- ImmortalGrey
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- Exalted Member
Posted by: elmicker
Posted by: DeeJ
Crunch happens throughout a development process to keep us on pace. Any timeline has milestones. Each milestone is heralded by some extra hours.
All of this has happened before. And it will all happen again. And again.Well, that's not true. Not all timelines have milestones, and honestly if you're crunching to try and keep to a schedule, it's a sign the schedule was poorly designed. The producer responsible for the crunch should be put afore a wall and shot.
That is also not true. Crunching could be making up for something gone wrong as well. A schedule that was made totally doable can't account for entirely left field things. Producers make a schedule with the information they have and hope for a bit of luck to follow through. A multitude of things could have happened, from an engine crash, to a critical bug, to a new feature that was introduced late and they wanted to include it for the next milestone update with the publisher.
It's easy to blame the producer but cut him/her some slack, things happen.