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This topic has moved here: Subject: Bungie - Drop the dual wielding
  • Subject: Bungie - Drop the dual wielding
Subject: Bungie - Drop the dual wielding
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Blam! Can you folks believe that? Wow, This isn't Star Wars, it's Halo - hence, no need to "unlearn what we have learned." Don't play like that. What I really want to know is, if Master chief is strong enough to flip a Warthog/Scorpion, why isn't he strong enough to dual wield any gun in the game? (sans pump action shotgun) And don't give me garbage about balance.......

  • 06.13.2006 12:08 PM PDT

Posted by: Mr PWNAG3
Posted by: SilentWolf
I've mastered it. I'm very good at halo 2 mp, and really I don't mind the addition to mp, I just dislike it in the SP campaign.


if you dont like it in SP player but like it in MP, there is a simple solution....dont use it in SP
and then stop -blam!-ing adn making stupid polls


It's not a stupid poll, a lot of people have agreed to some extent and a lot of constructive discussion has been provoked. Stop squealing like a -blam!- and sit down. People want to discuss this, I'm afraid you can't stop them no matter how much -blam!-ing you do.

  • 06.13.2006 12:13 PM PDT
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Posted by: HELLRAIDER
seriously this has got to be one of the dumbest poll to date. why the hell would you even consider taking duel weilding out? find something better to -blam!- about


Because Halo 2's DWing-based gameplay caused single-handed weapons like the SMG, PR, Magnum, etc. to be extremely weak and it turned Halo 2 into a spray n pray game.

[Edited on 6/13/2006]

  • 06.13.2006 12:16 PM PDT

beefy

The plasma rifle is only weak at killing after the shields are down. So finish them off with a whack.

  • 06.13.2006 12:23 PM PDT
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Duel Wielding does need inprovements. Duel Wielding would be 75% perfect if you get rid of the Smgs. The other 25% of DW would be better

Plasma Rifle- Given the ability to freeze when single wielded but duel wielded not.

Needler- Given the fast rate(speed)of fire like in the demos, the tracking of H2 plasma pistols.

O and DW was stronger like before the 1.1 update. The reloading of weapons is fine. Anyways this way(IMO) duel weilding would be near perfect and balance everything out. O and second of all if somebody is SW and the other person has DW. The DW should almost always win to SW. Thats why you were given grenades to weaken the Duel Wielder.
EDIT: The only thing doing the spraying and praying is the Smgs to reply to the person under me.

[Edited on 6/13/2006]

  • 06.13.2006 12:23 PM PDT
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Nothing personal...

Posted by: USATitan
Posted by: HELLRAIDER
seriously this has got to be one of the dumbest poll to date. why the hell would you even consider taking duel weilding out? find something better to -blam!- about


Because Halo 2's DWing-based gameplay caused single-handed weapons like the SMG, PR, Magnum, etc. to be extremely weak and it turned Halo 2 into a spray n pray game.

Spray n' pray game? With all the BR starts and what not, I'd think it's pretty balanced out. If you don't like dual-wielded weapons, don't pick up- Simple as that.

  • 06.13.2006 12:24 PM PDT
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Dual-wielding rocks.

  • 06.13.2006 12:27 PM PDT
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NVM

[Edited on 6/13/2006]

  • 06.13.2006 12:27 PM PDT

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Most of you have never played Halo...why do you think Dual Wielding is so great? It's a good addition, but it seriously changed the gameplay and can be improved upon.

Stop saying make the Plasma Rifle freeze when not dualed, but it wont while it's dualed..it doesn't make sense..just make everything stronger and increase the recoil (2x or 3x more than a single wield version) and MC would need to reloac each gun seperately, rather than rubbing his thighs with them for a few seconds then he's magically got a new clip in both.

Why do peolpe keep using the lame comeback of "Don't liek it, don't use it!"..the fact of the matter is Halo 3 should be a more balanced game requiring more skill than Halo 2, changing dual wielding to be more realistic and balanced will be one step forward.

  • 06.13.2006 12:43 PM PDT
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Posted by: MLG Cheehwawa
Most of you have never played Halo...why do you think Dual Wielding is so great? It's a good addition, but it seriously changed the gameplay and can be improved upon.

Why do peolpe keep using the lame comeback of "Don't liek it, don't use it!"..the fact of the matter is Halo 3 should be a more balanced game requiring more skill than Halo 2, changing dual wielding to be more realistic and balanced will be one step forward.


Agreed

Posted by: Evasion
If you don't like dual-wielded weapons, don't pick up- Simple as that.


It's hard not to pick up DW weapons when you spawn with spawn with them in most games, not to mention the fact about half of Halo 2's weapons are dual wieldable. Nice try, but you and other people really need to stop with those "don't like it, don't use it/play it" comebacks, because it gets old after a while and shows you have no argument.

[Edited on 6/13/2006]

  • 06.13.2006 1:43 PM PDT
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I don't get it, if you say Dual Wielding is cheap and want Bungie to take it out, why not the Rocket, because doesn't that kill in 1 hit, or hell why were at it...The Sniper Rifle, and hey, while were at it, let's take grenades out too.

My point is, Dual weilding has its place in Halo 2 for balance issues....it rewards the player for closing in on your target. Any DECENT Battle Rifle user can take a dual wielder at med/ and some times long range. All you have to do is grenade/Headshot. Or....just back up and shoot. And stop acting like its some atrocity. All it does, is that it gives us more options to deal with the (certain ones) power weapons.

