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Subject: I can beat this whole game with 3 weapons.
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I like driving a warthog,but im even better at piloting a falcon,im horrible at driving tanks though,but im pretty handy with the revanant.Im a huge team player,because i'll protect every single one of my team mates on the field,and im great with short range weapons.I wont mind traveling to the middle of the battlefield to leave a drop shield for my squad to heal up.But dont get me wrong,I prefer working alone,and if given the option,stealth is primaryMy gamertag is Pongo Hunter ~Fury~

ummm,obviously the assualt rifle,the needler,and i think the shotgun

  • 06.21.2012 10:52 PM PDT

I just want a legendary mode when I kill the enemy that the weapon does the same amount of damage.

This weighting of weapons/enemies against the player is cheap tricks at best.

Hopefully the next generation of consoles will enable far more enemies and improved AI so we no longer see bullet sponges and cheap game mechanics to up the difficulty rating.

  • 06.21.2012 11:20 PM PDT

New Marathon? Thanks Bungie!

with excellent aiming u can likely beat it with only the pistol and nades

  • 06.28.2012 10:37 PM PDT
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Halo multiplayer sucks!

Based on campaigns

Halo 2 > Halo 3 ODST > Halo 3 > Reach/CE tied


Posted by: DethBySword
with excellent aiming u can likely beat it with only the pistol and nades


But there isn't a pistol on TaR

  • 06.29.2012 10:40 AM PDT
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Posted by: Oddley765
Hopefully the next generation of consoles will enable far more enemies and improved AI so we no longer see bullet sponges and cheap game mechanics to up the difficulty rating.

  • 06.29.2012 5:01 PM PDT

Posted by: Water Beetle

Posted by: DethBySword
with excellent aiming u can likely beat it with only the pistol and nades


But there isn't a pistol on TaR
Exactly.

  • 06.29.2012 7:43 PM PDT

Posted by: Sliding Ghost

Posted by: Oddley765
Hopefully the next generation of consoles will enable far more enemies and improved AI so we no longer see bullet sponges and cheap game mechanics to up the difficulty rating.
The original X-Box allowed that. Why do we need even more processing power?

  • 06.29.2012 7:44 PM PDT


Posted by: chickenlittle
Posted by: Sliding Ghost

Posted by: Oddley765
Hopefully the next generation of consoles will enable far more enemies and improved AI so we no longer see bullet sponges and cheap game mechanics to up the difficulty rating.
The original X-Box allowed that. Why do we need even more processing power?


Marines (and allied Elites) over all the Halo's:



X-BOX ERA:

CE Marines: Great in numbers and can actually input some damage on the enemy when on the ground. Rarely throw grenades, but they do damage. Good with AR's, mediocre with anything else. Bad Ghost drivers. They have small flaws, but they are overall good and nothing to be ashamed of, especially so early in the FPS genre.

H2 Marines and Elites: CE clones, but now they can shoot better, drive great, and can very effectively blow -blam!- up. I've seen a lone marine BR a major to death. Not the best at throwing grenades (A pair of ODST's on Delta Halo blow themselves up a lot), but they do it a lot more to compensate. Elites have the same basic AI, but just better overall with shields. Overall the best AI. I feel like I am working with other real things I don't have to babysit. You could actually sort of trust them.




X-BOX 360 ERA

H3+ODST Marines and Elites: Marines suddenly start curving in usefulness. They seem to be slower in firing, even their trusted BR skills seem to falter. They have dramatically less durability, and are more prone into running themselves into bad situations (H2 Marines, oddly, seemed to avoid enemies they knew they would have no chance against and were more cautious.) Besides that, they were OK. Good fire power, and their grenades were a huge help in SLASO and Legendary runs. They can often set up some convenient assassinations on brutes, and were good distractions. The only difference in ODST was that they would take cover more often, which helped their overall value tremendously. Elites seemed to be much more aggressive, and it was justified by their shielding. Excellent sword wielders, and good anti-flood tools(unlike marines). I think the main partners (Arby and Johnson) really replaced the AI you could really count on. Good AI, a step backwards though.


Reach Marines(Army technically): They can't shoot straight, drive straight, or throw a grenade right. They can just barely kill grunts now, and now everything is just up to your invincible squad of Noble Team (suck all the same). To even get the most minimal use out of marines, you have to give them nice big expensive weapons. That is before they blow themselves up with it. Even if its not an explosive weapon, they find a way. In my time playing Reach, pelicans have made more kills than all marines combined. It really is the most pathetic thing I have ever seen. Well, they made not be entirely useless. In fact, on my last Legendary run the marines on The Pillar of Autumn served as perfect ammo dispensers.

[Edited on 06.29.2012 9:44 PM PDT]

  • 06.29.2012 9:39 PM PDT
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Posted by: Dark Hunter21Words cannot describe how succulent your post was.

I am glad I'm not the only one who has noticed the kill stealing Pelicans in Reach. Funny thing is, 1 rocket launcher trooper kept away from enemies can kill more enemies than 7 of them combined. That's how bad troopers are. Too incompetent in the face of danger.

And you're right about H3 Elites being good anti-Flood, though I think the Elites were better in H2. In H3, Elites display the same behavior as marines, charging into battle when they don't have swords, even if they are wielding fuel rod guns, which unsurprisingly made it's way into Reach. In H3, sword Elites have considerably longer waiting time before striking again, the beginning of sluggish AI which also made it's way into Reach. And in H3, Elites don't know the meaning of cover, which, yep you guessed it, made it's way into Reach.

