Bungie Universe
This topic has moved here: Subject: Whats the cannon difficulty in halo?
  • Subject: Whats the cannon difficulty in halo?
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Whats the cannon difficulty in halo?
  • gamertag: [none]
  • user homepage:

It seems like it should be normal because in CE you can only play the tutorial in normal, the problem I have with normal is that its just too damn easy. The covenant are push-overs in that mode, but with heroic you've got a decent challenge even though most of the enemies will be majors and not minors.

  • 06.07.2012 11:09 AM PDT

I'm not sure what you are asking.

  • 06.07.2012 11:12 AM PDT
  • gamertag: [none]
  • user homepage:

Astronomy FTW

Tubas Represent!

So your asking what difficulty setting the Halo Universe would normally be in. Like in the books?
Well if that's it then it would go between normal and heroic.

  • 06.07.2012 11:16 AM PDT

By the power of truth, I, while living, have conquered the universe.

There isn't one since difficulty doesn't even remotely match up to the reality of the combat - for instance, taking a single overcharged Plasma Pistol bolt to kill a standard Marine isn't the case in the games because the gameplay has to be fun.

I'd be tempted to say Legendary since it's the difficulty which Mendicant Bias judges you to be worthy and states that he's sending you to Requiem as his atonement. On any other difficulty he cuts off the feed from the Terminal transcript and says: "No, there is more but you're not ready. Not yet."

  • 06.07.2012 11:16 AM PDT


Posted by: ajw34307
There isn't one since difficulty doesn't even remotely match up to the reality of the combat - for instance, taking a single overcharged Plasma Pistol bolt to kill a standard Marine isn't the case in the games because the gameplay has to be fun.

[...]
This.

  • 06.07.2012 11:21 AM PDT
  •  | 
  • Exalted Legendary Member
  • gamertag: [none]
  • user homepage:

Oh Yes!


Posted by: ajw34307
There isn't one since difficulty doesn't even remotely match up to the reality of the combat - for instance, taking a single overcharged Plasma Pistol bolt to kill a standard Marine isn't the case in the games because the gameplay has to be fun.

I'd be tempted to say Legendary since it's the difficulty which Mendicant Bias judges you to be worthy and states that he's sending you to Requiem as his atonement. On any other difficulty he cuts off the feed from the Terminal transcript and says: "No, there is more but you're not ready. Not yet."

  • 06.07.2012 11:55 AM PDT
  • gamertag: [none]
  • user homepage:

Wort, wort, wort!

I think you're wrong ajw. I can't exactly remember where, but it was stated that heroic was the canon difficulty.

  • 06.07.2012 2:15 PM PDT

For the last time, there is no canon difficulty, on normal elite majors are too easy to kill but bugger are. On heroic grunts don't mach because they are to strong at terms of health but too weak at terms of damage, elite majors on heroic are at right place, on legendary everything is an overkill and too strong but brutes seem to be at right health and damage and also the same thing with damage inflicted to marines ,and health and damage of vehicles.(most of what i said here is incorect, but you get the point, right?)

There was post about this long ago, if you are not lazy, it was about 2011, 11th of september, around that time.

  • 06.07.2012 2:22 PM PDT

Nothing really compares to the actual damage done by the Covenant in the Halo Universe. Maybe Legendary with a couple of skulls turned on. NOT LASO because some things, like meleeing to regain health, are not canon.

  • 06.07.2012 2:32 PM PDT

Am I supposed to write something funny here?


Posted by: Sp4rksLT
I think you're wrong ajw. I can't exactly remember where, but it was stated that heroic was the canon difficulty.

No, they said that halo is meant to be played on heroic. They balance it to that, then make it harder for legendary and easier for easy and normal.

And as said, there is no canon difficulty. Elite minors die from an AR burst, ultras take about 15 rounds (shields, that is). Brutes can take a lot of bodyshots, but die from a headshot. Grunts and jackals, burst to the center mass should be enough most of the time. SPARTANs cannot be killed by smaller human weapons, and small caliber guns can't penetrate marine body armor either, but plasma goes right trough. Should protect from shrapnel, though. Not sure where jackal shields fit in all of this...

