- last post: 01.01.0001 12:00 AM PDT
Posted by: Silberner Drache
So perhaps the addition of a healthbar would change things? Maybe Bungie needs to improve Dual Weilding and reduce the delay between downed shields the beginning of the shield charging while increasing actual recharge time? Maybe a slowly recharging healthbar would remove the need for healthpacks that was an issue in Halo 2 development. But how to change the dual weilding without making it useless?
The only suggestion i have is make dual weilding more of an option, not a necessity. I mean, lets face it, when you spawn with that smg the first thing you're usually looking for is a companion weapon or one of the power weapons(sword, rocket,sniper) or the rifles. You can kill with an smg if you are within melee range, or with a well placed grenade, but not effectively, as you will most likely loose all your shield in the processs, bringing you into the "KDR" cycle. So,as its been said many times here, make the smg(and other DW weapons) a bad ass on its own and power it down while dual weilding. The AR never suffered from this problem, and it was fully automatic, so why should the smg have a weakened state