Bungie Universe
This topic has moved here: Subject: 3D animator.
  • Subject: 3D animator.
Subject: 3D animator.

Does anybody know the 3D animator used by bungie for their games? i have been looking at different software and most of them are no good. i really want to know which one is used by the people at bungie. if anybody knows it would be great. thank you

  • 06.21.2012 9:39 PM PDT

"I may not be perfect, but always been true."

Correct me if I'm wrong, but don't they use the Havok Engine?

  • 06.21.2012 10:01 PM PDT

Bungie used both Maya and 3DS Max for the Halo series. More likely they used Maya for animating since it's usually prefered by riggers and animators.

Havok is a physics engine.

  • 06.21.2012 10:12 PM PDT

Yes, I AM just that awesome.

Posted by: RKOSNAKE
Correct me if I'm wrong, but don't they use the Havok Engine?
Isn't that just a physics engine?


Anyway, if you saw the last few minutes of O Brave New World, it looks like Bungie uses an in-house animator/terrain creator.

  • 06.21.2012 10:20 PM PDT

-Watertribe-


Posted by: YakZSmelk
Bungie used both Maya and 3DS Max for the Halo series. More likely they used Maya for animating since it's usually prefered by riggers and animators.

Havok is a physics engine.
This.

Bungie uses Autodesk Maya, and Autodesk 3DS Max.

[Edited on 06.21.2012 11:30 PM PDT]

  • 06.21.2012 11:26 PM PDT

Posted by: BouncedMr happy
Anyway, if you saw the last few minutes of O Brave New World, it looks like Bungie uses an in-house animator/terrain creator.

According to the 'Waiting for Destiny' blog, the software at the end of the vidoc is called 'Grognok' and appears to be created by Bungie themselves. Whether they used it for Halo is unknown, but it certainly appears to be the main software they are using for their new IP.

  • 06.22.2012 5:04 AM PDT

thanks guys

  • 06.22.2012 8:17 AM PDT

Posted by: Primum Agmen
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Posted by: YakZSmelk
Bungie used both Maya and 3DS Max for the Halo series. More likely they used Maya for animating since it's usually prefered by riggers and animators.

Havok is a physics engine.


Maya is very good.

  • 06.22.2012 8:21 AM PDT

Posted by: CrabbySpider

Posted by: YakZSmelk
Bungie used both Maya and 3DS Max for the Halo series. More likely they used Maya for animating since it's usually prefered by riggers and animators.

Havok is a physics engine.


Maya is very good.


Eh, it's all preference. I model in 3DS Max Unwrapp and Bake in Maya.

  • 06.22.2012 11:38 AM PDT

-Watertribe-


Posted by: YakZSmelk
Posted by: CrabbySpider

Posted by: YakZSmelk
Bungie used both Maya and 3DS Max for the Halo series. More likely they used Maya for animating since it's usually prefered by riggers and animators.

Havok is a physics engine.


Maya is very good.

Eh, it's all preference. I model in 3DS Max Unwrapp and Bake in Maya.
Do you unwrap yourself or do you have a plugin? If you do, do it yourself can you link me a good tutorial. I know how to do it, but not very well.

[Edited on 06.22.2012 12:01 PM PDT]

  • 06.22.2012 12:01 PM PDT

Posted by: Avatar Korra
Do you unwrap yourself or do you have a plugin? If you do, do it yourself can you link me a good tutorial. I know how to do it, but not very well.


I do it myself, I don't like plugins because in a work scenario you may not have them available so I prefer not to rely on anything outside the software.

Unwrapping is all about laying the UVs as efficiently as possible. So when you unwrapp an object start by making sure the UVs all share the same texel density. After that make sure anywhere you have seams you have harden edges and any connected edges you have softened edges. This will create much better normal bakes and AO bakes.

Other than that your just laying pieces out, I have friends/co-workers that lay out UVs with all the small chunks at the base of the sheet and than place the larger section. Looks pretty nice and utilize the space very well. I tend to layout all the objects into areas so that it's easier to understand when only looking at the layout. It's a matter of preference.

[Edited on 06.23.2012 11:54 AM PDT]

  • 06.23.2012 11:52 AM PDT