- last post: 01.01.0001 12:00 AM PDT
Really, I didn't give thought to which direction is which but this is what I'd want.
1.) Headlamp
2.) Sprint
3.) Attatch to wall (Lean out, the direction left or right depends on your orientation)
4.) Activate/Deactivate Cloak
Personally, one thing that drove me nuts about playing the Arbiter was his stealth system. It was horribly implemented. If you only wanted to do a quick SWAT turn you used your entire stealth bar and had to wait for it thirty seconds for it to renew. That was frustrating. I'd love to be able to shut if off after the SWAT turn when I still have 80% left instead of watching the thing drain away while I peek around the corner. (Note, unlike many of you I occasionally like the challenge of moving through an Arbiter level as a ghost, not being seen. It's more difficult then shooting your way through and takes a lot of skill)
Secondly, this could make for some awesome "phantoms" style game types. Since your stealth is a finite ability you'd have to be more judicial about when to use it for maximum effect. People would be ghosting in and out... the battle's would be a rush. Sneak as close as you can with the bomb, then stealth before you rush in to plant it!