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Subject: is anyone else nervous about halo 4?

a big part of halo's lure was the competitiveness of the game itself. Playing online to earn your next rank was often a major motivation for people to keep playing and also for people to take the game seriously. i believe halo benefitted the most when there were two separate ranked and social playlists. the casuals could play with casuals and the more competitive players could play with others alike.

i worry about halo 4 and the "casual-ness" that is beginning to become associated with the game. the more i read up on the development of the game, the more i am disappointed.

--Halo 4 will have loadouts called Specializations. Rather than everyone rolling out with the same weapons online, players bring customized gear into battle. Everyone packs a primary and secondary weapon, armor abilities (including Active Camouflage, Jetpack, and Hologram) and a grenade type.

--Weapons still appear around the map, but they appear in random spots via drop pods.

--The respawn time in Team Slayer is instantaneous rather than reliant on a clock.

--Sprinting is an innate ability everyone can use.
Players can also use an ability called Forerunner Vision to peek through walls, Batman style. The X-ray vision upgrade is an armor ability you'll equip.

--Abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.

--Multiplayer is somehow connected to the single-player campaign.

--There is no longer a Firefight mode.

--You can now join games in-progress

X-ray vision??? WTF.

No respawn time? respawn time was a major part of map control which forced players to actually think when they played?

load outs? this isnt -blam!- cod...

abilities are unlocked via spartan points? this isnt -blam!- cod.

something needs to be done. halo is getting taken in the wrong direction. i personally am worried that halo will become another call of duty spray and pray where there will be mindless grunts running around maps slashing energy swords.

if anyone is wondering, i got my information from a variety of sources, i can try and pull out each citation if anyone is actually interested.

  • 05.30.2012 11:35 AM PDT

im not really worried. will see how it all goes when it's out.

  • 05.30.2012 11:38 AM PDT


Posted by: SpongyMallard7
im not really worried. will see how it all goes when it's out.


i believe you and i are on different wavelengths seeing that your most played playlist living dead.. im not judging or anything, but there isnt much of a competitive edge in that playlist.

im worried about halo losing this competitive edge. i almost feel like the halo franchise is moving away from one of the aspects that made it so unique

  • 05.30.2012 11:46 AM PDT


Posted by: PrincessMoIestia
I'm more worried about why you posted a Halo 4 topic. In the Halo Reach forum.
(Also. Don't give me that typical B.S.. You could have posted this in the 343 forums, or in The Flood.)


not looking to BS anyone.. i simply posted it here because of the players i intend on reaching out to as well as to avoid getting banned at 343i's website.

plus i just find bungie's website more user friendly.

  • 05.30.2012 11:47 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Sir Yancelot
--Halo 4 will have loadouts called Specializations. Rather than everyone rolling out with the same weapons online, players bring customized gear into battle. Everyone packs a primary and secondary weapon, armor abilities (including Active Camouflage, Jetpack, and Hologram) and a grenade type.


You don't know whether this is going to be in every playlist. The only evidence we have of this being the case is in the Regicide game mode.

Note that it's not a jetpack anymore, it's a thruster pack designed for quick-fire boosted jumps (think Halo 3 Brute jump pack on a smaller scale).

--Weapons still appear around the map, but they appear in random spots via drop pods.

It's not random, 343i have said that each map has a unique cycle of weapons and people can learn the order and places they spawn. If anything, this encourages people to move around the map instead of sticking to just a few choke-points.

--The respawn time in Team Slayer is instantaneous rather than reliant on a clock.

Like this makes any significant difference to the usual 3 second respawn. This allows a player to jump back into the fight and speeds gameplay up.

--Sprinting is an innate ability everyone can use.

As has become the standard in 99.99% of contemporary FPS titles. Sprint was the most-used AA in Reach, why neglect the rest of the AAs when you can make sprint a primary function?

Players can also use an ability called Forerunner Vision to peek through walls, Batman style. The X-ray vision upgrade is an armor ability you'll equip.

And it apparently lasts about 5 seconds, it's not permanent like the VISR from ODST... This is a pretty effective counter against camping.