H3 Elites were practically transported into Reach with a few changes. Look at what happens when an Elite boards your tank. You're screwed. This was the case in H3 as well.

Arbiter on the other hand, now there's a god among men (though he is a damage sponge). I could use him mightily, abandoning the conventional sense of bringing an utility weapon for 2 heavy weapons.

Also, you forgot to mention CE sniper marines and chain gunners. Those guys rocked.

My own reasons for needing more processing power:

CE - lots of enemies. Often, they could become freeroaming. In wave battles, the game spawned them even if earlier enemies weren't killed first
H2 - lots of enemies dispersed in rooms. They were largely territorial. Outdistancing them could delete them. A few times, the game removed them
H3 - hardly any enemies, dispersed in rooms. They were largely territorial. Often, the game killed them off
Reach - a lot of enemies dispersed all over the map. Strictly territorial, 99% of the time

CE has like 4-5 megabattles. largest one peaks over 70 AI. H3 has 1. Around 56 AI.

H2 has 1 small massed battle. Reach has 1 small massed battle.

Reach has the smallest numbers + customization (weapon caches, vehicle choices, etc.) of the bunch.

Also, CE, H2, and H3 could have large friendly AI collections:

CE - 18 marines
H2 - Outskirts 16-18 marines, GJ 200 Johnson clones, GJ 60+ Elite army
H3 - The Storm 16 marine/worker, Tsavo Highway about 20 marines, The Covenant up to 50 Hornets, The Covenant about 29 marines

This is completely absent in Reach. On the other hand, there was a marine collection in Meta Stability 2.0 but I don't know the numbers to include it.

[Edited on 06.29.2012 11:02 PM PDT]

  • 06.29.2012 10:42 PM PDT
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Something I observed on PoA (Reach mission):

You get all these troopers all over the map (about 10 at one point) but once you're done clearing the area, they don't follow you any further.

This is one of the reasons why Reach fails hard. It tries to appeal to noobs and people looking for a challenge.

On higher difficulties, nearly all of those troopers are bound to be killed anyway so what's the point of making them territorial other than to piss off people looking for replayability on lower difficulties.

The problem: There's no incentive to save Reach troopers. Even on CE 343 Guilty Spark, saving marines was worth it. Troopers only exist to take up space (I don't even need them as distractions thanks to Noble Team, needle rifle, and hologram).

[Edited on 06.30.2012 12:26 AM PDT]

  • 06.30.2012 12:25 AM PDT

Cammalamm is the best.

External Links-
>My Photobucket page
>My Twitter account

try beating it with not weapons on normal.

  • 06.30.2012 8:24 AM PDT


Posted by: Sliding Ghost
Something I observed on PoA (Reach mission):

You get all these troopers all over the map (about 10 at one point) but once you're done clearing the area, they don't follow you any further.

Yep, that's just the way Reach is. Marines don't follow you anywhere. Thats Noble Team's job.
Posted by: Sliding Ghost
This is one of the reasons why Reach fails hard. It tries to appeal to noobs and people looking for a challenge.

Campaign, Multiplayer, MM Firefight, all designed just for noobs. And Reach's Legendary difficulty was making toast, there was never any challenge.
Posted by: Sliding Ghost
On higher difficulties, nearly all of those troopers are bound to be killed anyway so what's the point of making them territorial other than to piss off people looking for replayability on lower difficulties.

On PoA, I give a marine rockets for a hunter encounter (works only 40% of the time.) In Reach, you see a marine. I see ammo.
Posted by: Sliding Ghost
The problem: There's no incentive to save Reach troopers. Even on CE 343 Guilty Spark, saving marines was worth it. Troopers only exist to take up space (I don't even need them as distractions thanks to Noble Team, needle rifle, and hologram).


I couldn't have said it better myself. Besides a "rocketeer" or gunner for my hog, I could care less what happens to troopers. I can count every time a trooper has actually helped me...Guass gunner when I lost Kat...Falcon gunners actually help every time in NA...Jumpers in Exodus make excellent bait...maybe the ODST in The Package...thats about it.

In comparison to every single marine I got in H2 did his or her part, and helped out.

[Edited on 07.01.2012 6:58 PM PDT]

  • 07.01.2012 6:58 PM PDT
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Posted by: Dark Hunter21

Yep, that's just the way Reach is. Marines don't follow you anywhere. Thats Noble Team's job.
It's very lame.

Posted by: Dark Hunter21
Campaign, Multiplayer, MM Firefight, all designed just for noobs. And Reach's Legendary difficulty was making toast, there was never any challenge.
It's agonizing trying to do anything other than killing enemies.

Posted by: Dark Hunter21
On PoA, I give a marine rockets for a hunter encounter (works only 40% of the time.) In Reach, you see a marine. I see ammo.
You're right. I need to see them differently.

Posted by: Dark Hunter21
I couldn't have said it better myself. Besides a "rocketeer" or gunner for my hog, I could care less what happens to troopers.

I can count every time a trooper has actually helped me...Guass gunner when I lost Kat...Falcon gunners actually help every time in NA...Jumpers in Exodus make excellent bait...maybe the ODST in The Package...thats about it.

