- spawn031
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- Fabled Mythic Member
@spawn031
"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories." John Williams
Posted by: MR E0S
If that means you have to forgo that power weapon to accomplish it..so be it. Because if you go for it the game will end up 100-15. If you let the other guy have it..you might end up with a game that goes 100-50 instead.
So your argument is that "good full parties" should "take it easy" on a team of uncoordinated thumbless players?
Players that can successfully perform spawn traps on their opponents are the better players. They have better map knowledge, communication, predictability and teamwork. You want the better team to "die more" so it's "fun" for the team that's getting rolled on in matchmaking?
Goat already said this and it's exactly right, players aren't responsible for other players skill. They're responsible for their own. You keep talking about "having class" in a video game. When in fact, you're the one that quits the game. Who doesn't have class now?
Players that think they're entitled to everything is the reason we're in the situation in the first place. You know, the players that want to see a progression ranking system, ones that like to get stuff for not even winning the game. The reason you see this happen so much is because there is literally only 1 ranked playlist in Reach. Your whole argument is silly. It's ironic that players want a "better true skill", when you have to substitute skill with "going easy" on other players. Grow up, it's a damn video game.