--Abilities are unlockable via Spartan Points, the currency fueling the in-game economy. Points unlock additional Ops missions, armor abilities, and cosmetic upgrades.

We don't know how this is going to work in the game nor what impact it's going to have. This is something that cannot be judged yet.

--Multiplayer is somehow connected to the single-player campaign.

Pfft! This is just grasping at straws. Multiplayer is only connected to the campaign through the fact that multiplayer matches are just simulations in the UNSC Infinity's War Room.

--There is no longer a Firefight mode.

So? Firefight has had its time, it was perfect in ODST and utter bollocks in Reach. In ODST, because of things like weaker melee, less health and the 'rationing' of ammunition/supplies you were made to work together as a team to take down enemies. It was a very cooperative-driven experience and proved to be incredibly rewarding when you were doing well.

In Reach there's no aspect of teamwork at all. People just horde the power weapons with unlimited ammo along with jetpacks to get above the enemy and rack up the points for credits, you don't even have to care about others because friendly fire isn't on and you can pretty much guarantee that they're going the same thing as you with your rocket launcher/fuel rod and jetpack... Frankly, we all said we wanted to customise our Firefight experience but when given those options... well, I can't find more than a dozen-or-so gametypes that don't say "1,000,000 CREDITS QUICK!" or some -blam!- like that.

--You can now join games in-progress

How is this a bad thing? Ever play Halo 3 where you have half your team quit out on you or you have to boot someone who betrays you for the power weapons while the other team attacks with their full numbers? This means that you still have a fighting chance, not a bad thing at all.

Your points are all either misinformed or just plain foolish...

[Edited on 05.30.2012 12:04 PM PDT]

  • 05.30.2012 12:03 PM PDT
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Posted by: Eric Duffy
Nope, because it looks like garbage.


Basically this. I'm holding out for the campaign, I hope to god customs return to their glory, and I will give the multiplayer a shot, but overall I'm not looking towards it with any glee.

  • 05.30.2012 12:15 PM PDT

When your spirit is floatin' down the tunnel, toward the light, you know wot's behind the light? It's not god. It's me. And I'm gonna kick your --- soul all the way back down the tunnel, 'til you choke on your own ---'d up ribs. Now. Wake. The ----. Up!

I'm not worried about Halo 4, just sad that Bungie got kicked off of it.

  • 05.30.2012 12:15 PM PDT

Posted by: ajw34307
--You can now join games in-progress

How is this a bad thing? Ever play Halo 3 where you have half your team quit out on you or you have to boot someone who betrays you for the power weapons while the other team attacks with their full numbers? This means that you still have a still have a fighting chance, not a bad thing at all.
Getting thrown in matches that just ended/~5 minutes to end/odds stacked against you = so much fun

[Edited on 05.30.2012 12:17 PM PDT]

  • 05.30.2012 12:16 PM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: BullingBall42
I'm not worried about Halo 4, just sad that Bungie got kicked off of it.


They didn't get "kicked off" of it, they chose to leave to develop something new.


Posted by: boomdeyadah
Posted by: ajw34307
--You can now join games in-progress

How is this a bad thing? Ever play Halo 3 where you have half your team quit out on you or you have to boot someone who betrays you for the power weapons while the other team attacks with their full numbers? This means that you still have a still have a fighting chance, not a bad thing at all.
Getting thrown in matches that just ended/~5 minutes to end/odds stacked against you = so much fun


5 minutes is a reasonable amount of time to get something done in a multiplayer match... How do you know that you're going to get put in a match that just ended? Why would that even matter when it only takes like 30 seconds to return to the post-game lobby and just jump into a fresh new match?

[Edited on 05.30.2012 12:20 PM PDT]

  • 05.30.2012 12:16 PM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~


Posted by: ajw34307
--You can now join games in-progress

How is this a bad thing? Ever play Halo 3 where you have half your team quit out on you or you have to boot someone who betrays you for the power weapons while the other team attacks with their full numbers? This means that you still have a fighting chance, not a bad thing at all.

