Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE
Based on campaigns.
Posted by: Sliding Ghost
Posted by: Mark V guy
-make the flood headshotable
-more enemies and less driving in the mission HaloThis again? :/
CE Flood can be headshotted (though this does not guarantee their death) but headshots shouldn't be the only reliable way to kill them. Otherwise, it becomes this, a joke. Besides, the shotgun exists for Flood encounters. Headshottable Flood would affect the sandbox, possibly relegating the plasma weapons and shotgun to less usage. That would be an insult!
Halo has a lot of driving and walking because it's about exploration! There's even an achievement in CEA that prohibits driving to encourage exploration (as much as I hate to admit it)!
Posted by: Mark V guy
-add brutes
-more weapons. I would like to see the carbine, fuel rod gun, energy sword, hammer, spiker and brute shot
-each mission is unique. Remove Two Betrayals, Keyes, and the Maw and replace them with something else
-more allies on 343 GS and The Library
-sentinels and covenant work together as they both share a common goal
-dual wielding, but you can keep a dual wielded pair as a secondaryI take no offense at these other ones. Nonetheless, I must point out why most of these would only tarnish CE.
Adding in Brutes in a Halo game makes it less enjoyable. The Brutes would have to have heaping tons of reactions and animations to fit in.
I agree about the weapons though I'd hate for the sword to lose it's EMP.
Zealots should keep their glowing sticks with freakish range. When they die, the sword should do it's usual detonation animation but then it should be replaced by a different sword that can be wielded by the player and has lunge.
Taking out Two Betrayals, Keyes, and The Maw means the loss of some of the biggest 2 way battles. It'd be better to tweak them so they have more checkpoints, feel less linear, have drastically changed locations, etc.
I agree about having allies on The Library, preferably like Arbiter. I'd love to see epic sword Elite vs. Flood battles.
Actually, Sentinels consider Covies trespassers. Covies consider Sentinels defenders of the Halo rings but if they get in the way, they must be taken down. The Heretic-Sentinel relationship is uncommon. In books, Elites tried to communicate with Sentinels and paid heavy losses for that. And don't tell me you've forgotten about Sacred Icon and Quarantine Zone...
As for dual wielding, only if it's reasonable. I shouldn't lose accuracy or damage. I should only lose my ability to use my backpack weapon, grenades, and perhaps melee.
-Ghost, defender of CE and all that is rational
For the last three missions, make them so that you are in the same area but I a totally different part. For example, in Two Betrayals, perhaps you could go underground and fight in a totally different place. Keyes is actually different enough, but for the Maw, perhaps you land outside of the ship and walk along the side and destroy it from the outside.
If brutes were in it, they would usually appear commanding their own squads of grunts and jackals, but in some areas they could be under the command of elites. To fit in with CE the should take less melees, but deal the same melee damage as a hunter. They would act similar to elites when they haven't spotted you. They would patrol areas like in AotCR. They would berserk if you kill all their allies, take considerable damage, or if you sneak up on them and they spot you. They would wield spikers, plasma rifles and sometimes a hammer