Halo 1 & 2 for PC
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  • Subject: Halo CMT - Video Preview
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Download Halo Custom Edition for user created maps!
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http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Be sure that you're in devmode when you try. That means using Paulus' trainer or physically putting -debug at the end of the shortcut to your exe.

  • 06.21.2006 11:19 AM PDT
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Posted by: ImSpartacus
edit- u guys sure its not spelled kestrel instead of kestral, i looked up waves tags and they said kestrel



dude why dont you try it before you come to us asking about it?? If it works than great.......if not then ask someone. Not to be rude.



-Spartan

  • 06.21.2006 11:36 AM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

It is Kestrel. Wave said it was. Spartan 117 has a point though.

  • 06.21.2006 11:46 AM PDT
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I saw a jackle holding a plasma rifle in one of those pics. Im not to surprised that you put in jackles that use other types of wepons than the plasma pistol, but what other wepons do they use apart from the PP and PR. Could we see pics of jackles holding them?

  • 06.21.2006 3:50 PM PDT

CMT Mod team leader

if we had a beam rifle we would have. Maybe I'll make some jackals use needlers, might be a bit late to start adding new AI varients in.

  • 06.21.2006 5:07 PM PDT

CMT Mod team leader

we actuaky were looking at the option of having flashlight in mp take your shield away and giving you Active cammo, but we could never figure a way to amke it work right.

  • 06.21.2006 9:30 PM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

Mhmm, from what I recall, the active cammoflage being activated by "the flashlight button" was very nice in testing, but your shields would always stay up. There was also the hardware spectrum that caused problems with it. People would appear near-invisible on something like a 9800 or 6800, but would show up like a beacon on a 9100/9200/nVidia equivilent.

Where the cammo is a native feature to PC gameplay, it's a disadvantage to have a nice rig.

  • 06.21.2006 9:45 PM PDT

CMT Mod team leader

I been busy debugging most of the day. maybe pics tommarow from testers, but I am going to be verry busy fixing bugs adding removign particle effects.

As far as percentages of levels done

POA 100%
Halo 100%
T&R 80%
TSC 95%
AOTC 100%
343 GS 100%
Library 50% (my sapien doesnt like it, all it needs are tank spawns and weather added)
2 Betrayals 100%
Keys 100%
Maw 95%

  • 06.21.2006 10:32 PM PDT
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  • Exalted Legendary Member

Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

>_>
<_<
>_>

Yeah, it's four in the morning, but this is better than nothing. If you guys dont know, my part of CMT is the user interface, aka the main menu. With all the new stuff comming about, the idea came about that a "manual" be made showing off the new stuff. So, once the content starting to gold (which ironically hasn't even happened yet...), I got to work putting everything together for it. My first three builds met with faliure as I kept trying to get Halo to do things it wasn't designed to do specifically.

It started out as something you might see on a website. There were panels that seemed to act like frames, content windows that would change depending on what you clicked, and a global menu at the bottom, so you would be able to say, start a multiplayer game or change your settings from the manual. It sprang from something I tried to do a good while back, but alas, it never worked out properly.

So with each build, I dumbed it down little by little till eventually I got to Tuesday, the 27th. I gave up on every last bit of niceness I had planned for it and tuned it down to three things you can do with it. One being go back a page, two being go forward a page, and three being go back to the main menu. It is looking good soo far, and will 99% for sure be ready before CMT's launch.

So here are two pictures. The first is an early, "hey! what's it lookin like, so far Zeph?" picture from back before I gave up on frame-like interactivity. The second is a render from a few hours ago showing what is going to be in the ui's manual. The white background is going to be transparent, so you will end up seeing the level in the background.

http://cmt.haloimpulse.com/zeph/ui/preview/manual_beta_demo.j pg
http://cmt.haloimpulse.com/zeph/ui/preview/manual_final_brg.j pg

  • 06.22.2006 1:15 AM PDT
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Very nice........will the manuel(<<spelling) be inside the game or will it be a seperate program........Either way it looks like a very good job.

Also about the boarding-other-peoples-vehicles-and-leaving-them-in-the-dust thing. I didnt really catch when it was going to be implemented. Will you release an update later or will it not be used at all in this mod.........



-Spartan

  • 06.22.2006 5:23 AM PDT

Posted by: Masterz1337
I been busy debugging most of the day. maybe pics tommarow from testers, but I am going to be verry busy fixing bugs adding removign particle effects.

As far as percentages of levels done

POA 100%
Halo 100%
T&R 80%
TSC 95%
AOTC 100%
343 GS 100%
Library 50% (my sapien doesnt like it, all it needs are tank spawns and weather added)
2 Betrayals 100%
Keys 100%
Maw 95%

Tanks in the library? That'll be fun, DIE FLOOD!

  • 06.22.2006 5:51 AM PDT
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Yeah i htink i speak for all of the Maw when i say that I really appreciate what you're trying (and are) to accomplish. If I wasnt broke right now, i would send u guys about 10 bucks. Sadly, im going to be on vacation on the release date and by the time i get back everybody else will have beaten it and not me =(

  • 06.22.2006 7:56 AM PDT

CMT Mod team leader

only T&R bug is you dont see the dropship at the end, and the marines that are held hostage dont leave the prison cell once you free them I spend 2 hours redoing the population of the level, and had no luck changing it.

  • 06.22.2006 7:58 AM PDT

CMT Mod team leader

Well we don't know whats causing it.We might have to redo the whoel scnario again, it might be a bug in our updated AI, or it might be a halo tag converter error.

  • 06.22.2006 10:00 AM PDT
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Download Halo Custom Edition for user created maps!
Link
http://hce.halomaps.org/index.cfm?pg=3&fid=410
The few, the proud, the leet.

It will be inside ui.map. Origionally it was going to be accessible from the pause menu, but there's simply not enough room in the scenarios anymore.

As for boarding, it's something we'll play with, but there's not a definative answer to wether it will or will not be inpmelented at a later date.

  • 06.22.2006 12:47 PM PDT