EDIT: Also, since AI is not a factor, marines actually kill stuff. Zealot caught in the open = dead zealot.

[Edited on 06.07.2012 2:34 PM PDT]

  • 06.07.2012 2:33 PM PDT


Posted by: Sp4rksLT
I think you're wrong ajw. I can't exactly remember where, but it was stated that heroic was the canon difficulty.
In the game itself it says Heroic is "the way Halo is meant to be played". However that is referring to the game. In real life one bolt of a plasma pistol can melt off a Marine's face...

  • 06.07.2012 2:34 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

Canon difficulty would be marines dying instantly and brutes taking about 12 hits to kill and killing you in 2.

  • 06.07.2012 2:34 PM PDT

wrong, if spartan can get good hits, he can kill brute in 2, i think, but not 12. And i don't think that spartan can get killed by 2 hits from brute if he has his armor on.

  • 06.07.2012 2:39 PM PDT
  • gamertag: [none]
  • user homepage:

Don't do anything you wouldn't want to have to explain to paramedics. Trust me, I'm a pilot.

I think, canonically speaking, that Heroic is probably the most accurate. I feel that, at this difficulty, the enemy survivability and damage output is accurate.

  • 06.07.2012 2:48 PM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: AnubissWarior
wrong, if spartan can get good hits, he can kill brute in 2, i think, but not 12. And i don't think that spartan can get killed by 2 hits from brute if he has his armor on.


In Halo 2 the brutes smash you in like 3 hits on heroic or something. And they can take at least 8 from a spartan before going down, and thats without shields

  • 06.07.2012 3:01 PM PDT


Posted by: Mark V guy

Posted by: AnubissWarior
wrong, if spartan can get good hits, he can kill brute in 2, i think, but not 12. And i don't think that spartan can get killed by 2 hits from brute if he has his armor on.


In Halo 2 the brutes smash you in like 3 hits on heroic or something. And they can take at least 8 from a spartan before going down, and thats without shields

gameplay=/=canon

  • 06.07.2012 3:25 PM PDT

I would say Heroic, if Legendary was the "difficulty" of the Halo Universe Spartans wouldn't have meant anything and humanity woulda been wiped out immediately.

  • 06.07.2012 4:01 PM PDT

Heroic

  • 06.07.2012 5:39 PM PDT

Once a Mythic, always a Mythic. '04 or Bust.
Extr3me Escalator Diving

Elites of War
Indeed


Posted by: YakZSmelk
I would say Heroic, if Legendary was the "difficulty" of the Halo Universe Spartans wouldn't have meant anything and humanity woulda been wiped out immediately.


To be fair, if you'd compare the skills of spartans to our personal skills, legendary seems pretty alright.

  • 06.07.2012 5:44 PM PDT

"This is the prototype NOVA Bomb, nine fusion warheads encased in lithium triteride armor. When detonated, it compresses its fissionable material to neutron-star density, boosting the thermonuclear yield a hundredfold. I am Vice Admiral Danforth Whitcomb, temporarily in command of the UNSC military base Reach. To the Covenant uglies that might be listening, you have a few seconds to pray to your damned heathen gods. You all have a nice day in hell..."

"Heroic difficulty is considered the "True Halo Universe" by most of the Bungie employees and creators, seeing that it mirrors reality of the Halo world in many ways."

Got that from Halopedia

  • 06.07.2012 5:48 PM PDT

XxXD3LuuX3 X luuC1d17YXxX


Posted by: Gamer Whale

Posted by: Sp4rksLT
I think you're wrong ajw. I can't exactly remember where, but it was stated that heroic was the canon difficulty.

No, they said that halo is meant to be played on heroic. They balance it to that, then make it harder for legendary and easier for easy and normal.

And as said, there is no canon difficulty. Elite minors die from an AR burst, ultras take about 15 rounds (shields, that is). Brutes can take a lot of bodyshots, but die from a headshot. Grunts and jackals, burst to the center mass should be enough most of the time. SPARTANs cannot be killed by smaller human weapons, and small caliber guns can't penetrate marine body armor either, but plasma goes right trough. Should protect from shrapnel, though. Not sure where jackal shields fit in all of this...

