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Subject: If there was one thing that could improve CE...

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Multijirachi

Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space

A suggestion for CE: Elites can drive warthogs and scorpions


MY last off-topic post: You are truly ignorant. The Banshees on LNoS are Space Banshees specifically designed for exoatmospheric combat. The CE one isn't sealed.

From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).


So how come your elite allies can use tanks and warthogs in Halo 2?

CE suggestion: Marines with rocket launchers and fuel rod guns.

[Edited on 06.06.2012 3:29 PM PDT]

  • 06.06.2012 3:24 PM PDT
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Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE.
Idiotic notion that being before a game in a canonical sense applies

We're talking about the games themselves, not the canon.

[Edited on 06.06.2012 5:12 PM PDT]

  • 06.06.2012 5:12 PM PDT

Posted by: Mark V guy
So how come your elite allies can use tanks and warthogs in Halo 2?
CE suggestion: Marines with rocket launchers and fuel rod guns.
GAME. PLAY. YOU. FOOL.


They didn't add code to prevent them from using the weapons/vehicles because it would have made the games less fun.

  • 06.06.2012 8:31 PM PDT
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Posted by: Mark V guy
So how come your elite allies can use tanks and warthogs in Halo 2?
As others have pointed out, it was for gameplay. H3 took a more stricter course because the Elites would be too effective on Scorpion tread seats.

Posted by: Mark V guy
CE suggestion: Marines with rocket launchers
The easy way to make it work:

they cannot damage themselves and allies with their rockets. Of course, that would make them op.

The better way:

Increasing their desired combat range (dcr) and adjusting their minimum (iirc) firing range (using Eschaton, it's possible to make them avoid firing up close) would negate the necessity for such safeguards.

Though Covies would also have to be adjusted due to their cqc preference.

Introducing rocket launcher marines would require introducing long range combat into CE and drastically changing weapon functions.

[Edited on 06.06.2012 8:46 PM PDT]

  • 06.06.2012 8:45 PM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.


Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space

A suggestion for CE: Elites can drive warthogs and scorpions


MY last off-topic post: You are truly ignorant. The Banshees on LNoS are Space Banshees specifically designed for exoatmospheric combat. The CE one isn't sealed.

From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).


So how come your elite allies can use tanks and warthogs in Halo 2?

CE suggestion: Marines with rocket launchers and fuel rod guns.


You are really really really so dumb..

The Bed Intruder thinks so too. They don't get onto the Human stuff by themselves, they get in when you get in. The code didn't seperate the vechile classes because it's a game.

  • 06.06.2012 11:05 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Multijirachi

Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space

A suggestion for CE: Elites can drive warthogs and scorpions


MY last off-topic post: You are truly ignorant. The Banshees on LNoS are Space Banshees specifically designed for exoatmospheric combat. The CE one isn't sealed.

From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).


So how come your elite allies can use tanks and warthogs in Halo 2?

CE suggestion: Marines with rocket launchers and fuel rod guns.


You are really really really so dumb..

The Bed Intruder thinks so too. They don't get onto the Human stuff by themselves, they get in when you get in. The code didn't seperate the vechile classes because it's a game.


So they only get in when you have just gotten out? I remember once I just exited the driver seat if a scorpion and an elite got in and started driving it

CE suggestion: Drivable wraiths

Less delay between scorpion shots

  • 06.07.2012 8:29 AM PDT


Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space

A suggestion for CE: Elites can drive warthogs and scorpions


MY last off-topic post: You are truly ignorant. The Banshees on LNoS are Space Banshees specifically designed for exoatmospheric combat. The CE one isn't sealed.

From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).


So how come your elite allies can use tanks and warthogs in Halo 2?

CE suggestion: Marines with rocket launchers and fuel rod guns.


You are really really really so dumb..

The Bed Intruder thinks so too. They don't get onto the Human stuff by themselves, they get in when you get in. The code didn't seperate the vechile classes because it's a game.


