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Subject: Why all the hate on brutes

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

I have noticed that everyone hates brutes and thinks that elites are the cool and epic ones and brutes are boring and stupid.

I think that in Halo 3 brutes look so much cooler than elites. I also like their role in the Halo franchise, the evil, brutal and imposing aliens of the Covenant, stronger than Spartans and elites and can even beat down hunters, and they show no mercy to their enemies. I like their use of brute force to just tear apart and destroy their enemies. They also have the best weapons in the Covenant. The only thing that brings them down is their lack of tactical thinking. Pretty sure if brutes were smarter they would have obliterated the entire human race and the elites by themselves.

So Y U hate brutes?

  • 06.08.2012 11:49 AM PDT
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Brutes eat peoplez.

  • 06.08.2012 11:53 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.


Posted by: Sandtrap
Brutes eat peoplez.


That's cool

  • 06.08.2012 12:06 PM PDT

Questions lead to learning, learning leads to kowledge, knowledge leads to understanding, understanding leads to peace.



"I would kill to get a killionaire... 10 times... digitally."

They can't think tactically. That's the point. Fighting them is no fun. Put a couple bullets in them and they run at you. Run up pummel them once and back up, then finish them off. For me, it's the same thing every time. Elites do all sorts of cooky stuff in their various homicidal attempts againts me. That's what makes them fun. Brutes are just to predictable.

  • 06.08.2012 12:14 PM PDT
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Posted by: DE4THINC4RN4TE
They can't think tactically. That's the point. Fighting them is no fun. Put a couple bullets in them and they run at you. Run up pummel them once and back up, then finish them off. For me, it's the same thing every time. Elites do all sorts of cooky stuff in their various homicidal attempts againts me. That's what makes them fun. Brutes are just to predictable.


We really need the Brutes from a novel in a Halo game, now they'd be something interesting to fight.

  • 06.08.2012 12:30 PM PDT

Brutes are -blam!-. Trololol.

But seriously, they are neither appealing aesthetically or gameplay-wise.

Also,
Posted by: Sandtrap
Brutes eat peoplez.
and that's a no-no.
Try that at home. I promise, your mom will not like it.

[Edited on 06.08.2012 1:00 PM PDT]

  • 06.08.2012 1:00 PM PDT

You'd probably shoot back if i wasn't T-bagging your dead body.

Because Gravemind on legendary.

The brutes were only really physically intimidating. Even in game they're referred to as dumb apes. The only exciting encouters I've had with them was in close range.

  • 06.08.2012 1:04 PM PDT
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Elites used to strafe (CE) and swarm (H2). Then they began to charge into battle (H3) and get killed in cqc (H3).

As of Reach, they rarely evade (unless Tough Luck is on), make mistakes like berserking when their shields aren't down, rarely seek cover in cqc, relying on their impetuous 1 hit kill melee and fast movement speed. And they're freaking damage sponges with absurd movement speed and damage if I haven't forgotten to mention that.

But they're still better and more appealing than Brutes.

Posted by: Mark V guy
I think that in Halo 3 brutes look so much cooler than elites.
Because of their power armor no doubt.

Posted by: Mark V guy
Not all Brutes are warmongers.

As for your question, I hate them because they're cheap. Chieftains, the epitome of cheap and fail enemy AI. They will never take the place of Elite Zealot.

They have -blam!- ton of health yet they're easily assassinated, have invincibility which is pointless to give to them since they're easily assassinated. And only after using invincibility do they gain the ability to leap (no doubt to hide their frail combat capabilities as mentioned above). The equipment they drop can be random. Sometimes they drop Flare which is completely useless to the player. Their power armor deflects needle shards and sticky grenades, 2 of the most fun and versatile (at least in CE) killing means.

Finally, as you, a supposed Brute fan, have stated on these forums, Chieftains are easy to beat down to death.

We can come to the following conclusion from all this observation:

Bad:

-lunge. How is it believable that I can suddenly fly towards an enemy that's some distance from me? It should only be for the sword and perhaps hammer

-turning melee. It's slow and it lets me shoot at a Hunter's back. For Brutes, it's even more easier to take advantage of

-crate climbing. Whether they're Elites or Brutes, combat with Covies has been so much more easier when they're wasting their time climbing up when they could go around or jump over it...

-increasing health without changing tactics (at least ODST made Chieftains use the Invincibility when they were about to be hit by a rocket)

-increasing health based on rank. Fire the AR into a Brute minor than into a Brute captain. Huge difference in health yet no difference in aesthetic body armor

-deploying equipment when player's crosshair is near them or when they see the player. Deploying a bubble shield then walking out of it or just waiting inside even when the player clearly has a superior weapon. Bubble shields are just a cheap way of stalling the inevitable

Good:

-big melee range for everyone. A big melee range is more immersive. I could melee infection forms in CE. I had a tougher time assassinating Elites yet their tracking wasn't very good (and this is a good thing) so it was still possible to manipulate them for an assassination

-less health, weaker melees, more numbers. Again, from CE.

