- Sliding Ghost
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Posted by: Dr Syx
Posted by: Sliding Ghost
-better AI support. Sadly, H2 was the first Halo to place more emphasis on graphics.I wasn't aware that Halo had a proud history of focusing so hard on AI over graphics before the second installment to the series. I always thought graphics was one of the driving forces throughout development and AI was reduced to an amount people that I could count with one hand...This vs. this vs. this doc.
Granted, the first video was done in Anniversary, but even in the original, it only lagged when the AI were firing their guns. No particle loss at all and dropped weapons & dead bodies did not disappear unless you did not have them in your sight. Note this is the largest scripted battle-collection in CE.
The second video shows the largest scripted battle-collection in H2. No particle loss but when there are too many AI against a scenery object, it will get deleted.
Then there's this. When there's more than 10 AI desiring to go to Tartarus, regardless of the number of AI who have lost that desire (the Councilors army), the particles begin disappearing. Eventually, Keyes and Tartarus and the 4 Hunters I brought will be deloaded. It should be noted that this is H2 Vista on the lowest setting of graphics.
The third video shows the largest scripted battle-collection in H3... Though the amount of lag is considerably better than in CE, the battle is not as enjoyable. This is a largely territorial battle, with only Chieftains, Hunters, and berserking Brutes following you to places unknown.
Finally, there's Reach, with it's disappearing dead bodies and weapons and requirement for a Xbox 360 hard drive installation.
CE megabattles were numerous. Checkpoints were reliable. Combat was not a chore and it was not restricted to Easy difficulty. Such large battles are nearly nonexistent in subsequent games due to unwelcome interference from the game. The game used to have the AI go to other places.
Now the AI are relegated to certain locations and if they should leave those areas, they will be subject to deletion (in H2, outdistancing enemies and sometimes Johnson will delete them), death (bringing a certain Brute on The Ark to the area with the destroyed mongoose and warthog will kill him, leaving the Covies that spawn there alone will result in them being killed off after the FuD arrives), or reluctance (you can't have 4 Hunters on The Ark). The AI will be treated like outcasts, no scripting. Hence, the lack of AI support.
Even this is a mere dot on the map compared to CE's battles. It was excruciating getting these 19 Brutes. More than often, they drove off the cliff.
I had to stick the Prowlers to get the Brutes out but driving it away (I wanted it intact) so they don't try to get back in and drive off while having to deal with the possibility of friendly AI support (as I wanted all friendly AI in this area) spawning out of nowhere was just too much! Due to the lack of checkpoints and bad AI driving, I had to go through this every single time I've made a mistake. Hours of driving/pushing/meleeing AI that do not belong in this location into the best position for an ambush only to make 1 mistake and starting over again.
[Edited on 06.14.2012 1:59 PM PDT]