So they only get in when you have just gotten out? I remember once I just exited the driver seat if a scorpion and an elite got in and started driving it

CE suggestion: Drivable wraiths

Less delay between scorpion shots

Now that you mention the Scorpion shots, I would like less bullet deviation for the MG on the Scorpion. That thing was near useless until Halo 2.

  • 06.07.2012 1:14 PM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.


Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy

Posted by: Multijirachi

Posted by: Mark V guy
My last off topic point: In Halo Reach Long night of Solace you fight banshees in space and that is before CE. Also in Halo 2 you see banshees flying in outer space

A suggestion for CE: Elites can drive warthogs and scorpions


MY last off-topic post: You are truly ignorant. The Banshees on LNoS are Space Banshees specifically designed for exoatmospheric combat. The CE one isn't sealed.

From a gameplay standpoint, I would love to see Elites driving 'Hogs. From a Cannon standpoint, it won't work as Elites see everything a Human touches (Or is built by them) as filth. Elites would rather die than pick up a human weapon. Reach is excluded because the AI didn't know the difference in turrets (Which is why Elites sometimes get onto Warthog Turrets).


So how come your elite allies can use tanks and warthogs in Halo 2?

CE suggestion: Marines with rocket launchers and fuel rod guns.


You are really really really so dumb..

The Bed Intruder thinks so too. They don't get onto the Human stuff by themselves, they get in when you get in. The code didn't seperate the vechile classes because it's a game.


So they only get in when you have just gotten out? I remember once I just exited the driver seat if a scorpion and an elite got in and started driving it

CE suggestion: Drivable wraiths

Less delay between scorpion shots


Basically, yes. I would love those two things, would make Two Betrayals awesome.

  • 06.07.2012 11:25 PM PDT

Posted by: Multijirachi


Basically, yes. I would love those two things, would make Two Betrayals awesome.
...except for the fact that there is no Scorpion on Two Betrayals.

  • 06.08.2012 8:46 PM PDT


Posted by: chickenlittle
Posted by: Multijirachi


Basically, yes. I would love those two things, would make Two Betrayals awesome.
...except for the fact that there is no Scorpion on Two Betrayals.

Maybe he was referring to the Wraith? If memory serves there was one in the level?

  • 06.09.2012 7:35 AM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.


Posted by: Wilis_kid

Posted by: chickenlittle
Posted by: Multijirachi


Basically, yes. I would love those two things, would make Two Betrayals awesome.
...except for the fact that there is no Scorpion on Two Betrayals.

Maybe he was referring to the Wraith? If memory serves there was one in the level?


I was referring to the Wraith, I believe there's two in this level (At the end).

  • 06.09.2012 7:39 AM PDT

Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.

  • 06.09.2012 10:42 AM PDT

Posted by: sdnomdE
Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.
Don't forget the one at the base of the Control Centre.

  • 06.09.2012 12:35 PM PDT


Posted by: sdnomdE
Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.

I was certain there was at least 3 xD. But I haven't done a playthrough of Halo in a while (completed it on legendary enough times on PC, Xbox and CEA) but I never remember the vehicles. The one thing I do remember, is how annoying the Elites and waves of flood were by the banshee's towards the end of that level xD

  • 06.09.2012 12:59 PM PDT
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Posted by: Wilis_kid

Posted by: sdnomdE
Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.

I was certain there was at least 3 xD. But I haven't done a playthrough of Halo in a while (completed it on legendary enough times on PC, Xbox and CEA) but I never remember the vehicles. The one thing I do remember, is how annoying the Elites and waves of flood were by the banshee's towards the end of that level xD
The difficulty of that battle is greatly exaggerated, unless you:

-choose not to use the sniper
-choose not to use the rocket launcher on infantry

Nonetheless, this is my preferred method:

1. bring a Ghost, preferably with full health
2. blow up 1 Wraith before triggering Flood
3. after the Flood are killed, go on a certain rock and let the other Wraith fire at you. He'll never hit you so you can blow him up
4. pistol Grunts, Jackals, Hunters, leaving only the Elites. Save enough pistol ammo for at least 20 headshots.
5. drive the Ghost up to the Elites; pwn them
6. teabag fallen enemies
7. retrieve the Banshee feeling good

[Edited on 06.09.2012 3:40 PM PDT]

  • 06.09.2012 3:28 PM PDT


Posted by: Sliding Ghost

Posted by: Wilis_kid

Posted by: sdnomdE
Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.

