- last post: 01.01.0001 12:00 AM PDT
Posted by: Chaosenemy
-The loads of auto-aim
-Lunging
-The energy sword with no charge in multiplayer
-Multiplayer all about getting better weapons
-Dual-wielding
-Not enough gametype customization
-Beaver/Battle Creek, Warlock/Wizard, Relic, Terminal... agh all the new Halo 2 maps
-Cheating
-Little kids
-No M6D T.T
-No weapon balance (just go back to Halo CE balancing where every weapon OWNED)
-Power weapons..
-Spawning with an SMG (Or worse, in H3 we spawn with no weapon and have to throw rocks at the other players.)
-Okay okay i could go on for a while here.
I know most of this will all be true and Halo 3 will probably be quite similar to Halo 2. But hey, a guy can dream can't he? *Dreams* Ahh Halo 3 will be just as good as Halo 1! GG Bungie! GG!
-Dual wielding was a good addition; it made week weapons like the needler worth picking up and it made it possible to kill people with the sword.
-Bungie has to bring back some old maps, you know for the nostalgic feel.
-Halo CE didn't have weapon balance. I played the campaign this weekend, I was getting my assed kicked (even the battle rifle seemed to suck in comparison to the pistol) until I realized there's no point in using anything other than the pistol (for grunts, elites...) and the rocket launcher (for tanks, hunters...).
[Edited on 6/11/2006]