On The Storm, there's only about 20 Brutes that you can bring to the AA gun.

On The Covenant, there's only about 20 Brutes that you can bring to the last lookout tower of the level (because the game kills them off if you spawn the Scarabs).

Lame, very lame. Very linear. Small numbers = squad engagements = modern = NOT Halo

-improving tactics. Brutes throw grenades as bad as Grunts. They should synchronize their grenade throwing. Throw them more aggressively, like Reach Elites. They're still sticking each other in Reach and it's obviously because they have slow melees

-rank distinction. Brute Captains have stronger shields and wield Brute Shots or Carbines. That's all that makes them distinct. It's pathetic. They should be able to call in dropship support and should be seen commanding AI to take up positions (like what the Elite did in a certain Halo 2 trailer)


Overall, H3 campaign was fail and so was Reach. H4 is actually taking it upon itself to make the campaign strong once again though I have doubts.

[Edited on 06.08.2012 3:26 PM PDT]

  • 06.08.2012 3:20 PM PDT
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I like brutes just as much as the elites.

  • 06.08.2012 3:38 PM PDT

Wake me when the jews are gone.


Posted by: Sandtrap

Posted by: DE4THINC4RN4TE
They can't think tactically. That's the point. Fighting them is no fun. Put a couple bullets in them and they run at you. Run up pummel them once and back up, then finish them off. For me, it's the same thing every time. Elites do all sorts of cooky stuff in their various homicidal attempts againts me. That's what makes them fun. Brutes are just to predictable.
well they would basically be hunters without the plama cannons

We really need the Brutes from a novel in a Halo game, now they'd be something interesting to fight.

  • 06.08.2012 3:42 PM PDT
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Posted by: DE4THINC4RN4TE
Brutes are just to predictable.
Actually, Elites were more predictable. Weaken their shields, they take cover. Shoot them, they do evasive action. Throw a grenade, watch them dive. Stick them, they charge at you.

Then came Brutes. When they berserked, their movements are so wild unless they're hot on your tail. Then in H3, they start moving in zig zag patterns and leap meleeing.

Personally I prefer the Elites because they can be unpredictable, abandon conventional tactics, catch you by surprise.

Brutes are often unpredictable yet behind all that movement, there is heaping tons of predictability.

Hence my statement from another post: predictable AI that can be unpredictable make up Halo.

Brutes just don't cut it.

  • 06.08.2012 4:26 PM PDT

I simply think the Elites look cooler, plus they're generally smarter and more badass. (Then again, I have a bias, ever since The Arbiter in Halo 2)

  • 06.08.2012 5:33 PM PDT
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I want Halo 3 back how it was.

I love brutes. I just wish they were implanted in the games better. In Halo 2, they were charging damage sponges. In Halo 3, they were shaved damage sponges. In Reach, Bungie shaved the Halo 2 versions and took away berserking(They do berserk, but not very cool). I like the way they look in all the games, I just wish Bungie would have stayed true to their nature.

Like some packs of brutes would be heavily armored and not shaven, while others would have no armor and were shaven. And others were like Halo 3 brutes, and some just had a diversity of brutes, some shaven, some not, some armored, and some not.

And I wish the original animations cut from Halo 3 and Reach were still in the games(Tearing off arms, ramming vehicles, using dead bodies as cover).

  • 06.08.2012 5:38 PM PDT

I actually like Brutes. SOME of them are fairly good tacticians like the Army Commander in Halo Wars.

And I agree they looked WAY cooler than the Elite in Halo 3. However they looked dumb in Halo Reach, and the Elites looked way more kickass in that game.

[Edited on 06.08.2012 6:34 PM PDT]

  • 06.08.2012 6:33 PM PDT


Posted by: Cheify Weefy 07
Because Gravemind on legendary.

The brutes were only really physically intimidating. Even in game they're referred to as dumb apes. The only exciting encouters I've had with them was in close range.


Brutes reached space age and achieved nuclear weapons. I highly, highly doubt idiots could do that.

Brutes are like Krogan. You might call them single-minded or dumb. But doing so causes you to underestimate them, and thus they kill you.

The elites aren't particullarly smarter or better then Brutes. It's just they were handed the best tech, and taught how to use it. Brutes, however, didn't get the best gear and teaching on how to use it. The reason half-jaw beat a Brute fleet three times the size of his own was cause the Brutes never got fully operational ships, so they were unused to the ships.

Edit: Okay, tactics wise, the elites might be smarter. Comparison being... Turians and Krogans from ME. Sure, Turians got the best gear, and among the best training. But the Krogans? They can still kick the Turians ass. And in combat, who scares you more? The Krogan.