Halo has always been a closed box type of shooter. If your team quits, it is a detriment. What should be done is deterring people from quitting, not ruining one of the only consistent things in the series that makes it still feel like Halo. The quit ban had the right idea, it was just too harsh on people quitting for legitimate reasons (in some eyes).

Join-in-progress is bad for the same reason it is in CoD, you think you will be playing an actual match, yet when you try to start matchmaking you end up joining a team down 20 points with 2 minutes remaining and playing a quarter of a real match.

343 has basically taken everything competitive players hated about reach (randomness), and said, "That's not how to ruin the game for competitive players, we'll show you how it's really done!"

[Edited on 05.30.2012 12:21 PM PDT]

  • 05.30.2012 12:16 PM PDT

When your spirit is floatin' down the tunnel, toward the light, you know wot's behind the light? It's not god. It's me. And I'm gonna kick your --- soul all the way back down the tunnel, 'til you choke on your own ---'d up ribs. Now. Wake. The ----. Up!


Posted by: ajw34307

Posted by: BullingBall42
I'm not worried about Halo 4, just sad that Bungie got kicked off of it.


They didn't get "kicked off" of it, they chose to leave to develop something new.

Read above your post.
Bungie is no longer managing the Halo Universe. While our Halo-related forums and stats remain available, be advised that "official" answers and support about the Halo Universe (past, present, or future) are not.
That means Bungie is not on Halo.
Microsoft is continuing Halo.
343 takes over.
I guess it wasn't a forceful takeover, but I think you can grasp what I'm trying to say.

[Edited on 05.30.2012 12:20 PM PDT]

  • 05.30.2012 12:19 PM PDT

First in social ranked firefight campaign competitive and ODST goose splatters.
My other account is UrbanTwisticle
20,000+ total matchmade goose splatters

Check out my YouTube Channel

Call of Halo has not announced a mongoose forklift or otherwise useless weapon. Shaking in my boots.

  • 05.30.2012 12:20 PM PDT

Nervous? No.

Disappointed? Yes.

  • 05.30.2012 12:23 PM PDT

Posted by: analbumcover
Call of Halo has not announced a mongoose forklift or otherwise useless weapon. Shaking in my boots.
343 doesn't like skill.

  • 05.30.2012 12:23 PM PDT

Que Custodiet Ipsos Custodes

--Tea-baggers are funny, it's as if they think they are far more hetero than the people who do it in real life, because they use their e-ballsacks to do it. What a manly victory dance.
~ManBearPig_06~


Posted by: BullingBall42

Posted by: ajw34307

Posted by: BullingBall42
I'm not worried about Halo 4, just sad that Bungie got kicked off of it.


They didn't get "kicked off" of it, they chose to leave to develop something new.

Read above your post.
Bungie is no longer managing the Halo Universe. While our Halo-related forums and stats remain available, be advised that "official" answers and support about the Halo Universe (past, present, or future) are not.
That means Bungie is not on Halo.
Microsoft is continuing Halo.
343 takes over.
I guess it wasn't a forceful takeover, but I think you can grasp what I'm trying to say.

I think you misunderstood that. Bungie left Microsoft, for reasons known to them but easily guessed. They then finished their contract of making 2 more games. Microsoft created a subsidiary of their games division to continue support and development of the Halo series (which is owned by Microsoft), as Bungie was no longer doing just that. They called it 343 Industries. There was no takeover, it was a transition.

[Edited on 05.30.2012 12:24 PM PDT]

  • 05.30.2012 12:23 PM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: i can has drugz

Posted by: ajw34307
--You can now join games in-progress

How is this a bad thing? Ever play Halo 3 where you have half your team quit out on you or you have to boot someone who betrays you for the power weapons while the other team attacks with their full numbers? This means that you still have a fighting chance, not a bad thing at all.

Halo has always been a closed box type of shooter. If your team quits, it is a detriment. What should be done is deterring people from quitting, not ruining one of the only consistent things in the series that makes it still feel like Halo. The quit ban had the right idea, it was just too harsh on people quitting for legitimate reasons (in some eyes).

