- Sliding Ghost
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Used to be Heroic (CE) but now it's Normal for health & damage and Heroic for AI & numbers, though personally, I think the AI never gets to shine on Heroic (in post-H2 games). I mean, when you have to increase your AI's health so they can last longer to show their stuff, wow, that's just sad. It shows that they have poor AI.
Bull-blam!- difficulty has permeated through nearly every Halo game's Heroic difficulty (but iirc, ODST was less severe). Of course, H3 AI were push overs. Nonetheless, they did heaping tons of damage and were often 1 hit kill melees up close. Really, really annoying when they need handicaps...
Reach AI were even worse. They're not necessarily push overs but nearly every Elite other than Zealots was worthless (as in, they felt cheap). Speaking of Zealots, they're now Spec Ops Elites and Spec Ops Elites are now Stealth Elites. The fact that "Goldies" flee and apparently never berserk, can throw grenades (IIRC), and use active camo on TotS is evidence that they are treated as Spec Ops. It is also sad to see Zealots fall to Hologram though it is impressive seeing subsequent assassinations which I didn't think was possible in Reach.
Only H2 maintained the purity of CE. When you play with Black Eye skull, that's when you realize the reason you're getting killed so fast is because you're standing out of cover too long. Also, the AI didn't have too much bs and if they did, you could use that to your advantage (Elites dropping swords, movement determined by player location, Elites losing their ability to melee by surviving grenade sticks, repeatedly spawning Jackal snipers = lots of beam rifles and plasma pistols).
Hence, in terms of campaign difficulty, CE > H2 > ODST > H3 > Reach
[Edited on 06.07.2012 6:50 PM PDT]