- Sliding Ghost
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Elites used to strafe (CE) and swarm (H2). Then they began to charge into battle (H3) and get killed in cqc (H3).
As of Reach, they rarely evade (unless Tough Luck is on), make mistakes like berserking when their shields aren't down, rarely seek cover in cqc, relying on their impetuous 1 hit kill melee and fast movement speed. And they're freaking damage sponges with absurd movement speed and damage if I haven't forgotten to mention that.
But they're still better and more appealing than Brutes.
Posted by: Mark V guy
I think that in Halo 3 brutes look so much cooler than elites.Because of their power armor no doubt.
Posted by: Mark V guy
Not all Brutes are warmongers.
As for your question, I hate them because they're cheap. Chieftains, the epitome of cheap and fail enemy AI. They will never take the place of Elite Zealot.
They have -blam!- ton of health yet they're easily assassinated, have invincibility which is pointless to give to them since they're easily assassinated. And only after using invincibility do they gain the ability to leap (no doubt to hide their frail combat capabilities as mentioned above). The equipment they drop can be random. Sometimes they drop Flare which is completely useless to the player. Their power armor deflects needle shards and sticky grenades, 2 of the most fun and versatile (at least in CE) killing means.
Finally, as you, a supposed Brute fan, have stated on these forums, Chieftains are easy to beat down to death.
We can come to the following conclusion from all this observation:
Bad:
-lunge. How is it believable that I can suddenly fly towards an enemy that's some distance from me? It should only be for the sword and perhaps hammer
-turning melee. It's slow and it lets me shoot at a Hunter's back. For Brutes, it's even more easier to take advantage of
-crate climbing. Whether they're Elites or Brutes, combat with Covies has been so much more easier when they're wasting their time climbing up when they could go around or jump over it...
-increasing health without changing tactics (at least ODST made Chieftains use the Invincibility when they were about to be hit by a rocket)
-increasing health based on rank. Fire the AR into a Brute minor than into a Brute captain. Huge difference in health yet no difference in aesthetic body armor
-deploying equipment when player's crosshair is near them or when they see the player. Deploying a bubble shield then walking out of it or just waiting inside even when the player clearly has a superior weapon. Bubble shields are just a cheap way of stalling the inevitable
Good:
-big melee range for everyone. A big melee range is more immersive. I could melee infection forms in CE. I had a tougher time assassinating Elites yet their tracking wasn't very good (and this is a good thing) so it was still possible to manipulate them for an assassination
-less health, weaker melees, more numbers. Again, from CE.
On The Storm, there's only about 20 Brutes that you can bring to the AA gun.
On The Covenant, there's only about 20 Brutes that you can bring to the last lookout tower of the level (because the game kills them off if you spawn the Scarabs).
Lame, very lame. Very linear. Small numbers = squad engagements = modern = NOT Halo
-improving tactics. Brutes throw grenades as bad as Grunts. They should synchronize their grenade throwing. Throw them more aggressively, like Reach Elites. They're still sticking each other in Reach and it's obviously because they have slow melees
-rank distinction. Brute Captains have stronger shields and wield Brute Shots or Carbines. That's all that makes them distinct. It's pathetic. They should be able to call in dropship support and should be seen commanding AI to take up positions (like what the Elite did in a certain Halo 2 trailer)
Overall, H3 campaign was fail and so was Reach. H4 is actually taking it upon itself to make the campaign strong once again though I have doubts.
[Edited on 06.08.2012 3:26 PM PDT]