In comparison to every single marine I got in H2 did his or her part, and helped out.
I don't give troopers the rocket launcher since they can easily be thrown into cqc where they can't do damage with their pathetic melees. If I have to give a trooper the rocket launcher, I'd try to contain him first, behind a blockade, far away from me. Concerning gunners, you and I know the only reason they exist is because they are poor drivers. I'm sure everyone who has played Reach has wanted the marines to drive them around so they could operate the turret. It wouldn't necessarily make it any easier but it would make it much more immersive.

That's just... sad.

If you assisted them of course. Halo has always been about linking up with marines. If you let them try to fight on their own, even if it's just a bunch of Grunts or Jackals, they'll often die. Though I was surprised seeing my marines on Gravemind kick ass up against several Elites and Drones while I was hiding in perma camo.

[Edited on 07.01.2012 7:28 PM PDT]

  • 07.01.2012 7:25 PM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.

On the topic of Reach deleting things, go do the Nightfall speedrun. it's smal, but once you run past the refinery and through the riverbed there are two Moa in the distance. Take a few steps towards them and they delete just as the Phantom spawns.


My answer: Reach can't handle a Phantom and two Moas at once.


Oh, and Jun falls from the sky randomly. It's hard to see since he goes so fast, but he does. Then he teleports forward in less than a second.

  • 07.02.2012 3:52 PM PDT


Posted by: Sliding Ghost

Posted by: Dark Hunter21

Yep, that's just the way Reach is. Marines don't follow you anywhere. Thats Noble Team's job.
It's very lame.

Posted by: Dark Hunter21
Campaign, Multiplayer, MM Firefight, all designed just for noobs. And Reach's Legendary difficulty was making toast, there was never any challenge.
It's agonizing trying to do anything other than killing enemies.

Posted by: Dark Hunter21
On PoA, I give a marine rockets for a hunter encounter (works only 40% of the time.) In Reach, you see a marine. I see ammo.
You're right. I need to see them differently.

Posted by: Dark Hunter21
I couldn't have said it better myself. Besides a "rocketeer" or gunner for my hog, I could care less what happens to troopers.

I can count every time a trooper has actually helped me...Guass gunner when I lost Kat...Falcon gunners actually help every time in NA...Jumpers in Exodus make excellent bait...maybe the ODST in The Package...thats about it.

In comparison to every single marine I got in H2 did his or her part, and helped out.
I don't give troopers the rocket launcher since they can easily be thrown into cqc where they can't do damage with their pathetic melees. If I have to give a trooper the rocket launcher, I'd try to contain him first, behind a blockade, far away from me. Concerning gunners, you and I know the only reason they exist is because they are poor drivers. I'm sure everyone who has played Reach has wanted the marines to drive them around so they could operate the turret. It wouldn't necessarily make it any easier but it would make it much more immersive.

That's just... sad.

If you assisted them of course. Halo has always been about linking up with marines. If you let them try to fight on their own, even if it's just a bunch of Grunts or Jackals, they'll often die. Though I was surprised seeing my marines on Gravemind kick ass up against several Elites and Drones while I was hiding in perma camo.


-It is, very, very, very, lame.
-Sadly, yes.
- Well, you usually need to see them objectively. Whats your goal with said trooper?
-Most of the time rocket marines are my hog passengers. As long as don't get beside an enemy, I come out alive. And I've been aching for a good Guass fight since Metropolis.(Well, one without a scarab at least.) When I first got Reach, I got on my Guass Turret, really excited. The marine drove me off a cliff, or straight into a wraith all 15 times. Really disappointing.
-Of course I assisted them. I mean I could say: Get some BR ammo from a previous room, and expect them to last on their for at least 10 seconds.

-Gravemind is my favorite level in the whole series, simply due to the fact you can have marines follow you , and you can have them tactically hold what you need them to hold. They are a huge reason I like marines in H2.

  • 07.02.2012 4:31 PM PDT
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Posted by: Multijirachi
On the topic of Reach deleting things, go do the Nightfall speedrun. it's smal, but once you run past the refinery and through the riverbed there are two Moa in the distance. Take a few steps towards them and they delete just as the Phantom spawns.


My answer: Reach can't handle a Phantom and two Moas at once.


Oh, and Jun falls from the sky randomly. It's hard to see since he goes so fast, but he does. Then he teleports forward in less than a second.
What is up with these oversights Bungie?

On TotS, after getting on the Falcon seat, AI and scenery items will disappear.

He does? Wow! I miss the days (H3, ODST) when they used active camo effect to bring their invincible friendly AI to another place. Even H2 had a good transition (Co-op teleporting effect on Rtas Vadum on The Oracle when attempting to bring him onto the elevator). Then comes Reach, bringing invincible friendly AI through walls or from the heavens and making Bobs disappear in an instant; I like Bobs but it's really immersion breaking to see them disappear so fast without any transition. The Spec Ops Elite at the beginning of WC is more consistent in his disappearing act but wait! If he's killed, Noble Team doesn't notice.

That is the problem with Reach. It places easter eggs right in the story.

[Edited on 07.02.2012 7:14 PM PDT]

  • 07.02.2012 7:11 PM PDT
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Posted by: Dark Hunter21
- Well, you usually need to see them objectively. Whats your goal with said trooper?
To keep them out of the way and maintain control over them (which rarely works).

Posted by: Dark Hunter21
-Most of the time rocket marines are my hog passengers. As long as don't get beside an enemy, I come out alive.

