Bungie Universe
This topic has moved here: Subject: Reason for Enemies Disintegrating
  • Subject: Reason for Enemies Disintegrating
  • Pages:
  • 1
  • 2
  • of 2
Subject: Reason for Enemies Disintegrating

In The new halo 4 footage we see that enemies (especially the forerunner/Prometheans) disintegrate after death and disintegrate their enemies. These weapons and tactics seem to be a good way of fighting the flood. If your technology disintegrates everything, therefore your opponent cannot use it. Also maybe the reason why the knights disintegrate is because they are part biological.
tl;dr New enemies disintegrate, flood can't use their technology and bodies against them, Forerunner/Promethean gain an advantage against the flood because flood cannot use their most effective weapon of assimilating their enemies and learning their weaknesses.
P.S this is just a theory (I Don't know why the knight's weapons don't disintegrate when they die because this would not allow your enemies to use it against them)

  • 06.05.2012 8:29 PM PDT
  • gamertag: [none]
  • user homepage:

There is a thin line between insanity and genius, i would put myself right in the middle and i enjoy every second of it.

K.

  • 06.05.2012 8:55 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Sure didn't matter in the Forerunner-Flood War.

  • 06.05.2012 8:58 PM PDT

"Where ere thou hast been, here or in yon world manifest? Canst thou tell what is, or what was, or what is to come? No thing shall last. Yet there are some things that will never change. History is written in blood, yet are battles really lost on the battlefield? Canst thou tell me where thou comest, and where thou goest, and what is, or what was, or what will be? For everything remains, AS IT NEVER WAS."

Posted by: RU551NSP4RT4N
Also maybe the reason why the knights disintegrate is because they are part biological.


They are biological. If you look at the character models (not to mention the slightly scary skull-face) they are in some form of "war suit," and the large "arms" that we see them attack with aren't really arms at all.

  • 06.05.2012 9:11 PM PDT

What a waste....

The TL;DR is almost as long as the OP...

  • 06.05.2012 9:59 PM PDT

Questions lead to learning, learning leads to kowledge, knowledge leads to understanding, understanding leads to peace.



"I would kill to get a killionaire... 10 times... digitally."

The Prometheans are made of hard orange light. They die, and the light goes back to regular light, hence the dissolving looking bit.

  • 06.05.2012 10:53 PM PDT
  • gamertag: [none]
  • user homepage:

Crawlers don't disappear and neither do Engineers (afawk).

The Knights probably have a fail-safe.

  • 06.05.2012 11:03 PM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

The less bodies you have laying around, the more enemies you can spawn, and more frequently too. Less things for both ram and cpu to worry about!

The Prometheans probably have a far too demanding ragdoll.

[Edited on 06.06.2012 12:49 AM PDT]

  • 06.06.2012 12:46 AM PDT

心の中に弱い風が吹いています。

It's like the Sentinel Beam. Kill it with fire.

  • 06.06.2012 1:08 AM PDT

ULTIMATE FAILURE.


Posted by: DE4THINC4RN4TE
The Prometheans are made of hard orange light. They die, and the light goes back to regular light, hence the dissolving looking bit.


What this guy said. In the Forerunner books, a lot of their stuff is made from "hard light," and the whole dissolving thing reminds me of the description of how the Didact's ship (which was made of hard light) got destroyed. The Elite dissolving is likely because of how their weapons are supposed to destroy biological matter, yeah - it mentions in halo 3 (I think) how the Sentinel's weapons do the same, we just don't see it represented in-game.

  • 06.06.2012 1:40 AM PDT


Posted by: renagadeface

Posted by: DE4THINC4RN4TE
The Prometheans are made of hard orange light. They die, and the light goes back to regular light, hence the dissolving looking bit.


What this guy said. In the Forerunner books, a lot of their stuff is made from "hard light," and the whole dissolving thing reminds me of the description of how the Didact's ship (which was made of hard light) got destroyed. The Elite dissolving is likely because of how their weapons are supposed to destroy biological matter, yeah - it mentions in halo 3 (I think) how the Sentinel's weapons do the same, we just don't see it represented in-game.


It makes perfect sense when we're talking about eliminating the Flood hundreds of thousands of years back when they were pretty much overwhelming the whole galaxy

  • 06.06.2012 1:42 AM PDT
  •  | 
  • Honorable Heroic Member

http://www.bungie.net/fanclub/halohaven/Group/GroupHome.aspx

Join Halo Haven! (Group Leader: A 3 Legged Goat)

(To discuss Halo 4.)


Posted by: Bryanesie
It's like the Sentinel Beam. Kill it with fire.

Post of the day.

  • 06.06.2012 1:42 AM PDT

Posted by: ElementalRunner

Posted by: Commander Stroll
Still using a pump-action shotgun over 500 years in the future I see.

omg not realistic stop game production plz


Posted by: Sigma617

Posted by: the real Janaka
The less bodies you have laying around, the more enemies you can spawn, and more frequently too. Less things for both ram and cpu to worry about!

The Prometheans probably have a far too demanding ragdoll.


I do not like this. If this is true, then why not eliminate every hostile body? Have them dissolve into blood like Zombies from Doom 3?

