- Thomsn0w
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- Noble Heroic Member
Posted by: DecepticonCobra
Sure didn't matter in the Forerunner-Flood War.
Perhaps the research done by the monitors on the Halo installations went towards better weapon research.
Posted by: Sliding Ghost
Posted by: the real Janaka
True, but the point I'm trying to make is that it's not stupid from a game design standpoint, to have the most prominent or complicated enemies disapear or transform into a simple ragdoll or physics object. There were after all a lot of Prometheans at the end of story walkthrough. The amount of physics seems toned down too. From what I've seen there are hardly any objects laying around, but I'll have to look again to be sure.The bodies aren't as important as the weapons imo. In Reach, it was repulsive seeing weapons disappearing when I was looking at them (especially when I was not playing from installed to hard drive). Even if I picked them up, they would disappear.
Nonetheless, I hope H4 will not require installation to the Xbox 360 hard drive to perform well. This may not be the case given 'For optimal experience in Campaign mode, play with Xbox 360 Hard Drive' yet there's no mention of installing.
I was very disappointed to find that Anniversary's classic graphics had so many bugs when played without a hard drive. Right now I'm planning on returning/selling Anniversary so I can get more $ for H4.
Miscellaneous Halo performance info:
-in H2, when doing this, there's obviously going to be a loss of particles. But the interesting thing is, as soon as the AI lose their interest in going to Tartarus, the particles are stabilized again. When I isolated the Councilors army by stopping reinforcements from coming (shooting Johnson with a needler to get him to run off his sniping platform), there wasn't any noticeable loss of particles or performance (though this was in H2 Vista on lowest graphics/level of detail). Eventually, certain AI are going to start disappearing the more AI I retain (this includes the 4 Hunters I brought, Keyes, Johnson, and Tartarus, though Johnson respawns at the platform).
-in H3, when I did this, it would appear most of the Banshees were deleted by the game rather than being killed by the Pelican gunners. The particles were gone and there was lag. But after taking out certain enemies, there was no lag.
When I extended the Hornet numbers by going back to the island, I caused the Hornets I left at the third tower to lose their AI (so if I were to betray my allies, they wouldn't attack me). The effect on AI spawned later.
My question is, does scripting have a big impact on gameplay performance?
Because H3 was stated to support up to 20 AI yet it was possible to get more than that (also this). Notice that in this instance, the allies have no scripting at all so I have to move them into position so they can fight the gathered enemies below.
Impressive.
[Edited on 06.06.2012 7:52 AM PDT]