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Posted by: MR E0S
Just remember this.
Take any game that you feel that can be played both casually and competitively. And take note of what differentiates them from one another.
The competitive version of the game usually has more rules and regulations put in place. In the case of Halo, it has stuff taken out. Not added...TAKEN OUT!
Yes, useless weapons, abilities or broken mechanics are taken out because they serve no purpose or enhance gameplay.
So...tell me again that it's better to design for competitive first.
Yes it is better to design a game for "competitive" players, it would be even better to design a game for the highest possible players out there or where the skill ceiling is endless. Know why? because the game will actually be "good" and have the best gameplay available/possible for EVERYBODY, not just "competitive" players and because of this it'll have longevity.
Wanna know a game like this currently out there? SC2. Tt was designed to not just be competitive but highly spectator friendly. Its "competitive out of the box" the pro players play the same game the "casuals" do, theres no bs gimmicks that deteriorate from the gameplay.
And I'll tell you your a -blam!- idiot for not blaming matchmaking first. Because matchmaking is what is forcing you to play with rulesets that don't adhere to your standards, Not casuals.
Matchmaking is what forces you to play with AA's. That does not mean AA's are a problem, that means MATCHMAKING IS A PROBLEM!
Honestly, wtf are you on about here, I'll go with it I guess.
Matchmaking playlists are standard playlists that have a different variety of popular gametypes that the large majority of the user base enjoys playing. They may not enjoy all the playlists but theres a large enough variety it should have something for everyone. If none of the playlists float your boat, guess what? theres customs and a ton of custom options to make your own.
This second part is even more idiotic then the last.....yes AAs are a part of the problem.... If AAs didn't exist in the first place they wouldn't be a problem in the game..... If matchmaking didn't exist AAs still would and would be a problem in customs....
Matchmaking revolves around competitive ideals. When it was first designed it was pretty much entirely catered to competitive players.
Now look what happens when you introduce casual elements with a competitive matchmaking service. -blam!- falls apart.
I'm just lost for words here....
Matchmaking was designed to enable users all around the world to connect to each other and play, in the comfort of their home. So they didn't have to luge their TV, Xbox etc to friends houses to LAN.
If you truly think its better to play Halo over XBL in MM over LAN you're sadly mistaken. Connection issues have always been a pain for Halo and pretty much every other FPS game out there. XBL and matchmaking is no where near the most competitive the games can get, for that you need LAN.
Yes, yes if you introduce retarded ass gimmicky mechanics into a game, crap falls apart and the game is terrible. You might actually have a brain after all.
Idiots blame the casual elements. Smart people blame matchmaking.
Reach's matchmaking system as a whole is another part of whats wrong with Reach and why its terrible but not for the reasons you preach.
Idiots pull all attention towards nitpicking the casual elements and let the root of all problems go unnoticed.
Its funny you mention roots because that's the problem, they're taking Halo away from its roots, what its suppose to be and turning it into something its not. Changing what we got into Halo in the first for, what makes it so unique, what separates it from other games, why we play it in the first place away, what we enjoy.
Quitting just happened to be a symptom of the problem that matchmaking introduces. Idiots try to blame the messengers and make a quit ban.
Massive, rampart quitting in Reach is a symptom of a lack of ranking system and no incentive to win, to try or to get better. A ranking system won't solve quitting 100% once and for all but NOTHING will and its as sure a hell of a lot better then some stupid progression system based on just finishing games (where you don't even have to play, just have your account finish the game to rank up) and some retarded quit ban.
Make the game actually good and have a ranking system thats tough to rank up in that way players are encouraged to play, to win and to get better. Not force them to stay in the game, make them WANT to stay in. *cough Halo 2*
So..again, all you supposed "competitive" types can go -blam!- yourselves.
That's not very nice, I have no trouble hooking up with chicks.
If Reach was catered to you, AA's would never have existed.
Well no -blam!-..... nor would the other retarded, unnecessary gimmicks that does nothing beneficial towards gamepaly either.
Think about that for a second.
There's no need to, its common knowledge.
Just remember, AA's are not the problem. Matchmaking forcing you to play with them when you don't want to.. is the problem.
And here I thought we were finally getting through to you....
Yes they are apart of the problem, not the whole thing but a part. Matchmaking also has playlists without them, so.....its not "forcing" anything on us. Granted confined to a few playlists isn't ideal but if they didn't exist in the first place there would be no problem with them.
But hey, suck it up and adapt.. right?
Adapting to useless, unnecessary and broken aspects/mechanics of a game doesn't make them any less useless, unnecessary or broken.
It's pretty much the same thing as me saying..
"I want to play with warthogs only. Not tanks, revanants, ghost, banshee's and every other vehicle possible."
No, no its not.
Oh, and I didn't need to fill my friends list with a bunch of random losers to get a game. That was a definite bonus.
You sound like a wonderful friend to have.