When I first played Halo CE I was impressed that the bodies would stay where they were indefinitely. At that time, it was rare for games to do that.

If this happens, it will feel like a step backwards to me.

As far as I can see, only the Promethean AI creatures seem to disintegrate, my bet is the Covies and Spartans will not do that (unless shot with Forerunner weapons)

  • 06.06.2012 3:44 AM PDT

By the power of truth, I, while living, have conquered the universe.


Posted by: Sigma617

Posted by: the real Janaka
The less bodies you have laying around, the more enemies you can spawn, and more frequently too. Less things for both ram and cpu to worry about!

The Prometheans probably have a far too demanding ragdoll.


I do not like this. If this is true, then why not eliminate every hostile body? Have them dissolve into blood like Zombies from Doom 3?

When I first played Halo CE I was impressed that the bodies would stay where they were indefinitely. At that time, it was rare for games to do that.

If this happens, it will feel like a step backwards to me.


As far as we've seen, only Promethean Knights and enemies killed by Forerunner light-based weaponry will disintegrate. When the Grunts and Jackal were killed, their bodies remained on the ground.

  • 06.06.2012 3:50 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.


Posted by: ajw34307

Posted by: Sigma617

Posted by: the real Janaka
The less bodies you have laying around, the more enemies you can spawn, and more frequently too. Less things for both ram and cpu to worry about!

The Prometheans probably have a far too demanding ragdoll.


I do not like this. If this is true, then why not eliminate every hostile body? Have them dissolve into blood like Zombies from Doom 3?

When I first played Halo CE I was impressed that the bodies would stay where they were indefinitely. At that time, it was rare for games to do that.

If this happens, it will feel like a step backwards to me.


As far as we've seen, only Promethean Knights and enemies killed by Forerunner light-based weaponry will disintegrate. When the Grunts and Jackal were killed, their bodies remained on the ground.

True, but the point I'm trying to make is that it's not stupid from a game design standpoint, to have the most prominent or complicated enemies disapear or transform into a simple ragdoll or physics object. There were after all a lot of Prometheans at the end of story walkthrough. The amount of physics seems toned down too. From what I've seen there are hardly any objects laying around, but I'll have to look again to be sure.

  • 06.06.2012 5:11 AM PDT
  • gamertag: [none]
  • user homepage:


Posted by: the real Janaka
True, but the point I'm trying to make is that it's not stupid from a game design standpoint, to have the most prominent or complicated enemies disapear or transform into a simple ragdoll or physics object. There were after all a lot of Prometheans at the end of story walkthrough. The amount of physics seems toned down too. From what I've seen there are hardly any objects laying around, but I'll have to look again to be sure.
The bodies aren't as important as the weapons imo. In Reach, it was repulsive seeing weapons disappearing when I was looking at them (especially when I was not playing from installed to hard drive). Even if I picked them up, they would disappear.

Nonetheless, I hope H4 will not require installation to the Xbox 360 hard drive to perform well. This may not be the case given 'For optimal experience in Campaign mode, play with Xbox 360 Hard Drive' yet there's no mention of installing.

I was very disappointed to find that Anniversary's classic graphics had so many bugs when played without a hard drive. Right now I'm planning on returning/selling Anniversary so I can get more $ for H4.

Miscellaneous Halo performance info:

-in H2, when doing this, there's obviously going to be a loss of particles. But the interesting thing is, as soon as the AI lose their interest in going to Tartarus, the particles are stabilized again. When I isolated the Councilors army by stopping reinforcements from coming (shooting Johnson with a needler to get him to run off his sniping platform), there wasn't any noticeable loss of particles or performance (though this was in H2 Vista on lowest graphics/level of detail). Eventually, certain AI are going to start disappearing the more AI I retain (this includes the 4 Hunters I brought, Keyes, Johnson, and Tartarus, though Johnson respawns at the platform).

-in H3, when I did this, it would appear most of the Banshees were deleted by the game rather than being killed by the Pelican gunners. The particles were gone and there was lag. But after taking out certain enemies, there was no lag.

When I extended the Hornet numbers by going back to the island, I caused the Hornets I left at the third tower to lose their AI (so if I were to betray my allies, they wouldn't attack me). The effect on AI spawned later.

My question is, does scripting have a big impact on gameplay performance?

Because H3 was stated to support up to 20 AI yet it was possible to get more than that (also this). Notice that in this instance, the allies have no scripting at all so I have to move them into position so they can fight the gathered enemies below.

[Edited on 06.06.2012 6:32 AM PDT]

  • 06.06.2012 6:12 AM PDT

Haters are going to hate.
Praisers are going to praise.

The Bungie Forums are what keeps my mind sharp and my fingers active, between writing my own movie scripts, drawing, and studying industrial design. At the moment I'm working on miniatures for a short movie that I'll hopefully be able to film once I've saved up for a camera... That's me, with the mug, trying to have a conversation with Konoko.

@ Sliding Ghost:

I agree, that has always been my main complaint on the technical side. I'd much rather have a super stable sandbox, than the best graphics, cause in the end, it's the gameplay that makes me revisit the game. After a couple of years the graphics wont matter anyway. They are however an important factor when it comes to selling the game.