And I've been aching for a good Guass fight since Metropolis.(Well, one without a scarab at least.) When I first got Reach, I got on my Guass Turret, really excited. The marine drove me off a cliff, or straight into a wraith all 15 times. Really disappointing.
Reach has really screwed up pathfinding. Firing a rocket up close is something Flood would do. Kamikaze is something a berserking Flood would do. Driving through danger is something Flood would do.

Personally, I blame the hog physics but it may also be inherent AI stupidity. Yes, very disappointing.

Posted by: Dark Hunter21
-Of course I assisted them. I mean I could say: Get some BR ammo from a previous room, and expect them to last on their for at least 10 seconds.
In H2, without assistance, overwhelming enemy fire brings down marines. In CE, without assistance, plasma grenades, sword Elites, and Hunters.

I've seen players keep all of their marines alive in the T&R boarding battle on Legendary but I haven't seen players keep all of their marines alive on Gravemind Legendary. Even with perma camo.

The Hunter fight before Valley of Tears is probably the hardest obstacle. Of course, if you block the marines with elaborate supply case blockades throughout the mission, it allows them to last longer and allows you to fight the Hunters without worrying about marines. All it takes is dual-wielded Brute plasma rifle shots in the back.

Posted by: Dark Hunter21
-Gravemind is my favorite level in the whole series, simply due to the fact you can have marines follow you , and you can have them tactically hold what you need them to hold. They are a huge reason I like marines in H2.
It is indeed similar to T&R and AotCR.

  • 07.02.2012 7:24 PM PDT

Why Bungie, why would you do this?! - Halo Community


Posted by: Sliding Ghost

Posted by: Dark Hunter21
- Well, you usually need to see them objectively. Whats your goal with said trooper?
To keep them out of the way and maintain control over them (which rarely works).

Posted by: Dark Hunter21
-Most of the time rocket marines are my hog passengers. As long as don't get beside an enemy, I come out alive.

And I've been aching for a good Guass fight since Metropolis.(Well, one without a scarab at least.) When I first got Reach, I got on my Guass Turret, really excited. The marine drove me off a cliff, or straight into a wraith all 15 times. Really disappointing.
Reach has really screwed up pathfinding. Firing a rocket up close is something Flood would do. Kamikaze is something a berserking Flood would do. Driving through danger is something Flood would do.

Personally, I blame the hog physics but it may also be inherent AI stupidity. Yes, very disappointing.

Posted by: Dark Hunter21
-Of course I assisted them. I mean I could say: Get some BR ammo from a previous room, and expect them to last on their for at least 10 seconds.
In H2, without assistance, overwhelming enemy fire brings down marines. In CE, without assistance, plasma grenades, sword Elites, and Hunters.

I've seen players keep all of their marines alive in the T&R boarding battle on Legendary but I haven't seen players keep all of their marines alive on Gravemind Legendary. Even with perma camo.

The Hunter fight before Valley of Tears is probably the hardest obstacle. Of course, if you block the marines with elaborate supply case blockades throughout the mission, it allows them to last longer and allows you to fight the Hunters without worrying about marines. All it takes is dual-wielded Brute plasma rifle shots in the back.

Posted by: Dark Hunter21
-Gravemind is my favorite level in the whole series, simply due to the fact you can have marines follow you , and you can have them tactically hold what you need them to hold. They are a huge reason I like marines in H2.
It is indeed similar to T&R and AotCR.


Hey Ghost, I'm back with 2 extra zeros to my name. Because 0's are cool?

-Yeah, its really too bad nothing can be done with them.
- Recent studies show Halo Reach marines are flood in disguise, no?
-Hog physics rarely came into play. Pure unawareness did on part of the universal driving AI.
- I did it on legendary. One time, and there was dieing and reverting to last save-ing. Much of it. I found enough bottle necks in each section to block with whatever I could find. Some sections-like the Hunter encounter, took some creativity. I relished every moment Elites and Brutes had to fight, so I didn't have to. I stocked my marines Beam Rifles (Beam rifle spam is surprisingly effective in a pinch) and carbines. I remember I was about to hit a checkpoint and a marine simply hurled himself off a platform. There was no rhyme or reason to it. He just did, and I knew I had to start back to the last point. There was much rage-quitting.

  • 07.07.2012 10:07 PM PDT
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Posted by: Dark Hunter 2100
Hey Ghost, I'm back with 2 extra zeros to my name. Because 0's are cool?
Hmm... there's another reason isn't there?

Posted by: Dark Hunter 2100
-Yeah, its really too bad nothing can be done with them.
Yes.

Posted by: Dark Hunter 2100
- Recent studies show Halo Reach marines are flood in disguise, no?
The willingness to fire up close also extends to the Covenant. I've seen a Brute captain fire his concussion rifle when a Grunt was in the way. Harsh... And an Elite general spam his fuel rod gun even hitting himself by accident a couple of times. It's really annoying to see them not being punished for that (taking full damage) whereas I throw a grenade when my shield's barely damaged and die.

Also, I really do miss it when enemies could damage their allies. Collateral damage. It was pretty funny to see in CE Hunters send Grunts flying around. Instead, we get stupid Brutes meleeing plasma batteries and sticking each other. That's not funny. It's just sad.

