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Subject: Whats the cannon difficulty in halo?

I'd say easy in terms of Spartan durability, considering the initial reports of MJOLNIR armor strength were far beyond anything in the games.

  • 06.08.2012 12:29 AM PDT

Seen as Heroic is described as "The way Halo is meant to be played" I assume its the canonical difficulty, at least from a gameplay perspective. During gameplay, you're limited by the controls and features of the game, so a Spartan, whilst facing enemies of the calibre you get in Heroic difficulty, would have more options and take them out with greater ease.

Heroic's also the most fun in my opinion; not too challenging but not too easy.

[Edited on 06.08.2012 8:43 AM PDT]

  • 06.08.2012 8:42 AM PDT
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The problem I have with heroic is not that its not fun or challenging, its just that if you play on it in CE, they skip the training seminar.

[Edited on 06.08.2012 9:10 AM PDT]

  • 06.08.2012 9:08 AM PDT

In the books, one or two direct plasma volts would kill a marine, so in that sense, "canon" difficulty is above legendary. On the other hand, it only takes a couple of bullets to bring down a grunt or jackal or even an unshielded elite.

Canon difficulty would scale down everyone's health, and up all of the damage.

  • 06.08.2012 11:15 AM PDT
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Upon further consideration, I'm going to have to say Easy (overall Halo games).

Why? Because with a whole lot of AI numbers, it can be overwhelming on Easy. Think about it. In the novels, we see mention of huge numbers of Covies in one location. In games, we only get a few numbers at a time. That is the problem. Damage makes up for the inability to support large numbers.

  • 06.08.2012 3:30 PM PDT
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Heroic with Tough Luck on.

  • 06.08.2012 4:03 PM PDT
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I would say that Legendary is the closest thing to the "reality" of the Halo Universe.

In the books, the Spartans are the elite of the elite, and THEY have trouble taking down a pack of Covenant Elites. Marines die in mass. Helljumpers don't do much better.

If you are a good enough player than this would be the same on Legendary in the game. You could take on packs of Covenant Elites with some difficulty, Marines would die in mass, and the Helljumpers would help a bit but die pretty quick too. And... if you can survive Legendary without dying once, you FEEL like you're the elite of the elite...

The main factor for why it wouldn't be Heroic is because of the Marines; they last too long on Heroic than they would in the novels. And the Elites don't present as much of a challenge as the books describe. Sure they can be challenging on Heroic, but not a challenge to the most elite players (which is what the Spartans are).

Really, the "canon" difficulty would be Legendary with skulls like Tough Luck and Famine turned on.

[Edited on 06.08.2012 4:47 PM PDT]

  • 06.08.2012 4:42 PM PDT
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(To discuss Halo 4.)

Enemy numbers/ranks/frequency on Heroic.
Enemy strength/damage/your own strength on Legendary and above. Mythic, more like

Basically mostly a mix of Legendary and Heroic, with Mythic difficulty added in.

[Edited on 06.08.2012 5:09 PM PDT]

  • 06.08.2012 5:08 PM PDT
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Posted by: Child0fTheMind
And... if you can survive Legendary without dying once, you FEEL like you're the elite of the elite...
That's the end result. I want to feel like a badass throughout the entire mission.

CE's Legendary was the only Halo Legendary that immersed me. The others are immersion breaking:

Small draw distance: AI disappear (sometimes for good) if you outdistance them

Fov: Small in H2 and H3, really big in Reach

grenade throwing: felt weak in H2 and H3, annoying in Reach, awkward in ODST

performance: lag when crossing loading points, lag when crossing deleting points, lag when an object merges with the geometry, loss of particles, disappearing weapons and bodies even when I'm looking at them, guns dropping through the geometry (H3)

barriers: in H3, invisible barriers were more annoying. In Reach, 10 second countdowns complement invisible barriers

discouraging betrayals: game killing player off even if it was an accident (Exodus), invincible allies can one shot you even though they do enough damage already, there's no more autoaim making it hard as hell to fight allies, important characters are made invincible (i.e. Miranda Keyes) unlike in CE where there was an easter egg for killing them (killing Capt. Keyes on PoA would bring forth endlessly spawning invincible marines and allow access to a room with an easter egg). One of the most fun things to do in CE is to betray your allies and try to kill them all or get them to blow themselves up with their own grenades.

enemy AI: enough said

friendly AI: literally charge into the open. The only reason why CE marines get pwned is because of plasma grenades, because you're not around to help them, or because of overwhelming Covie numbers. As you can see here (scroll down to the quick links), CE marines can handle enemies pretty well if they have a lot of numbers. Likewise, H2 marines are adequate as well.

