- last post: 01.01.0001 12:00 AM PDT
Posted by: Razors are FUN
Every one of you who has posted in the Halo 3 weapons post seems to be forgetting that Bungie has to create these weapons not ONLY for multi-player but for campagin as well. Every add on and adjustment you suggest for a Covenant weapon is an add on to the enemys aresnal.
Think:
If the plasma rifle is beefed up, Elites kill you twice as fast; you get pinned down with no grenades? Good luck ever getting out.
Better tracking/explosions with needlers? Try seeing youre way out of a group of 6 needler weilding grunts.
They are good ideas but you have to suggest things that work on both levels of play not just one. Take mines, they would be awesome on campagin, but for multi-player they just cant work. You can place them at spawn points or weapon points plus the added bonus of a teammate not telling anyone where hes going minehappy.
Just try to remember that Bungie isnt making Halo 3 only for the multi-player aspect, they have thought and rethought about what would work and what wouldnt in both types of gameplay. They need both sides to work seemlessly together and thats what has made Halo CE and Halo 2 such great games.
Weapons and gameplay for campaign do not directly affect multiplayer...for example, Elites have far more shielding in campaign. Also...mines are totally more multiplayer oriented than single player, so I don't really understand your comment very much.