- Zeph
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- Exalted Legendary Member
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Yeah, it's four in the morning, but this is better than nothing. If you guys dont know, my part of CMT is the user interface, aka the main menu. With all the new stuff comming about, the idea came about that a "manual" be made showing off the new stuff. So, once the content starting to gold (which ironically hasn't even happened yet...), I got to work putting everything together for it. My first three builds met with faliure as I kept trying to get Halo to do things it wasn't designed to do specifically.
It started out as something you might see on a website. There were panels that seemed to act like frames, content windows that would change depending on what you clicked, and a global menu at the bottom, so you would be able to say, start a multiplayer game or change your settings from the manual. It sprang from something I tried to do a good while back, but alas, it never worked out properly.
So with each build, I dumbed it down little by little till eventually I got to Tuesday, the 27th. I gave up on every last bit of niceness I had planned for it and tuned it down to three things you can do with it. One being go back a page, two being go forward a page, and three being go back to the main menu. It is looking good soo far, and will 99% for sure be ready before CMT's launch.
So here are two pictures. The first is an early, "hey! what's it lookin like, so far Zeph?" picture from back before I gave up on frame-like interactivity. The second is a render from a few hours ago showing what is going to be in the ui's manual. The white background is going to be transparent, so you will end up seeing the level in the background.
http://cmt.haloimpulse.com/zeph/ui/preview/manual_beta_demo.j pg
http://cmt.haloimpulse.com/zeph/ui/preview/manual_final_brg.j pg