I was certain there was at least 3 xD. But I haven't done a playthrough of Halo in a while (completed it on legendary enough times on PC, Xbox and CEA) but I never remember the vehicles. The one thing I do remember, is how annoying the Elites and waves of flood were by the banshee's towards the end of that level xD
The difficulty of that battle is greatly exaggerated, unless you:

-choose not to use the sniper
-choose not to use the rocket launcher on infantry

Nonetheless, this is my preferred method:

1. bring a Ghost, preferably with full health
2. blow up 1 Wraith before triggering Flood
3. after the Flood are killed, go on a certain rock and let the other Wraith fire at you. He'll never hit you so you can blow him up
4. pistol Grunts, Jackals, Hunters, leaving only the Elites. Save enough pistol ammo for at least 20 headshots.
5. drive the Ghost up to the Elites; pwn them
6. teabag fallen enemies
7. retrieve the Banshee feeling good

Annoying, yes.

Difficult? No, not after all these years. Though i'd be lying if i said i haven't been ambushed by the stealth covie/flood once or twice even after all these years.

  • 06.09.2012 6:56 PM PDT
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Posted by: Wilis_kid

Annoying, yes.

Difficult? No, not after all these years.

Though i'd be lying if i said i haven't been ambushed by the stealth covie/flood once or twice even after all these years.
Oh ok I get what you mean.

I used to think the stealth Elites were random at this part but it turns out that it's set spawns.

  • 06.09.2012 10:35 PM PDT

Posted by: chickenlittle
Posted by: sdnomdE
Rofl. Two Betrayals has 5 wraiths. Canyon-by-canyon, it's 1-2-2.
Don't forget the one at the base of the Control Centre.

???

I did count that vehicle, hence me listing the first canyon as having one wraith.

  • 06.10.2012 12:07 AM PDT

"We live in a special time; the only time where we can observationally verify that we live in a very special time" - Lawrence Krauss.

I was a finalist :P


Posted by: Mark V guy
more allies on 343 GS and The Library

That's what made 343 Guilty Spark and the Library; to give an eerie atmosphere. Barely no back-up or help to rely on enhanced it, especially as you approach your objective, seeing blood smears all over the place, or encountering masses of Flood being bombarded at you.

  • 06.10.2012 7:29 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Zealot Tony

Posted by: Mark V guy
more allies on 343 GS and The Library

That's what made 343 Guilty Spark and the Library; to give an eerie atmosphere. Barely no back-up or help to rely on enhanced it, especially as you approach your objective, seeing blood smears all over the place, or encountering masses of Flood being bombarded at you.


Suppose. Although if the game had weapon swapping with allies, it would have been really cool to build a army of shotgun wielding marines

  • 06.10.2012 8:36 AM PDT


Posted by: Mark V guy

Posted by: Zealot Tony

Posted by: Mark V guy
more allies on 343 GS and The Library

That's what made 343 Guilty Spark and the Library; to give an eerie atmosphere. Barely no back-up or help to rely on enhanced it, especially as you approach your objective, seeing blood smears all over the place, or encountering masses of Flood being bombarded at you.


Suppose. Although if the game had weapon swapping with allies, it would have been really cool to build a army of shotgun wielding marines

That would make things more interesting. I used to equip the Marines in Halo 2 and 3 with heavy or ranged weaponry as they became incredibly useful, even on legendary (I've had the Marines on Gravemind survive until the end of the level in some cases with Beam Rifles and Carbines).

Not to mention the Marines with Plasma rifles on Truth and Reconciliation are more effective than the average AR Marine. But yes, being able to give them better weaponry would either make things interesting or (in some cases with Halo 2 as well) more likely to kill themselves with rockets etc.