EDIT: Also, since AI is not a factor, marines actually kill stuff. Zealot caught in the open = dead zealot.


The above is the truth.

  • 06.07.2012 6:12 PM PDT
  • gamertag: [none]
  • user homepage:

Used to be Heroic (CE) but now it's Normal for health & damage and Heroic for AI & numbers, though personally, I think the AI never gets to shine on Heroic (in post-H2 games). I mean, when you have to increase your AI's health so they can last longer to show their stuff, wow, that's just sad. It shows that they have poor AI.

Bull-blam!- difficulty has permeated through nearly every Halo game's Heroic difficulty (but iirc, ODST was less severe). Of course, H3 AI were push overs. Nonetheless, they did heaping tons of damage and were often 1 hit kill melees up close. Really, really annoying when they need handicaps...

Reach AI were even worse. They're not necessarily push overs but nearly every Elite other than Zealots was worthless (as in, they felt cheap). Speaking of Zealots, they're now Spec Ops Elites and Spec Ops Elites are now Stealth Elites. The fact that "Goldies" flee and apparently never berserk, can throw grenades (IIRC), and use active camo on TotS is evidence that they are treated as Spec Ops. It is also sad to see Zealots fall to Hologram though it is impressive seeing subsequent assassinations which I didn't think was possible in Reach.

Only H2 maintained the purity of CE. When you play with Black Eye skull, that's when you realize the reason you're getting killed so fast is because you're standing out of cover too long. Also, the AI didn't have too much bs and if they did, you could use that to your advantage (Elites dropping swords, movement determined by player location, Elites losing their ability to melee by surviving grenade sticks, repeatedly spawning Jackal snipers = lots of beam rifles and plasma pistols).

Hence, in terms of campaign difficulty, CE > H2 > ODST > H3 > Reach

[Edited on 06.07.2012 6:50 PM PDT]

  • 06.07.2012 6:48 PM PDT
  • gamertag: [none]
  • user homepage:


Posted by: ajw34307
There isn't one since difficulty doesn't even remotely match up to the reality of the combat - for instance, taking a single overcharged Plasma Pistol bolt to kill a standard Marine isn't the case in the games because the gameplay has to be fun.

I'd be tempted to say Legendary since it's the difficulty which Mendicant Bias judges you to be worthy and states that he's sending you to Requiem as his atonement. On any other difficulty he cuts off the feed from the Terminal transcript and says: "No, there is more but you're not ready. Not yet."
Yet a plasma pistol overcharge can kill a Grunt in CE. The only reason it can't kill a marine is because it does EMP damage which isn't terribly lethal to marines in CE. Same reason why they can often survive the initial plasma grenade detonation.

Yet that is the same level with the bs 343 Guilty Spark battle, bs hog run, and it allows Johnson to be killed before the fight. With gameplay like that, who could possibly regard that level canon?

  • 06.07.2012 7:05 PM PDT

Es ist Zeit für einige Gefahr-pay


Posted by: ansac11
So your asking what difficulty setting the Halo Universe would normally be in. Like in the books?
Well if that's it then it would go between normal and heroic.


Heroic: "The way Halo was meant to be played"

-Every Halo game (excluding Halo Wars)

  • 06.07.2012 9:30 PM PDT

On Waypoint I'm rocketFox;
http://halo.xbox.com/forums/members/rocketfox/default.aspx

Old GTs; RebelRobot, Flamedude

It's got to be something way above Legendary. Mjolnir should be able to absorb two plasma rounds from a Covenant weapon, once the shields are down the armor itself can barely withstand a shot before disintegrating.

Of course this is a setting where a Spartan is truly a Spartan. They are much faster and capable than the Spartan we see in the videogame, capable of killing thousands of enemies in a single strike. They are simultaneously weak, vulnerable, powerful and lethal.

  • 06.07.2012 11:34 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3