Halo: Reach Forum
This topic has moved here: Subject: Map: Deluded + Video and pics
  • Subject: Map: Deluded + Video and pics
Subject: Map: Deluded + Video and pics

I've been developing maps since Quake 1 came out what have you done?

Deluded
A Halo Reach Map
Made for gametypes: ffa/team Slayer Swat Juggernaut
Size: Large
Location: ForgeWorld
Version 1.1

My 62nd map Deluded is a slayer ffa / team slayer map also supporting juggernaut and swat so far. Red room is a multi exit entrance base 5 ways in and out connecting to different areas. Green Area is a outside corner area featuring a dmr and shotgun across from each other in different battle heights. Red has a wrap around tunnel area as well that leads to laser fire and other perch like areas.
Blue bottom area has 2 different teleporters 1 that goes right into red room and the other that goes to blue base top beside red room. Watch out You might get ambushed at any time. This area also features a DMR

Added Another route from green to blue. Check new video:

Pic 1
Pic 2
Pic 3
pic 4




Video Walkthrough
YouTube video

Weapons:
DMR
ASSAULT RIFLES
MAGNUM
SHOTGUN
LASER
GRENADE LAUNCHER

Map located on fileshare hash tags: Reaper3bot0, Bloodiest, Slayer

Please give constructive feedback.

  • 05.30.2012 11:19 AM PDT

great map! gonna get it when i can : )

  • 05.30.2012 11:30 AM PDT

I've been developing maps since Quake 1 came out what have you done?

Alright.


Here is a New game-play trailer v1.2
- You tube Video Game-play trailer

v1.3 is live and has many nice changes outlined in the video.
Deluded v1.3 live
Changes:
-added all gametypes:ff/team slayer ctf stockpile koth territories oddball headhunter assault juggernaut swat(*no invasion, race or infection)
-change top bridge
-changed blue bottom added light
-move shotgun
-needler added
-4th dmr was already in game correcting patch notes
-adjusted up dmrs all on 80 second cooldown and now have 2 clips.
-in oddball only gravity hammer spawns

[Edited on 06.04.2012 11:26 AM PDT]

  • 06.04.2012 11:24 AM PDT