Join-in-progress is bad for the same reason it is in CoD, you think you will be playing an actual match, yet when you try to start matchmaking you end up joining a team down 20 points with 2 minutes remaining and playing a quarter of a real match.

343 has basically taken everything competitive players hated about reach (randomness), and said, "That's not how to ruin the game for competitive players, we'll show you how it's really done!"


As you said, there are many legitimate reasons to quit a match and I imagine it's probably pretty difficult to separate a legitimate quit from someone just quitting for other reasons without exploitation or otherwise. What can be done? At least there's a remedy of sorts to the situation.

  • 05.30.2012 12:24 PM PDT
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All that is needed for the triumph of evil is for good men to do nothing.

You have two options:
Be optimistic or be pessimistic

Neither makes you an idiot, a noob, or "blind".

  • 05.30.2012 12:28 PM PDT


Posted by: analbumcover
Call of Halo has not announced a mongoose forklift or otherwise useless weapon. Shaking in my boots.

It's okay. With the way they have to balance the sandbox now due to lolcustom loadouts, there's bound to be some effectively useless weapon in there.

[Edited on 05.30.2012 12:28 PM PDT]

  • 05.30.2012 12:28 PM PDT

the point i am making is that: where has the competitive edge in the halo series gone?

what many people dont realize, is that the competitive players know how they game should be played. these settings have an overall better feel for the community and everyone benefits when the playlists are separated into ranked and social playlists.

  • 05.30.2012 12:36 PM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Sir Yancelot
the point i am making is that: where has the competitive edge in the halo series gone?

what many people dont realize, is that the competitive players know how they game should be played. these settings have an overall better feel for the community and everyone benefits when the playlists are separated into ranked and social playlists.


lol

So you're an elitist then? There is no single group of people that decides how a game should be played, everyone has a different view on what should and shouldn't be added or removed. There is no right or wrong way to do a game's multiplayer because there's no way to please everyone.

  • 05.30.2012 12:39 PM PDT

Posted by: IrIsHmAn04
no its legit, i used coordinates, set weapon timers the works.

LOL! The majority of the Halo playing community is casual. They don't care about being competitive. The forum gremlins are like 1% of the total population. when are the gremlins ever going to realize this?

  • 05.30.2012 12:43 PM PDT

poor quoting. im addressing the guy who stated i was an elitist.

no i am not. i understand that this is how games should be made. i have played soccer my entire life and i know how soccer should be played if it were played in a video game. i know i could make a more fluent soccer game than some ballerina. its called experience. these more competitive players have a good idea as to what system would create an overall good gaming environment.

[Edited on 05.30.2012 12:45 PM PDT]

  • 05.30.2012 12:45 PM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Sir Yancelot
no i am not.


Er... you are. You're saying that a specific group of people are superior and should have an absolute voice in the way the game should be made while segregating the others that disagree.

i understand that this is how games should be made. i have played soccer my entire life and i know how soccer should be played if it were played in a video game. i know i could make a more fluent soccer game than some ballerina. its called experience. these more competitive players have a good idea as to what system would create an overall good gaming environment.

This is the worst analogy ever. You assume that someone who spends their whole life dedicated to something means that they're right? Wake up and smell the bacon - people dedicate their whole lives to things like religion and particular beliefs. Does this make them right? No. Sir Fred Hoyle was a worldwide acclaimed scientist who formed the steady-state theory but was disproved by the evidence of the Big Bang Theory and yet remained fiercely impervious to the evidence up until his death.

My point is, just because someone or a group of people are experienced in a particular field, that does not make them right about everything concerning it. I don't know if you'd noticed but 343i is comprised of industry individuals from a wide range of other gaming studios and backgrounds, they're the EXPERTS because they're the ones that have been actually working on video games for years and years. Their vision evidently isn't aligned with yours, going by the logic you've presented this makes them right.

It doesn't. That's their vision of what they want the game to be like, there will always be an audience that enjoys it and an audience that doesn't.

  • 05.30.2012 12:56 PM PDT

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