  • 06.10.2012 9:10 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Wilis_kid

Posted by: Mark V guy

Posted by: Zealot Tony

Posted by: Mark V guy
more allies on 343 GS and The Library

That's what made 343 Guilty Spark and the Library; to give an eerie atmosphere. Barely no back-up or help to rely on enhanced it, especially as you approach your objective, seeing blood smears all over the place, or encountering masses of Flood being bombarded at you.


Suppose. Although if the game had weapon swapping with allies, it would have been really cool to build a army of shotgun wielding marines

That would make things more interesting. I used to equip the Marines in Halo 2 and 3 with heavy or ranged weaponry as they became incredibly useful, even on legendary (I've had the Marines on Gravemind survive until the end of the level in some cases with Beam Rifles and Carbines).

Not to mention the Marines with Plasma rifles on Truth and Reconciliation are more effective than the average AR Marine. But yes, being able to give them better weaponry would either make things interesting or (in some cases with Halo 2 as well) more likely to kill themselves with rockets etc.


Yeah. I would equip them all with rocket launchers and shotguns and watch them rampage through the library

  • 06.10.2012 9:36 AM PDT
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Posted by: Mark V guy

Yeah. I would equip them all with rocket launchers and shotguns and watch them rampage through the library
It's not enough to just arm them with those weapons. Nearly everything about them has to be adjusted. You want marines sniping with the shotgun like Emile? Or marines blowing themselves up with their own rockets at close range?

Rocket launcher marine:

-big firing range
-big desired combat range (because giving them melee is a bad idea, especially if they can't do any damage. This is why rocket launcher marines in Halo games are so easily pwned in cqc. They need to learn to get to higher ground or run for their -blam!- lives)
-big minimum firing range so they don't blow themselves up in cqc
-either accuracy and rof of a sniper or trigger happy like the rocket launcher Flood

Shotgun marine:

-medium firing range
-small desired combat range

But a much better idea is to finally implement weapon switching. Then we don't have to set the desired combat range for rocket launcher marines so high because they could switch to an AR or pistol and fend for themselves.

Halo AI has hardly evolved as of Reach. So many implementations and fixes (marines finally being able to do melee damage) could have been done but weren't. I blame the shift and focus to difficulty, which is a bs decision.

  • 06.10.2012 9:50 AM PDT

They didn't even make it difficult. All they did was add numbers, damage, and health.

  • 06.10.2012 9:59 AM PDT
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Posted by: chickenlittle
They didn't even make it difficult.

All they did was add numbers, damage, and health.
CE may not have been difficult, but CE managed difficulty better than any other Halo game.

ODST is closest to the CE feel imo.

H2 threw you into open locations at the beginning of some missions/battles. The beginning of the Heretic boss fight, you hardly have any time to get to cover. The beginning of Delta Halo, if you stick around the starting area, you're going to be swarmed (unlike Silent Cartographer and AotCR mission starts). The beginning of Regret, you only have a few seconds to prepare (particularly, string jumps and grenade jumps to get to higher ground and skip the battle).

Hence, the initial 12+ deaths before actually making progression. Of course, with skulls turned on, H2 combat can drastically change for the better. Sputnik, Envy, Black Eye really makes it more fun and give power to the player so I can charge in there and assassinate every Elite like I should be able to do instead of having to use this 'cover system' all the time.

H3 threw you into locations with little to none reliable cover, often forcing you to use long range tactics. And again, an emphasis on cover. Skulls only make it worse and encourage long range tactics.

Reach threw you into cqc (where the AI just happen to be weak at, requiring 1 hit kill melees to do well) because long range combat was reduced to headshotting unshielded enemies. Again, skulls only made it worse.

In each of these games, there's been an emphasis on difficulty instead of balanced difficulty.

If I have to rank them by balanced/reasonable difficulty, it would be this:

CE > ODST > H2 > H3 > Reach

H2 isn't a complete deviation from CE which is why I still manage to enjoy it. H3 and Reach are the epitome of poor emphasis.

[Edited on 06.10.2012 12:09 PM PDT]

  • 06.10.2012 11:35 AM PDT