- Sliding Ghost
- |
- Intrepid Legendary Member
- gamertag: [none]
- user homepage:
I just thought I'd drop by to drop some campaign treats. Videos (whether mine or an existing video) will be provided in due time.
1:
It's possible to collect all the marines on Outskirts in vehicles and get them to fight the IWHBYD Elites. It's even possible to get the Elites to all spawn first by getting them to enter Ghosts which fools the game into thinking they're dead and in turn, spawning replacements (I don't know if Grumpy has accomplished this yet. This was his last public test).
2:
The Arbiter has the closest thing to a CE megabattle in that all the Heretics (save for a few) can head down to the Heretic leader's location. That includes the sword Elites and 3 out of 4 fuel rod gun Grunts (one gets gunned down by the Phantom) but I didn't bring them for the sake of bringing friendly AI.
However, trying to bring allies along is inconvenienced. Even if one manages it, there are only 3 Elites and 2 Grunts. For additional allies, the previous ones must be killed off. Trying to bring extra allies from the beginning of the mission won't work because as soon as you step foot into the room with the patrolling Heretics, they disappear.
3:
Great Journey has infinitely spawning Elite allies (until Johnson is removed from his sniping position) and infinitely spawning Johnsons (if you get him in the Spectre before he runs down to his sniping spot). Vehicles can be brought to the control room and the AI can pilot them (for Banshees, turn on your Elites then get them to board).
4: Uprising has quite a lot of allies. But did you know it's possible to replace the 2 Grunts at the beginning with 2 Elites?
Run into the next room to stop the Zealot and 2 Elites from dropping down, kill the 2 Grunts which will cause the game to spawn 2 Spec Ops Elites. Go back outside and the aforementioned allies will drop down.
This is only if moving them into the next room doesn't make them proceed:
After spawning the aforementioned allies, ignore them and proceed as usual, making sure the Spectre is intact until you're right before Fight Club (don't trigger the black bars and text yet). Then get out of the map with the Spectre, go back to the first mission area, get the 2 Elites on your Spectre, go to the top of the map and trigger Fight Club.
5: Great Journey has 4 Hunters but only 2 Hunters will be spawned unless you glitch the level by skipping ahead.
Several problems you may have to deal with:
-Hunters reluctant to proceed. For this reason, don't turn on Ghost skull. Melee them until they start moving
-Hunters disappearing (at least for me). Make a blockade at the door to prevent them from heading outside, kill the Brutes, trigger Backseat Driver then run back inside. If all 4 Hunters are still there, wait inside a little then go back inside.
Then (this is important) let the Scarab blow up the door first! Now you'll want to get a Wraith after which you can melee the Hunters onto the Wraith, 1 at a time, and transfer the Hunter (by meleeing) onto a Banshee. Get in and go upward so it doesn't try to get off but don't go too fast or angle it too much or the Hunter will fall off. Once you're in the air, get your thumb off the left stick. Don't use boost. Use the right stick to guide the Banshee to the blown up door.
Melee them into the Council chamber room (the room right before the boss battle cutscene). For the Tartarus battle, move them right to the edge and they might jump off and attack him. But it's better if you keep them alive because they are the only AI other than operated vehicles that will never be removed from the cutscene after killing Tartarus. This means they can potentially appear at the index.
6. Johnson on Cairo Station. The Johnson at the beginning can be brought all the way to the end. The 2nd Johnson gets deleted at the elevator loading point (at least in H2 Vista).
7. Herbie the Grunt. CLASSIFIED
8: Metropolis has an Elite collection at the end of the level. Bring a Banshee from the tunnel and get the Elites on the Scarab to board it. Quickly drive to a particularly wide spot before you get boarded and fall into the water. It's fun if you have thunderstorm on.
IIRC, don't take out the Elites operating the Scarab or the level will end.
More will be added upon discovery or remembrance.
[Edited on 06.10.2012 7:37 PM PDT]