Then there's H3. Fail AI driving, constantly stepping into my shots, stealing kills from me, driving off with my vehicle.

And then there's Reach. Fail everything.


So I disagree. Legendary is hard for the wrong reasons. When I emerge victorious because of a few little exploits, I don't feel like I did anything. Whereas in CE, I feel accomplished even if I didn't finish the mission.

  • 06.08.2012 5:08 PM PDT
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I want Halo 3 back how it was.

Heroic is not canon, it's just the most balanced. That's why Bungie likes it. If there was a canon difficulty, it'd be incredibly hard. Brutes could kill you in one hit, would throw you around, and bite. A brute shot would also kill in one shot. Plasma would melt your marines, and boarding tanks wouldn't be possible. You could not out run them(John has faster reflexes than a computer, and could not keep his eye on a brute. They grew up on a planet with twice the gravity as earth, when on an planet like earth, they'd be able to maneuver at frightening speeds and pick up tanks.

Hunters would know where you were no matter what. They don't see, they sense movement. From over five hundred feet away in every direction.

Grunts would be viscous as -blam!-. They would clamor all over you in hordes. And then detonate their grenades.

Jackals would nearly impossible to catch and melee, and never let you get too close. They fire on you with unrivaled accuracy.

Elites would maul you, albeit less terrifying than a brute ripping you to pieces(Not literal, you can't break the bones of a Spartan). They would pull out their sword as soon as you were within range. They would never stop hunting you. They may not be as fast or strong as a brute, but they are far more clever.

It goes on.

  • 06.08.2012 5:53 PM PDT
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You can't compare marines to spartans in-game.
In Halo 2, a marine only dies after 2 sniper hits and you die after only 1 (on legendary). In Halo 2 the damage was only upped against the player, not the npcs (I think).

  • 06.08.2012 6:31 PM PDT
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Posted by: RaamSkorge
Hunters would know where you were no matter what. They don't see, they sense movement. From over five hundred feet away in every direction.
What about Scarabs?

Posted by: RaamSkorge
Grunts would be viscous as -blam!-. They would clamor all over you in hordes. And then detonate their grenades.
And this was in the novels?

Posted by: RaamSkorge
Jackals would nearly impossible to catch and melee, and never let you get too close. They fire on you with unrivaled accuracy.
Then why are the Jackals seen in CE slow and clumsy? I was under the impression that their fast running speed in other games was a breach of canon. Not to mention how fast and far they can evade in H3. It's just unnatural.

Imo, game canon > novels and CE has the most realistic AI.

[Edited on 06.08.2012 6:39 PM PDT]

  • 06.08.2012 6:38 PM PDT
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I want Halo 3 back how it was.


Posted by: Sliding Ghost

Posted by: RaamSkorge
Hunters would know where you were no matter what. They don't see, they sense movement. From over five hundred feet away in every direction.
What about Scarabs?

Posted by: RaamSkorge
Grunts would be viscous as -blam!-. They would clamor all over you in hordes. And then detonate their grenades.
And this was in the novels?

Posted by: RaamSkorge
Jackals would nearly impossible to catch and melee, and never let you get too close. They fire on you with unrivaled accuracy.
Then why are the Jackals seen in CE slow and clumsy? I was under the impression that their fast running speed in other games was a breach of canon. Not to mention how fast and far they can evade in H3. It's just unnatural.

Imo, game canon > novels and CE has the most realistic AI.

Can't tell if serious...

  • 06.08.2012 7:04 PM PDT

Hanger one I just shredded with the SMGs until ammo was out and I just threw 'nades like a boss while BRing.

My experience playing Cairo Station on Legendary

I'm not sure if one exists. I'd like to know how much a Spartan II's shields could take. Also, it was stated in the Fall of Reach that around half a clip of CE Assault Rifle could take out a squad of grunts. I like to imagine that your weapons are as effective as they are on Easy, but you take more damage than you would on Legendary.

  • 06.08.2012 7:37 PM PDT
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Posted by: RaamSkorge
Can't tell if serious...
I will never accept Reach, which tried to merge the two.

  • 06.08.2012 8:29 PM PDT


Posted by: ajw34307

I'd be tempted to say Legendary since it's the difficulty which Mendicant Bias judges you to be worthy and states that he's sending you to Requiem as his atonement.