Posted by: Dark Hunter 2100
-Hog physics rarely came into play. Pure unawareness did on part of the universal driving AI.
Yeah I noticed that yesterday & today. I played nearly all Reach missions on Legendary. I raged at least 45 times. When it came to Exodus, it was torture having to use the same tactic all the time. Then I screwed up and had to start all over again. 50 minutes in vain! So I modded. With ONI Sword Base, as soon as I entered the vehicle section, again, modding.

I used to mod in H3 but only because I wanted to get the setup done faster. I could find all sorts of strategies to make most parts a breeze. Such as:

-getting assassinations on all of the Brutes in the Crow's Nest bomb room
-getting assassinations on all of the Brutes in the third tower

Noob combo was put away most of the time. But in Reach, it's all I can use (actually, I don't even have to use the overcharged bolt since the standard bolts are powerful) alongside hologram, needle rifle, needler (on Brutes), power weapons, Noble Team, etc.

Posted by: Dark Hunter 2100
- I did it on legendary. One time, and there was dieing and reverting to last save-ing. Much of it. I found enough bottle necks in each section to block with whatever I could find. Some sections-like the Hunter encounter, took some creativity. I relished every moment Elites and Brutes had to fight, so I didn't have to. I stocked my marines Beam Rifles (Beam rifle spam is surprisingly effective in a pinch) and carbines. I remember I was about to hit a checkpoint and a marine simply hurled himself off a platform. There was no rhyme or reason to it. He just did, and I knew I had to start back to the last point. There was much rage-quitting.
Yeah it is a pain to babysit marines.

I see.

Yep those are valuable times, in-fighting. If they were in Reach, oh boy, everyone would be focused on the player.

With or without Angry skull?

Was it at the part with the grav lift transportation or the hanging gardens? I've noticed bad pathfinding at those parts.

If you got them to the end of the level, how did the battle go?

[Edited on 07.07.2012 11:10 PM PDT]

  • 07.07.2012 11:02 PM PDT

Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.


Posted by: Sliding Ghost

Posted by: Multijirachi
On the topic of Reach deleting things, go do the Nightfall speedrun. it's small, but once you run past the refinery and through the riverbed there are two Moa in the distance. Take a few steps towards them and they delete just as the Phantom spawns.


My answer: Reach can't handle a Phantom and two Moas at once.


Oh, and Jun falls from the sky randomly. It's hard to see since he goes so fast, but he does. Then he teleports forward in less than a second.
What is up with these oversights Bungie?

On TotS, after getting on the Falcon seat, AI and scenery items will disappear.

He does? Wow! I miss the days (H3, ODST) when they used active camo effect to bring their invincible friendly AI to another place. Even H2 had a good transition (Co-op teleporting effect on Rtas Vadum on The Oracle when attempting to bring him onto the elevator). Then comes Reach, bringing invincible friendly AI through walls or from the heavens and making Bobs disappear in an instant; I like Bobs but it's really immersion breaking to see them disappear so fast without any transition. The Spec Ops Elite at the beginning of WC is more consistent in his disappearing act but wait! If he's killed, Noble Team doesn't notice.

That is the problem with Reach. It places easter eggs right in the story.



It is truly ridiculous, considering Reach was meant to be Bungie's "Swansong". Another odd thing, if you watch the ODST ViDocs, you see Joseph Staten explaining those small opening clips before every mission (Such as the start of ONI HQ, where you see Dutch hold up his Laser and look at the Wraiths with the HUD being displayed) as bringing the player into the character to make the experience more immersive. In Reach, I only witnessed three such occurrences (Winter, ONI and The Package) and these are much shorter and aren't even remotely immersive. The Noble AI doesn't even register you (At least Jun doesn't). I was playing Nightfall (The place where many of my glitches occur) and Jun (Being an idiot) shoots me in the chest, killing me.

On the matter of the BOB's, It is truly ridiculous. I stuck one with a sticky just as it vanished. Not only did it vanish with my sticky, it attempted to run away so no one would notice it disappearing. That is just pathetic in my opinion. I mean seriously, why make it run? Why make it disappear in the first place? It is just cheap in my opinion, a way to hide their attempts at deleting enemies.

And AI collections? I tried making one of Winter. I trapped Noble in the falcon (See the Falcon glitch on YouTube). I got about 10 extra enemies, but when I got to the area with those Marines that are trapped, the Marines died and guess who spawns in? Noble team! Their invincibility made them wreak havoc on my small collection, and the stragglers were killed by the Falcons.

When compared to CE Legendary (Even CE easy), Reach uses pathetic tactics. Exodus? Let's not add a challenge, let's just spam suicide Grunts! Pillar of Autumn? Elites that evade your every shot and Grunts that use their weapons to deadly effectiveness by popping around corners and taking you by surprise. And let's not forget Exodus's "Hold out until the elevator arrives". Truth and Reconciliation hold until the elevator activates. Sure it has less enemies, but Exodus still gives you the upper hand, with the ability to camp with the Shotgun at the doors, a ton of grenades at your disposal, Civilians that can be used as distractions and Brute Captains with Hammers? Even more similar to these two missions is when you get to the top of the lift in CE you have to fight more Covenant. Sword Elites, Jackals etc. Once you get to the top of Exodus's lift, you get Rockets, Shotguns and a ton of Marines and ODST reinforcements against a ton of Concussion Rifle spamming Brutes, and a Hammer Chieftain. Even this scenario can be avoided, whereas CE forced you to kill every enemy.

