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Posted by: Wilis_kid
Posted by: chickenlittle
Posted by: Mark V guy
In CE you can snipe with the shotgun because of its ridiculously long rangeYou do realize that actual shotguns have a much longer range, right? Right?
CE was the only Halo game in which the shotgun was useful for something else than camping corners and very CQB. It still did decent damage at short-mid range, and was devastating but usually not a 1-hit kill in CQB. Again, weapon balance involves making everything useful in multiple combat areas to prevent the whole Rock-Paper-Scissors thing we've seen in the last 4 Halo games.
The CE shotgun is definitely the best/most balanced/fun to use in the series. In my honest opinion it didn't need tweaking in any form.
As for other weapons, it's debatable. Sure the CE pistol was deadly, but should it really have been as powerful as it was? Should the Rocket have had lock on or is it better without etc.I could melee infection forms instead of having to let my shields take the damage all the time. And shooting 1 infection form popped other ones.
In H3, I always have to use up my precious ammo on infection forms, unless I prepare a turret or something. Of course I could just let them pop my shields, but let's be reasonable. That would be stupid on higher difficulties.
In CE, I don't have to prepare. Just keep my guard up, melee when I want to (not to mention that I don't have to melee multiple times to get the melee animation I want to use).
Posted by: Wilis_kid
Vehicles, I think most were fine with the exception of the Scorpions MG which was useless in my opinion. Furthermore, I do have to admit I loved the explosions the Covenant vehicles made when destroyed (sounds and looks better than future games i think). Should Human vehicles have had health? Or should Covie vehicles not have had health etc.
Any other suggestions?CE vehicles were wonderful. I could fight them on foot. I could manipulate them. Then came H3, where they dominate in campaign and mp. Don't get me wrong. They're supposed to dominate, but not in the damn campaign! In campaign, vehicle combat should be equal yet what I've seen is enemy AI possessing things that I can't access. Why is there no support for driving the H3 Banshee? Invisible barriers confining me, tricks merely moving me closer to doom, strafe being completely useless due to lack of hover.
If anyone's wondering why I'm attacking H3 so much today, it's not merely because of a certain poster on here, but because I have finally stopped tolerating the bs that is H3 campaign after playing it on several difficulties. The bs is everywhere. The scenery items go flying, so many times I end up nearly getting splattered and almost all the time, end up splattered. Unmanned vehicles get blown up like they were nothing and allies are constantly spawning when I'm trying to preserve enemies. The enemies are repulsive and an insult to CE AI. And the allies are goddamn awful. Sticking enemies is absurd as well because they dive so much.
Vehicle driving in H2 was tolerable because the same AI didn't always get in the vehicle seat. AI took turns. Not in H3. If you get a friendly AI out of your hog, you have to drive off far, far away from him to get him to lose interest.
I now see that Reach is clearly a superior campaign to H3. I now see that H3 was the progenitor of the bs.
H2 upped the damage and killed the sandbox but it didn't -blam!- up the AI too much and vehicle driving was at least strict. H3 worsened everything!
My beloved needler, my trustworthy hog, my manipulations and assassinations. It's all -blam!- up in H3 first!
If there's 2 Brutes standing right next to each other, the one on the left having just spotted me and the one on the right has his back turned, I have to aim all the way to the right or the lunge will propel me to the left one, giving away my position to the other one.
The needler is no longer about art but just instant kills. This is suitable for mp. Why throw it in the campaign? It's as annoying as armor lock: in Reach, you armor lock, the AI will just move away from you and wait. In H3, you fire the needler, the AI will inevitably dive from some of the last few needles.
And of course, the pistol. It's trash in campaign. Hardly any ammo and doesn't give you enough time to get kills out in the open before you end up losing your shields.
Then there's the Flood. Useless, pathetic, only hard because of increased damage and inconsistent health: some unshielded Flood inexplicably take multiple melees. Sometimes, your melee only hits their arm or the host's head and you end up getting hit. Why melee? Because firing my non-headshotable gun at Flood will get me killed!
Last but not least, oh no, I have many more complaints against H3, the freaking hog. It's lighter, it's constantly a nuiscance especially when the marine driver just happens to drive into me. There was this one time where I had the perfect collection, I was driving the hog to the checkpoint area, I drive over a rock and flip off the cliff. Fcking bs!
H3 campaign has screwed me over for the last time!
[Edited on 06.11.2012 3:02 PM PDT]