The Seventh terminal in Halo 3 doesn't say anything about Requiem.

  • 06.08.2012 8:33 PM PDT


Posted by: Sliding Ghost

Posted by: RaamSkorge
Can't tell if serious...
I will never accept Reach, which tried to merge the two.
The Novels are more "realistic" canon. Jackals are actually swift, and they are amazing marksmen.

Game canon > Novels. That is totally false. One plasma pistol bolt in reality would melt a marine's face off. In the games Marines take like 20 plasma bolts before they die.

  • 06.08.2012 9:58 PM PDT
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Posted by: Spartan1995324

Posted by: Sliding Ghost

Posted by: RaamSkorge
Can't tell if serious...
I will never accept Reach, which tried to merge the two.
The Novels are more "realistic" canon. Jackals are actually swift, and they are amazing marksmen.

Game canon > Novels. That is totally false. One plasma pistol bolt in reality would melt a marine's face off. In the games Marines take like 20 plasma bolts before they die.
I know that. I just don't like how Jackals are depicted. Willfully denying novels in the face of evidence, it's worth it if it means more hate towards Jackals.

  • 06.08.2012 10:57 PM PDT


Posted by: DeathBySniper

Posted by: YakZSmelk
I would say Heroic, if Legendary was the "difficulty" of the Halo Universe Spartans wouldn't have meant anything and humanity woulda been wiped out immediately.


To be fair, if you'd compare the skills of spartans to our personal skills, legendary seems pretty alright.


Gotta disagree, doesn't matter how good someone is at Halo Legendary will still end with you dead if you don't hide behind something for 90% of the battle. Maybe it's just me but I've always imagined Spartans of being able to take a beating with going down or even staggering, in Legendary MC goes down like nothing. We're supposed to believe this guy can take a fall from atmosphere? Not happening.

Hell in my mind Halo's difficulty should be Easy for Spartans! haha

  • 06.08.2012 11:26 PM PDT
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Technically it should be Normal, but from the descriptions in the novels it sounds more like Heroic.

  • 06.09.2012 2:51 AM PDT

Vengeance only leads to an ongoing cycle of hatred.

Heroic.

  • 06.09.2012 5:23 AM PDT
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Posted by: YakZSmelk

Posted by: DeathBySniper

Posted by: YakZSmelk
I would say Heroic, if Legendary was the "difficulty" of the Halo Universe Spartans wouldn't have meant anything and humanity woulda been wiped out immediately.


To be fair, if you'd compare the skills of spartans to our personal skills, legendary seems pretty alright.


Gotta disagree, doesn't matter how good someone is at Halo Legendary will still end with you dead if you don't hide behind something for 90% of the battle. Maybe it's just me but I've always imagined Spartans of being able to take a beating with going down or even staggering, in Legendary MC goes down like nothing. We're supposed to believe this guy can take a fall from atmosphere? Not happening.

Hell in my mind Halo's difficulty should be Easy for Spartans! haha
Finally, someone who sees!

For the first time, I'm using something I've always opposed. The Lone Wolf cutscene. That there is possibly the best depiction of canon difficulty as it is the same in every difficulty.

  • 06.09.2012 10:46 AM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.

Following proper canon, something more than Legendary.

  • 06.09.2012 3:25 PM PDT

If you can read this, that means I'm not a Shaolin monk...

yet.


Posted by: Sliding Ghost

Posted by: YakZSmelk

Posted by: DeathBySniper

Posted by: YakZSmelk
I would say Heroic, if Legendary was the "difficulty" of the Halo Universe Spartans wouldn't have meant anything and humanity woulda been wiped out immediately.


To be fair, if you'd compare the skills of spartans to our personal skills, legendary seems pretty alright.


Gotta disagree, doesn't matter how good someone is at Halo Legendary will still end with you dead if you don't hide behind something for 90% of the battle. Maybe it's just me but I've always imagined Spartans of being able to take a beating with going down or even staggering, in Legendary MC goes down like nothing. We're supposed to believe this guy can take a fall from atmosphere? Not happening.

Hell in my mind Halo's difficulty should be Easy for Spartans! haha
Finally, someone who sees!

For the first time, I'm using something I've always opposed. The Lone Wolf cutscene. That there is possibly the best depiction of canon difficulty as it is the same in every difficulty.

Nah, I believe that's just to avoid breaking immersion.

  • 06.09.2012 3:27 PM PDT
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But it does break immersion! :P

  • 06.09.2012 3:39 PM PDT

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