Same with Elites and Brutes. Elites might be better trained and Equipped, but brutes... they can be scarier. I forget the exact quote, but in the headhunter shorts don't they comment that it's better to face Elites then Brutes?

[Edited on 06.08.2012 9:22 PM PDT]

  • 06.08.2012 9:08 PM PDT
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Because you're supposed to.

  • 06.09.2012 2:54 AM PDT

Brutes reached the Space Faring Age (Tier 4?) but tribal wars tore their society apart and they regressed into the Pre-Industrial Age again. At the time they joined the Covenant they were well below the technical prowess of the Prophets and Elites.

Basically, they lack common sense and they act on their primeval instincts, which is why they go beserk so often, and unwittingly put themselves in your line of sight.

  • 06.09.2012 3:33 AM PDT

Posted by: Primum Agmen
A tosser is the same as a wanker. To toss oneself off is to fondle the trouser weasel.


Current Gamertag:
JesusWasAHindu

Halo 2 Brutes will always be the best.

  • 06.09.2012 4:01 AM PDT

Straight from the wandering mind of Watson 203


Posted by: Sandtrap

Posted by: DE4THINC4RN4TE
They can't think tactically. That's the point. Fighting them is no fun. Put a couple bullets in them and they run at you. Run up pummel them once and back up, then finish them off. For me, it's the same thing every time. Elites do all sorts of cooky stuff in their various homicidal attempts againts me. That's what makes them fun. Brutes are just to predictable.


We really need the Brutes from a novel in a Halo game, now they'd be something interesting to fight.


This in every way possible, but unfortunately gameplay =/= canon.
I think Halo gameplay would be interesting if it conformed to the canon although, I could see it being quite hard and not as fun. Halo also probably wouldn't be as popular as it is today if gamplay did = canon.
None the less, I'd be up for at least trying a game where gameplay did = canon.

[Edited on 06.09.2012 11:08 AM PDT]

  • 06.09.2012 11:04 AM PDT
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As much as I love reading the Halo novels, I don't see the point of increasing enemy damage. The novels have a clear emphasis on numbers and superior tactics. I'd imagine a single Grunt wouldn't be a threat to a Spartan but 100 Grunts would be overwhelming.

I think a balance between canon and gameplay is needed. Having just canon wouldn't be interesting. It'd be a mix of Easy and Legendary, pure defilement of both difficulties.

  • 06.09.2012 11:49 AM PDT

Straight from the wandering mind of Watson 203


Posted by: Sliding Ghost
As much as I love reading the Halo novels, I don't see the point of increasing enemy damage. The novels have a clear emphasis on numbers and superior tactics. I'd imagine a single Grunt wouldn't be a threat to a Spartan but 100 Grunts would be overwhelming.

I think a balance between canon and gameplay is needed. Having just canon wouldn't be interesting. It'd be a mix of Easy and Legendary, pure defilement of both difficulties.

I see what your saying but 100 grunts being overwhelming would depend on the circumstances and the Spartan.
Have you by any chance read Halo: The Cole Protocol? Adriana a Spartan II manages to take on 1000's of Grunts and survive. Granted, she doesn't kill them all, but she does kill plenty thanks to the convenient placement of her SOEIV and other equipment she comes across.

  • 06.09.2012 2:29 PM PDT
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Posted by: Watson 203

Posted by: Sliding Ghost
As much as I love reading the Halo novels, I don't see the point of increasing enemy damage. The novels have a clear emphasis on numbers and superior tactics. I'd imagine a single Grunt wouldn't be a threat to a Spartan but 100 Grunts would be overwhelming.

I think a balance between canon and gameplay is needed. Having just canon wouldn't be interesting. It'd be a mix of Easy and Legendary, pure defilement of both difficulties.

I see what your saying but 100 grunts being overwhelming would depend on the circumstances and the Spartan.
Have you by any chance read Halo: The Cole Protocol? Adriana a Spartan II manages to take on 1000's of Grunts and survive. Granted, she doesn't kill them all, but she does kill plenty thanks to the convenient placement of her SOEIV and other equipment she comes across.
Well, I didn't consider those factors. Looks like I'll be reading up again on the novels. That does sound impressive.

  • 06.09.2012 3:37 PM PDT

"Find where the liar hides, so that I may place my boot between his gums!" - Rtas 'Vadum

Posted by: Cmdr DaeFaron
The reason half-jaw beat a Brute fleet three times the size of his own was cause the Brutes never got fully operational ships, so they were unused to the ships.

Rtas the smRtas.

  • 06.10.2012 8:51 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Brutes are simply animals as a whole. It may be a generalization, but it's true, nobody doubted that.

  • 06.10.2012 8:53 PM PDT

3 words: Halo 2's Uprising

  • 06.11.2012 9:16 AM PDT

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