberately sabotages their own product to prove a point. Paying customers expect something good, and they are the ones being screwed over.

  • 05.30.2012 8:01 PM PDT

Posted by: nesteggfailure
So many mixed feelings. Chicken's sentiment is kind of like saying 'The Beatles ruined music...' (In a way, but, look what they did.)
I don't mean exactly that. Yes, the Beatles changed the industry, but there were quite a few excellent bands that resulted from it. On the other hand, can you name a half dozen extremely high quality games that are similar or rooted to CE?

But, Elites are Halo, and Grunts made CE. When did a game ever have enemies that were literally hilarious ? And yet viable and threatening at the same time...Only found them funny in CE. :(

  • 05.30.2012 8:04 PM PDT

Posted by: killing4justice
Basically it's Bungie's fault for the game industry for what it is today? I would want to say it's all Microsoft's fault for their deviating ploy to make more and more money off of Bungie. You can't blame Bungie for making an awesome game, but it' was Microsoft's choice for all the marketing ideas and scams.
I can't blame Bungie for making the awesome game, but I can blame them for making each subsequent sequel worse and worse, with the possible exception of ODST.

  • 05.30.2012 8:05 PM PDT
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Posted by: chickenlittle
Posted by: killing4justice
Basically it's Bungie's fault for the game industry for what it is today? I would want to say it's all Microsoft's fault for their deviating ploy to make more and more money off of Bungie. You can't blame Bungie for making an awesome game, but it' was Microsoft's choice for all the marketing ideas and scams.
I can't blame Bungie for making the awesome game, but I can blame them for making each subsequent sequel worse and worse, with the possible exception of ODST.
Took the words right out of my mouth.

Posted by: chickenlittle
But, Elites are Halo, and Grunts made CE. When did a game ever have enemies that were literally hilarious ? And yet viable and threatening at the same time...Only found them funny in CE. :(
This.

As of Reach, the Covies are uninteresting. My post that took me about 3 minutes to whip up (I have this stuff vividly memorized + fast typing speed) and several minutes to refine makes this evident.

  • 05.30.2012 9:53 PM PDT

Posted by: Malcolm

Posted by: killing4justice

Posted by: chickenlittle
Posted by: killing4justice
Basically it's Bungie's fault for the game industry for what it is today? I would want to say it's all Microsoft's fault for their deviating ploy to make more and more money off of Bungie. You can't blame Bungie for making an awesome game, but it' was Microsoft's choice for all the marketing ideas and scams.
I can't blame Bungie for making the awesome game, but I can blame them for making each subsequent sequel worse and worse, with the possible exception of ODST.


So Halo: CE was a one hit wonder?


H1, H2, H3 were all great games. Then it went downhill.
Technically incorrect. Halo CE had excellent campaign and multiplayer. Halo 2 had a boring campaign and, so I'm told, excellent multiplayer (I didn't have XBL so I judged the game on the lame campaign). Halo 3 had a meh campaign and meh multiplayer, and was very popular because it was really the only big thing around at the time.

  • 06.01.2012 7:04 AM PDT
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Posted by: chickenlittle
Posted by: Malcolm

Posted by: killing4justice

Posted by: chickenlittle
Posted by: killing4justice
Basically it's Bungie's fault for the game industry for what it is today? I would want to say it's all Microsoft's fault for their deviating ploy to make more and more money off of Bungie. You can't blame Bungie for making an awesome game, but it' was Microsoft's choice for all the marketing ideas and scams.
I can't blame Bungie for making the awesome game, but I can blame them for making each subsequent sequel worse and worse, with the possible exception of ODST.


So Halo: CE was a one hit wonder?


H1, H2, H3 were all great games. Then it went downhill.
Technically incorrect. Halo CE had excellent campaign and multiplayer. Halo 2 had a boring campaign and, so I'm told, excellent multiplayer (I didn't have XBL so I judged the game on the lame campaign). Halo 3 had a meh campaign and meh multiplayer, and was very popular because it was really the only big thing around at the time.
Depends on your area of gameplay. If it's standard combat, then yeah, H2 wasn't that great.

But if it's AI, cutscenes, tricking, speedrunning that's where H2 campaign excels at (though the cutscenes are limited to vehicles and the AI aren't as great as CE AI). H2 campaign is a tricker's paradise and a speedrunner's ultimate challenge (the bs factor isn't as heavy as it is in H3 and Reach. The real problem with Jackal snipers is that they are seemingly infinitely spawning. Though I admit the Flood are op).

[Edited on 06.01.2012 6:54 PM PDT]

  • 06.01.2012 6:53 PM PDT
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Grunts in H-2: Upon trading weapons with them, they say, "What's the catch ?" After killing me in the High Charity chamber, my deathcam showed the single surviving Grunt jumping and fist-pumping. I found H-2 Grunts funny unto themselves.

  • 06.02.2012 8:12 PM PDT
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Posted by: nesteggfailure
Grunts in H-2: Upon trading weapons with them, they say, "What's the catch ?" After killing me in the High Charity chamber, my deathcam showed the single surviving Grunt jumping and fist-pumping. I found H-2 Grunts funny unto themselves.
Dialogue and voice and less ugly appearance made the H2 Grunts almost the same thing as CE Grunts. Only problem was that their variety of responses was killed. Sticking Grunts or putting needler shards into them didn't make them try to get it off. And I don't believe they can go back to sleep once woken up.

Nonetheless, they are distinct.

[Edited on 06.03.2012 9:35 AM PDT]

  • 06.03.2012 9:33 AM PDT