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Posted by: chickenlittle
They didn't even make it difficult.
All they did was add numbers, damage, and health.CE may not have been difficult, but CE managed difficulty better than any other Halo game.
ODST is closest to the CE feel imo.
H2 threw you into open locations at the beginning of some missions/battles. The beginning of the Heretic boss fight, you hardly have any time to get to cover. The beginning of Delta Halo, if you stick around the starting area, you're going to be swarmed (unlike Silent Cartographer and AotCR mission starts). The beginning of Regret, you only have a few seconds to prepare (particularly, string jumps and grenade jumps to get to higher ground and skip the battle).
Hence, the initial 12+ deaths before actually making progression. Of course, with skulls turned on, H2 combat can drastically change for the better. Sputnik, Envy, Black Eye really makes it more fun and give power to the player so I can charge in there and assassinate every Elite like I should be able to do instead of having to use this 'cover system' all the time.
H3 threw you into locations with little to none reliable cover, often forcing you to use long range tactics. And again, an emphasis on cover. Skulls only make it worse and encourage long range tactics.
Reach threw you into cqc (where the AI just happen to be weak at, requiring 1 hit kill melees to do well) because long range combat was reduced to headshotting unshielded enemies. Again, skulls only made it worse.
In each of these games, there's been an emphasis on difficulty instead of balanced difficulty.
If I have to rank them by balanced/reasonable difficulty, it would be this:
CE > ODST > H2 > H3 > Reach
H2 isn't a complete deviation from CE which is why I still manage to enjoy it. H3 and Reach are the epitome of poor emphasis.
[Edited on 06.10.2012 12:09 PM PDT]