Reach makes me feel as Bungie was just tired of making Halo by this point, and just wanted to make a Halo game which looked flashy and modern. Even if this was the case, I don't believe they succeeded as the graphics and models were very cartoony and pasty when compared to Halo 3.




[Edited on 07.08.2012 4:06 AM PDT]

  • 07.08.2012 3:19 AM PDT
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Posted by: Multijirachi
It is truly ridiculous, considering Reach was meant to be Bungie's "Swansong". Another odd thing, if you watch the ODST ViDocs, you see Joseph Staten explaining those small opening clips before every mission (Such as the start of ONI HQ, where you see Dutch hold up his Laser and look at the Wraiths with the HUD being displayed) as bringing the player into the character to make the experience more immersive. In Reach, I only witnessed three such occurrences (Winter, ONI and The Package) and these are much shorter and aren't even remotely immersive.
Don't forget about LNoS mission start. Anyways, I liked it better when we could instantly get into gameplay (CE, H2). First person cutscenes are just lame. They only worked in ODST because the human experience was new at the time. Reach tried to be like ODST when it could have shown Reach, instead of some team I've never heard about and never care for given their invincibility and incompetence. Bungie should have realized that we don't want friendly AI doing our work all the time in H3. Arbiter was a great partner and all but he's simply too effective and could be used mightily (and by that, I mean slay every enemy in the area). Instead of making us do solo most of the time like in ODST, Bungie gave us nerfed teammates.

Carter told me to drop the lone wolf stuff yet throughout the Reach campaign I had to do nearly everything.

Posted by: Multijirachi
The Noble AI doesn't even register you (At least Jun doesn't). I was playing Nightfall (The place where many of my glitches occur) and Jun (Being an idiot) shoots me in the chest, killing me.
The friendly AI should have regard for player proximity but they don't.

Posted by: Multijirachi
On the matter of the BOB's, It is truly ridiculous. I stuck one with a sticky just as it vanished. Not only did it vanish with my sticky, it attempted to run away so no one would notice it disappearing. That is just pathetic in my opinion. I mean seriously, why make it run? Why make it disappear in the first place? It is just cheap in my opinion, a way to hide their attempts at deleting enemies.
I've noticed some Bobs fade out to camo but most of them just disappear instantly with no signal. I like how H4 Promethean Knight's teleporting can be anticipated.

Teleporting with a sticky is as annoying as Ranged Forms absorbing grenades and armor lock shedding grenades. I'm glad H4 is restoring 4 grenades for campaign. I'm also glad that Promethean Watchers can be killed causing them to drop the grenade.

Yeah, running away is pretty annoying. They have tough shields. They should be in the front lines. Leave the spec ops stuff to the Spec Ops Elites, like the one at the beginning of Winter Contingency.

Agreed.

Posted by: Multijirachi
And AI collections? I tried making one of Winter. I trapped Noble in the falcon (See the Falcon glitch on YouTube). I got about 10 extra enemies, but when I got to the area with those Marines that are trapped, the Marines died and guess who spawns in? Noble team! Their invincibility made them wreak havoc on my small collection, and the stragglers were killed by the Falcons.
AI collecting is just not worth it in this game. AI are too often territorial. This Nightfall collection is hardly an engaging battle. I turned on Thunderstorm so I could get Ultra Elites but Ultra Grunts just ruin the fun with their 2-3 headshot rule. Most of the Elites are territorial and ammo deficiency really makes this battle mind-numbingly slow. And you can forget about Legendary. A General, 4-5 Ranger Elites. It's too brutal.

I found that it's better to just use Liberty (modding) to gather the AI and to move Jun. Yesterday, I had great fun with this task. The only hard part was finding the best coordinates. Want to see a vid of it?

Posted by: Multijirachi
When compared to CE Legendary (Even CE easy), Reach uses pathetic tactics. Exodus? Let's not add a challenge, let's just spam suicide Grunts! Pillar of Autumn? Elites that evade your every shot and Grunts that use their weapons to deadly effectiveness by popping around corners and taking you by surprise. And let's not forget Exodus's "Hold out until the elevator arrives". Truth and Reconciliation hold until the elevator activates. Sure it has less enemies, but Exodus still gives you the upper hand, with the ability to camp with the Shotgun at the doors, a ton of grenades at your disposal, Civilians that can be used as distractions and Brute Captains with Hammers? Even more similar to these two missions is when you get to the top of the lift in CE you have to fight more Covenant. Sword Elites, Jackals etc. Once you get to the top of Exodus's lift, you get Rockets, Shotguns and a ton of Marines and ODST reinforcements against a ton of Concussion Rifle spamming Brutes, and a Hammer Chieftain. Even this scenario can be avoided, whereas CE forced you to kill every enemy.
That's a lot to reply to. I'll start with the Grunts. Giving them the ability to overcharge their plasma pistol could have been done in CE (in fact, some settings are already set) but it wasn't, because that was when Bungie had better people with them. Now it's all about difficulty.

Posted by: Multijirachi
Reach makes me feel as Bungie was just tired of making Halo by this point, and just wanted to make a Halo game which looked flashy and modern. Even if this was the case, I don't believe they succeeded as the graphics and models were very cartoony and pasty when compared to Halo 3.
I doubt they even wanted to make a Halo game at all.

[Edited on 07.08.2012 8:50 PM PDT]

  • 07.08.2012 8:45 PM PDT

Why Bungie, why would you do this?! - Halo Community


Posted by: Sliding Ghost

Posted by: Dark Hunter 2100
Hey Ghost, I'm back with 2 extra zeros to my name. Because 0's are cool?
Hmm... there's another reason isn't there?