  • 06.13.2006 2:08 PM PDT
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Posted by: Fists of Fluffy
My point is, Dual weilding has its place in Halo 2 for balance issues....it rewards the player for closing in on your target. Any DECENT Battle Rifle user can take a dual wielder at med/ and some times long range. All you have to do is grenade/Headshot. Or....just back up and shoot. And stop acting like its some atrocity. All it does, is that it gives us more options to deal with the (certain ones) power weapons.


rewards them for what? rounding the corner with two weapons instead of one? a person carrying an SMG/PR combo will kill you before the frag you just threw detonates if they fire and you pull the left trigger at the same time. your assuming that they are both on a big open field, and that's rare.

If DWing is altered with huge recoil and the "half weapons" are given the full power as any normal weapon then there won't be any "power weapons" any more, how is it right to make only a few worthwhile weapons that allow you to avoid the KDR cycle?

  • 06.13.2006 3:54 PM PDT

Honestly I think that dual-wielding added a lot to the game. Different combinations made gameplay interesting, and gave those without extremely powerful weapons the ability to use two weak guns at once, giving them a fighting chance. Dual-wielding made the game very balanced, and I hope to see it again in Halo 3, hopefully with the addition of more weapons.

  • 06.13.2006 3:57 PM PDT

Twelve Large ²

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MLG = Major League Girls

  • 06.13.2006 4:03 PM PDT
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Aww dang i screwed up i wanted to say no but accidentally said yes

  • 06.13.2006 4:05 PM PDT
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No,No,No. I'm sure evry1 likes to have just 2 weapons sometimes, but think 2 SMGs/Plasma Pistol & SMG. :)

  • 06.13.2006 4:22 PM PDT

Even the people who voted that they wanted dual wielding to stay, have to admit that it at least needs to be fixed. I'm not gonna say how because it's been said in this thread many times before, and there is no need to rehash it.

  • 06.13.2006 4:25 PM PDT
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Nay. Just because Bungie had a messed up DW system, doesn't mean it should be removed rather than fixed.

  • 06.13.2006 4:45 PM PDT
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Methinks that many of you are missing the point. People are not arguing for Dual Wielding to be completely removed, they are arguing for it to be improved upon- what's the harm in that? I don't think the game is near perfect. I don't like that at about mid-range, where the BR should be most effective, I sometimes don't stand a chance against a dude with SMG + PR if he shoots me first. To me, that says that DW in that instance is overpowered.

Likewise, the addition of DW has caused the power of many weapons to be lowered- making it hard to kill somebody with just one. In my mind, the weapons need to be so finely tuned (I'm not talking about balance) that each one, if used to its advantages, is just as lethal as the next. I should be able to pick up a needler and know that I'm fine against SMG + PR... right now, I don't feel that way at all. The game is very close to perfect, but a few simple tweaks would bridge that gap tremendously!

  • 06.13.2006 5:08 PM PDT
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I'm with SilentWolf on this. Halo 1 MP played much better imo. Halo 2 is still great, don't get me wrong. It's just a different type of gameplay really. I feel that Halo 1 avoided all the tomfoolery and got right to what matters. Skill. Dual Weilding is but one instance of changes since Halo 1 that have made the game more luck-based for a more quick and simple enjoyment type of gameplay suited to a wider audience with varying levels of skill (mostly low-skill). It's really a stupid trade-off that has made the game more clunky, slow and aggrivating. They took the great weapon selection that was in Halo 1 and chopped the effectiveness of each weapon (except the BR and SG) in half. This was really the only way to give you people your demand of Dual Weilding. Now each weapon is only half as effective so you can carry two. Now you have to hit a button twice to melee or throw a grenade, more of your screen is taken up by an extra gun, etc. Now you get stuck with a crappy half-effective gun (smg, magnum, plasma rifle etc.) for your starting weapon, you spawn in range of someone with a BR and you are dead. If each gun was equal the game would be faster and funner. It's just a simple fact.


Oh and about all this "Why isn't a super-soldier strong enough to carry two guns" crap, you people must not have been playing games for very long. At some point you stop caring about realism and relativity in games. What truely matters is what makes for the best gameplay. If a game is fun and balanced, I could care less if it makes relative sense in the real world or not. I worry about that enough when I go to work and pay my bills.

[Edited on 6/13/2006]

  • 06.13.2006 5:32 PM PDT
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Posted by: pilesofnoodles
Dual-wielding made the game very balanced


I laughed when I read that.

  • 06.14.2006 7:31 AM PDT
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If you dont like DW you suck.

If I dont like DW how is it that its just that I cant play worth beans? Duel weilding is just a gimik like it was said. It is not any more or less skill really if you use it. I dont really like it because I dont want to run around looking for another gun, it is not quite as accurate. If I dont like it I dont suck because of it. Any gun if in the right hands is better than dual wielding, SMG can beat any DW.

If you dont duel weild anymore, it could mean MC just doesnt want to any more, not devolving or a stroke. He may think "Hmmm, that way isn't as good" He may have got the idea from Fred or something on their trip home. He could have thought of it from anywhere.

  • 06.14.2006 7:53 AM PDT
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I would like for them to remove it, but there's no way they'll do it.... just imagine ALL the crybabies if they did...

  • 06.14.2006 7:58 AM PDT

Death by figure skater.

Posted by: Manibou737
People who hate dual wielding just suck, its them not the dual wielding


I've never understood that argument. It's not possible to suck when you have a dual weild. It's only possible to suck when you do not have it, and your opponnent does.

  • 06.14.2006 8:02 AM PDT

Death by figure skater.

Posted by: Twelve Large
MLG = Major League Girls


Good one, did it take you all day to come up with that?

  • 06.14.2006 8:04 AM PDT