- ArBit3R 818
- |
- Intrepid Heroic Member
Cop lights, flash lights
Spot lights, strobe lights
Street lights
Fast life, drug life
Thug life, rock life
Every night
You heard me. Defile my Forge Maps that are ripe for Slayer games and Classic Slayer games. they can also be turned to be used as Cap. Teh Flag or Assault.
SOOOOO, please FR me: ArBiT3R 818
And with enough people a Gamenight will be organized where the maps I've made by myself, and worked out every nook or cranny for a ten months-year.
So go.
Here's some info on my maps.
District: An Urban Battlezone with intense ground combat, and the ability to get air Support to any section of this small segment of a larger city. No vehicles other than One Falcon. Very balanced and already Beta Tested. For short-to-Medium range combat.
Runway 117: Built to have Heavy Tank and Rocket Hog combat. Go Jetpack here, as the higher you are the better you are to rain down hell on your enemy. A Falcon is here to harass the Infantry. The Runway is a long strip where showdowns can go down if you're lucky enough to spawn near an enemy on the Runway. Two tanks, Two Rocket Hogs, two Mongooses, one Falcon and some sly weapon placements. For Short-to-Medium range combat.
Cirkle: Two bases. One ruin. Easy ways to sneak into the opposition's base. Rockets spawn in the middle of the Circle-- get it fast. Teleporters aid you when getting the drop on the other side of the circle. Made to be a fun and intense experience. Used for Slayer, but also modified to be playable on Cap. Teh Flag.
Temple: A Forerunner Temple where the Blue Team Expedition is in a battle with the Red Invaders via Spaceship. Battle to gain control of this Temple. Rockets in the center. The Temple is the High Ground, take control of the Teleporter area and have a good defense again respawning Reds or Blues. Be cautious, Blue Reinforcements arrive via Falcon and can use the Elevator to come down and hit you where you're not paying attention-- the inside of the Teleporter room itself.
[Edited on 06.02.2012 4:42 PM PDT]