Posted by: Dark Hunter 2100
-Yeah, its really too bad nothing can be done with them.
Yes.

Posted by: Dark Hunter 2100
- Recent studies show Halo Reach marines are flood in disguise, no?
The willingness to fire up close also extends to the Covenant. I've seen a Brute captain fire his concussion rifle when a Grunt was in the way. Harsh... And an Elite general spam his fuel rod gun even hitting himself by accident a couple of times. It's really annoying to see them not being punished for that (taking full damage) whereas I throw a grenade when my shield's barely damaged and die.

Also, I really do miss it when enemies could damage their allies. Collateral damage. It was pretty funny to see in CE Hunters send Grunts flying around. Instead, we get stupid Brutes meleeing plasma batteries and sticking each other. That's not funny. It's just sad.

Posted by: Dark Hunter 2100
-Hog physics rarely came into play. Pure unawareness did on part of the universal driving AI.
Yeah I noticed that yesterday & today. I played nearly all Reach missions on Legendary. I raged at least 45 times. When it came to Exodus, it was torture having to use the same tactic all the time. Then I screwed up and had to start all over again. 50 minutes in vain! So I modded. With ONI Sword Base, as soon as I entered the vehicle section, again, modding.

I used to mod in H3 but only because I wanted to get the setup done faster. I could find all sorts of strategies to make most parts a breeze. Such as:

-getting assassinations on all of the Brutes in the Crow's Nest bomb room
-getting assassinations on all of the Brutes in the third tower

Noob combo was put away most of the time. But in Reach, it's all I can use (actually, I don't even have to use the overcharged bolt since the standard bolts are powerful) alongside hologram, needle rifle, needler (on Brutes), power weapons, Noble Team, etc.

Posted by: Dark Hunter 2100
- I did it on legendary. One time, and there was dieing and reverting to last save-ing. Much of it. I found enough bottle necks in each section to block with whatever I could find. Some sections-like the Hunter encounter, took some creativity. I relished every moment Elites and Brutes had to fight, so I didn't have to. I stocked my marines Beam Rifles (Beam rifle spam is surprisingly effective in a pinch) and carbines. I remember I was about to hit a checkpoint and a marine simply hurled himself off a platform. There was no rhyme or reason to it. He just did, and I knew I had to start back to the last point. There was much rage-quitting.
Yeah it is a pain to babysit marines.

I see.

Yep those are valuable times, in-fighting. If they were in Reach, oh boy, everyone would be focused on the player.

With or without Angry skull?

Was it at the part with the grav lift transportation or the hanging gardens? I've noticed bad pathfinding at those parts.

If you got them to the end of the level, how did the battle go?


-...Possibly.

-Yep

-Yah, AI no longer care about each other or even themselves now. A once saw a skirmisher skillfully ricochet an NR round into his own face. He must have realized he was in Halo Reach.

-I think Bungie tried to make driving more adaptive than scripted. Good concept, but poor execution. I wish they would have just stuck with purely scripted driving, so I can go crazy with the Guass again.

-Yep.

-I can only imagine that in Reach..."Quick, everyone stop, lets all be friends for about 10 minutes to kill this unsuspecting player in mass!"

-Angry skull was off at the time. I did make a few attempts with it, but the marines weren't "that" much help offensively. I gave them beam rifles for anything that stuck around me.

-Grav lift areas. Marines often decided to split up, and that took time and they often died. Sometimes they would even do an evade animation that took them straight off the platform. The one marine went out of his way to simply run off the platform.

-It was pretty cool, and worth saving the marines.

  • 07.09.2012 9:25 AM PDT
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Posted by: Dark Hunter 2100
-...Possibly.
Hmm...

Posted by: Dark Hunter 2100
-Yah, AI no longer care about each other or even themselves now. A once saw a skirmisher skillfully ricochet an NR round into his own face. He must have realized he was in Halo Reach.

-I think Bungie tried to make driving more adaptive than scripted. Good concept, but poor execution. I wish they would have just stuck with purely scripted driving, so I can go crazy with the Guass again.

-I can only imagine that in Reach..."Quick, everyone stop, lets all be friends for about 10 minutes to kill this unsuspecting player in mass!"
I saw a Skirmisher do that too, in a YT vid.

I'm pretty sure it's because the needle rifle would cause the wielder to dive if he considered it. It happens in CE when you try to make the needler shards recognized as grenades (enemies consider it and dive from it even if they're the ones firing it).

Nonetheless, with explosive weapons, it is just cheap that the AI can get away with that with little damage. Friendly fire dmg is also toned down to minimize accidental deaths.

Strict scripting could turn out better but then it'd be a pain in the ass chasing the vehicle. In H2 Outskirts, when you're in the tunnel, the hog that spawns will drive off without you unless you intercept it quickly. I'm not sure if shooting will help stop it. There's also the gauss hog the sergeant's driving. Often he'll crash into you taking your shield out. Of course, with better handling, I'm sure this kind of thing can be avoided.

I wish Halo AI could just prioritize better. Even in CE, it's amazing to see AI focus on me, disregarding an even bigger threat that's right behind them.

Posted by: Dark Hunter 2100
-Angry skull was off at the time. I did make a few attempts with it, but the marines weren't "that" much help offensively. I gave them beam rifles for anything that stuck around me.