Hope 4, will be able to pull of those amazing sandbox moments 3, was able to, like having the same allies follow you from the start to the finish, and there help you defeat two scarabs by driving the hornet so you can jump of, onto the huge walker. That was a lot more impressive than shiny surfaces... (lvl The Covenant).




[Edited on 06.06.2012 7:46 AM PDT]

  • 06.06.2012 7:39 AM PDT

~Thomsn0w


Posted by: DecepticonCobra
Sure didn't matter in the Forerunner-Flood War.

Perhaps the research done by the monitors on the Halo installations went towards better weapon research.



Posted by: Sliding Ghost

Posted by: the real Janaka
True, but the point I'm trying to make is that it's not stupid from a game design standpoint, to have the most prominent or complicated enemies disapear or transform into a simple ragdoll or physics object. There were after all a lot of Prometheans at the end of story walkthrough. The amount of physics seems toned down too. From what I've seen there are hardly any objects laying around, but I'll have to look again to be sure.
The bodies aren't as important as the weapons imo. In Reach, it was repulsive seeing weapons disappearing when I was looking at them (especially when I was not playing from installed to hard drive). Even if I picked them up, they would disappear.

Nonetheless, I hope H4 will not require installation to the Xbox 360 hard drive to perform well. This may not be the case given 'For optimal experience in Campaign mode, play with Xbox 360 Hard Drive' yet there's no mention of installing.

I was very disappointed to find that Anniversary's classic graphics had so many bugs when played without a hard drive. Right now I'm planning on returning/selling Anniversary so I can get more $ for H4.

Miscellaneous Halo performance info:

-in H2, when doing this, there's obviously going to be a loss of particles. But the interesting thing is, as soon as the AI lose their interest in going to Tartarus, the particles are stabilized again. When I isolated the Councilors army by stopping reinforcements from coming (shooting Johnson with a needler to get him to run off his sniping platform), there wasn't any noticeable loss of particles or performance (though this was in H2 Vista on lowest graphics/level of detail). Eventually, certain AI are going to start disappearing the more AI I retain (this includes the 4 Hunters I brought, Keyes, Johnson, and Tartarus, though Johnson respawns at the platform).

-in H3, when I did this, it would appear most of the Banshees were deleted by the game rather than being killed by the Pelican gunners. The particles were gone and there was lag. But after taking out certain enemies, there was no lag.

When I extended the Hornet numbers by going back to the island, I caused the Hornets I left at the third tower to lose their AI (so if I were to betray my allies, they wouldn't attack me). The effect on AI spawned later.

My question is, does scripting have a big impact on gameplay performance?

Because H3 was stated to support up to 20 AI yet it was possible to get more than that (also this). Notice that in this instance, the allies have no scripting at all so I have to move them into position so they can fight the gathered enemies below.


Impressive.

[Edited on 06.06.2012 7:52 AM PDT]

  • 06.06.2012 7:48 AM PDT

~Thomsn0w

-double post-

[Edited on 06.06.2012 7:52 AM PDT]

  • 06.06.2012 7:51 AM PDT

Posted by:ScubaToaster
Posted by: HipiO7
This man, this man right here put it so eloquently that I actually cancelled my own 2000+ word long post.
/slow clap for respect


:)
The person who said participating is important, not winning, obviously never won anything.

I'm sure it'll have it's explanation, but I'm pretty sure the main reason for enemies disolving, apart from the awesome look of it is the capability it offers to spawn more and more enemies without any lag on screen or problems with processing.

Great idea, although I will miss battlefields riddled with bodies.

  • 06.06.2012 8:30 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: the real Janaka
@ Sliding Ghost:

I agree, that has always been my main complaint on the technical side. I'd much rather have a super stable sandbox, than the best graphics, cause in the end, it's the gameplay that makes me revisit the game. After a couple of years the graphics wont matter anyway. They are however an important factor when it comes to selling the game.

Hope 4, will be able to pull of those amazing sandbox moments 3, was able to, like having the same allies follow you from the start to the finish, and there help you defeat two scarabs by driving the hornet so you can jump of, onto the huge walker. That was a lot more impressive than shiny surfaces... (lvl The Covenant).
Indeed, performance should always have top priority.

Well, Arby was very useful to have around, without him becoming a massive annoyance. And yeah, I was under the impression that H3 AI driving was horrific (you all really should see the Hornets I collected get pwned by a single AA Wraith. I'll upload a video of it) but that's one instance where they do well.

Posted by: Thomsn0w
Posted by: Sliding Ghost
Posted by: the real Janaka
Impressive.
Yep and thanks! It took me quite a while to get all those AI, especially the marines, Elites, Brutes collection and if it weren't for grievances (going to the Hornets causes the game to kill off all the Brutes), I could have gotten more.

  • 06.06.2012 9:05 PM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Oh Yes!

If that's the case, wouldn't the Forerunners have implemented them in all their installations.

  • 06.06.2012 9:26 PM PDT

  • Pages:
  • 1
  • 2
  • of 2