- Woodsie
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- Exalted Mythic Member
Posted by: LiQu1d
Here are the #1 arguements why MM is not as good as being able to create public servers which people could join(Like in Counterstrike or Castle Wolfenstein): (NE 1 who disagrees..well i don't give a -blam!-)
-No More Cheating: If someone cheats in a particular room, well then just quit, let the cheaters play by themselves.
-Play gametypes that you want, not randomly generated ones that just suck ass.
-Join games alot faster. MM can take a hell of a long time when it cant find the right people.
-This eliminates the quitting problem as if someone quits no sweat, more people can join in.
-The party system was cool, but i think with it, you spend ALOT more time in the lobby setting up a game then actually paying. Having rounds, over and over again, lie in CS or Wolf TOW allows for alot more gameplay, and you can still play with your friends.
-Clanmatches would be alot easier, as there would be no need to add the other team (For stuff like CAL or MLG), you could simply seacrh for there server.
-Lag would significantly decreae, as only people with good connections would be able to host games. Also bungie could make there own servers which people could join that would be lag free.
-The above point could also possibly eliminate host advantage from H3, making it alot better, as having weaker weapons while being offhost makes no sense, and no other MP enabled game plays like that.
These are my top reasons why matchmaking and the party system just aren't that good. No criticism on H2 cuz it was an awesome game, its just H3 could be a hell of a lot better, thats all.
There wouldn't be no more cheating. People would just be more judicious about it and make it less obvious but equally as effective. There are TONS and TONS of cheaters on serverlist based games.
We do play gametypes we want right now, it's call Team Slayer, Team Skirmish, Team Swat ect ect ect. and if none of those work for you......Custom Game!
I find games WAY WAY WAY quicker in Matchmaking than I do in serverside games. Because you spend half of your time in serverside games waiting for the list of games to be search, then the other half jumping into the server and realizing it sucks due to team stacking by the host and backing out to go find another. Ghost Recon has pretty much proven that theory.
It doesn't eliminate the quitting problem, because now there is no defined start or end to a match when people can jump in and out as needed. Now you have an guaranteed unbalanced teams problem....just like you do in Custom Games now where it takes a fricking police man to make sure people make even teams.
The Party system is the best thing ever. It takes ages to get hooked up with friends in other games. "Ok you on....yeah, I'm joining your server right now....oh crap it's full, quit out and find another and then I'll join....ok this one is sweet....damn the host is team stacking....ok quit out and find another....are you there yet?" I should have to break out my phone just to setup an online game with Friends.
Lag would not decrease because now ANYBODY can setup a game. Have you even played other Xbox Live games? Atleast matchmaking filters through connections and assign hosts to the best candidate in most instances. Frankly, one of my biggest credits to Halo 2 is that it has the least lag of any game I've played on Xbox Live. The only time Halo 2 really lags is when the host downloads a huge file on his computer while playing Halo 2 or if somebody deliberately bridges someone else host who ought not to be hosting.
You can't eliminate the host advantage, it's a matter of physics and there is no way around it.