-Grav lift areas. Marines often decided to split up, and that took time and they often died. Sometimes they would even do an evade animation that took them straight off the platform. The one marine went out of his way to simply run off the platform.

-It was pretty cool, and worth saving the marines.
I see.

You mean when you rescue them? IIRC, all it took for me to secure my marines was to blockade those areas.

Did you get it on film? It's quite an accomplishment. I haven't seen a single H2 Gravemind friendly AI collection vid.

[Edited on 07.09.2012 8:10 PM PDT]

  • 07.09.2012 8:07 PM PDT

Why Bungie, why would you do this?! - Halo Community


Posted by: Sliding Ghost

You mean when you rescue them? IIRC, all it took for me to secure my marines was to blockade those areas.

Did you get it on film? It's quite an accomplishment. I haven't seen a single H2 Gravemind friendly AI collection vid.


No, you know those areas with the lifts that throw you a ridiculous distance away. Sorry I don't know the name of the area.

Sadly no, I thought having a profile save and computer backup game save of the checkpoint would be enough. One RRoD Xbox and missing wiped backup later I regret it. Besides, I never had any capturing equipment at the time. (Or now for that matter. The thought has occurred to me though.) I really wish Halo 2 had Theater (it was a planned mode), as saving and transferring those are MUCH easier than game saves. That, and I could have gotten a friend of mine to upload it, through Xbox live. (Yes, it was also a long time ago.) No other achievement of mine is really worth uploading.

Ghost, I don't know how you find so much new content out of Halo 1 and Halo 2. Heed may have beat in H3, but you seem to find new glitches and collections all the time in Halo 1+2. I have only discovered a handful of things throughout all the Halo's, and they are very small compared to the things you find. Heh, the only original setup I've ever done was gathering grunts on Crow's Nest when the bomb was about to go off.

  • 07.09.2012 9:26 PM PDT
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Posted by: Dark Hunter 2100
No, you know those areas with the lifts that throw you a ridiculous distance away. Sorry I don't know the name of the area.
Oh, the grav lift transport thing. Yeah, I mentioned that earlier. The marines have bad pathfinding at that part. Seems to get the others to get in, you have to go back and grenade jump back up and push them in.

Posted by: Dark Hunter 2100
Sadly no, I thought having a profile save and computer backup game save of the checkpoint would be enough. One RRoD Xbox and missing wiped backup later I regret it. Besides, I never had any capturing equipment at the time. (Or now for that matter. The thought has occurred to me though.) I really wish Halo 2 had Theater (it was a planned mode), as saving and transferring those are MUCH easier than game saves. That, and I could have gotten a friend of mine to upload it, through Xbox live. (Yes, it was also a long time ago.) No other achievement of mine is really worth uploading.
Well that's a shame. :/

Capturing equipment can be pretty expensive. I have to deal with a crap one because I'm too cheap to buy an expensive one.

I wish so too. I also hope Blind skull doesn't return. It's outdated and brutal.

Posted by: Dark Hunter 2100
Ghost, I don't know how you find so much new content out of Halo 1 and Halo 2.

Heed may have beat in H3, but you seem to find new glitches and collections all the time in Halo 1+2.

I have only discovered a handful of things throughout all the Halo's, and they are very small compared to the things you find.
-Lots of playtesting on Easy
-trying to do AI collections
-Internet browsing (pertaining to Halo)
-mindset to further a goal/an accomplishment (someone found an AI collection on The Storm and someone captured a screenshot of a Hunter in a cutscene on The Covenant. I took it a step further, extended that collection, bringing in extra Brutes and Arbiter, and I hosted a live AI battle in a cutscene with an added bonus. Someone found a half dead Scarab and I made a variation out of it. Someone found an infinite marine pilots/unoccupied Hornets glitch on The Covenant. I made them occupied)
-Mario games
-searching for Legendary and LASO strategies (at the Crow's Nest bomb room, if you go down to the area below where the weapon cache is, the Chieftain and the other Brute will drop down with their backs turned upon landing for an easy assassination. No camo needed)
-observation (like when the Scarab on The Storms stomped on the TT hog, which inspired me to launch with the Wraith, even managing to board a Scarab with the same positioning)
-cheating because AI are cheating bastards
-AI obssession
-a profound hatred for stupid/cheating AI
-a profound love for sword Elites, Arbiter, and Sangheili Zealots (Goldies are plastered all over my channel. I should make a background dedicated to Goldies)
-extreme dissatisfaction with some Halo games
-love for animals
-CE nostalgia

I wouldn't say that. I was once primarily a H3 glitcher you know. It's just that most of my H3 videos are unlisted or gone. On the other hand, as I've mentioned above, I didn't find most things. I merely enhanced them.

Thank you! :)

Posted by: Dark Hunter 2100
Heh, the only original setup I've ever done was gathering grunts on Crow's Nest when the bomb was about to go off.
Original you say? :P

Anyways, I'm not as successful as you might think. Often I get mad and frustrated. I ended up closing my own channel, forgetting to backup some of my personal favorites (marine speared by Covie bomb/pickle on Cairo). I also lost some of my best H3 game saves (i.e. the marine, Elite, Brute collection). I stopped playing H3 because I didn't want to lose the remaining things I had.

[Edited on 07.09.2012 11:57 PM PDT]

  • 07.09.2012 11:34 PM PDT

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