- Zeph
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- Exalted Legendary Member
The rocket launcher will not have a lock on feature such as the one in Halo 2. The Anti-Air Rocket Launcher will have a homing feature though. This will allow for pretty much non-leading shots for dropships and such. You will still have to get the reticle to turn red for this to happen though. It's nothing like the H2 plasma pistol
I cant really answer your graphics question directly. I personally run an AIW 9800 pro with 2x256MB of ram with a 2.8 Northwood and I have never had a graphics hitch with the mod since we started final testing and bug fixing. I also run Halo at 1280x1024, so that should give you a decent idea. I haven't heard much moaning and -blam!-ing from our beta testers on the low-end systems as they beg for the graphics to be lowered, so I think it'll be allright unless you're running something that barely meets minimum requirements to begin with.
The level geometry, scripting, voice acting, and plot are still exactly the same. This is a visual and gameplay mod.
I've tried many different ways and have conferred with the Prometheus team lead on the subject. We've both concluded that the code for splitting the screen on PC was left out when Gearbox did the port. It might be there, but I keep getting false to return when I try. Assuming we will graciously be provided with the tools, there will eventually be a port of the mod to Xbox after we rework the shaders so everything will appear.
I think at most I've experienced about 5-10 seconds for loading a campaign level from a fresh start of CE. When progressing from level to level, I dont even notice a transition. It should work pretty much the same as if you were playing the normal campaign on PC.
Unfortuneately, no there will not be destructible environments. While it is possible, it's not possible at the same time with the tools we are provided to work with.
The HUD is there and working normally on most weapons. The video where there was not a HUD or crosshairs was taken with probably one of Bitter Bananna's trainer/hacks. They are there, so dont worry.
:\, I'm no expert, but I think the death animations are based on the method you die and lack permutations.
And for Spartan VERYLONGNUMBER, if by m203 you mean grenade launcher then maybe. It was custom modeled by Wave of Lag so you would have to ask him. It might be an exact model or it might be an inspired piece. Either way, it shoots grenades when you push the right mouse button and makes things go boom :D.